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dynamicbonesstudio's Introduction

DynamicBonesStudio

A useful tool for quickly setting up and manipulating dynamic bones for Unity characters

Required unity assets

  • Dynamic Bone (ver>=1.2.0 )

Getting started / How to use;

  1. Open the Dynamic Bones Studio editor window. (Window -> Dynamic Bones Studio)
  2. Add your avatar to the specified field, and correct the automatically-found hair root bone, if neccessary.
  3. Click "Try and find common accessories" to attempt to find accessories configured in the .ini file
  4. Click apply dynamic bones and confirm!

Studio tab;

After applying your bones, you can switch to the studio tab to change the dynamic bone settings from one window. If you make some changes you want to save in play mode, simply click the save button and then once you exit play mode, click the load button that appears.

Presets;

You can save and load presets for quick testing/configuring of avatars.

To do so:

  1. Go to the studio tab after adding dynamic bones.
  2. Configure your bone to your preferred settings (NOTE: does NOT save colliders or exclusions at this time...) Tick "Ask for name when saving dynamic bone presets" to customise the name they are saved as if desired.
  3. Click "Save as preset"

To load presets;

  1. Once a preset has been saved, click "refresh presets" if the drop down boxes do not appear.
  2. Select the preset by name from the dropdown and click "load"

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dynamicbonesstudio's Issues

Only works in specific folder else stuck on make config file

void OnEnable() { _cfgFilePath = Application.dataPath + "/Kaori/DynamicBonesStudio/Editor/DynamicBonesPresets.txt"; }
This logic requires the specific folder path else it doesn't work. Should either state this in the readme or improve the code.

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