kennyrkun / bobwars Goto Github PK
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License: GNU General Public License v3.0
simple rts game depicting the struggle of bob and google plus
License: GNU General Public License v3.0
Select an entity, click somewhere where there isn't an entity, then select it again, should work twice. Try once more and it'll say the entity is already selected.
A logic error somewhere?
not sure what causes it, but when the program runs in debug mode, the text in the buttons on the title screens does not show.
because DiscordRPC does not ship precompiled libraries for debug mode.
we will have to build them ourselves.
should be easy.
ObjectManager should:
Self-Explanatory.
in order to use anything that modifies things on screen, such as a fade or transform, while still maintaining the ability to do other stuff, other threads must be used. maybe a nice little ThreadMan?
immediately gives you "bobwars.exe has stopped working"
only happens in debug mode
visual studio debugger tells me the issue is
"Exception thrown at 0x77230D72 (ntdll.dll) in bobwars.exe: 0xC0000005: Access violation writing location 0x00000004."
According to FRAPS, the counter is 2x higher than the actual FPS at any given time.
Also not according to Fraps, when setting gameWindow.setFramerateLimit(60);
the counter reports frame counts of anywhere between 60-70.
it's not 100% of the time, maybe 25%.
not really sure why, will have to investigate.
say you've got 100 entities in the same position.
you try to select one.
it will say selected entity
100 times.
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