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bobwars's Issues

graphical functions need seperate threads

in order to use anything that modifies things on screen, such as a fade or transform, while still maintaining the ability to do other stuff, other threads must be used. maybe a nice little ThreadMan?

FPS counter is innacurate

According to FRAPS, the counter is 2x higher than the actual FPS at any given time.

Also not according to Fraps, when setting gameWindow.setFramerateLimit(60); the counter reports frame counts of anywhere between 60-70.

game doesn't run when compiled in debug mode

immediately gives you "bobwars.exe has stopped working"

  • only happens in debug mode

  • visual studio debugger tells me the issue is
    "Exception thrown at 0x77230D72 (ntdll.dll) in bobwars.exe: 0xC0000005: Access violation writing location 0x00000004."

more verbose button class

  • setScale
  • setButtonColor
  • setStringColor
  • setStringStyle
  • setString
  • button enabled/disabled
  • buttonPressed event
    • depresses the button when clicked.
    • makes a sound?
    • function callback

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