Comments (3)
The
"VK_LAYER_KHRONOS_synchronization2"
really did the trick. Thank you for an extensive list of informations.
Glad you're making progress!
I just wish the loader can scan at the root application for required the layer .json file and .so/.dll. That would make thing much simpler
I spoke to the Loader maintainers about this and the closest you can get right now is to add your application install directory to the VK_LAYER_PATH environment variable in your application before you try calling vkCreateInstance(). They may look into improving this behavior in the future, but need to be sure it doesn't cause any security concerns or other problems.
from vulkan-extensionlayer.
You should check out the Loader interface architecture document and the Loader <-> Layer interface document, especially the Layer Discovery section.
Instead of relying on the VK_INSTANCE_LAYERS
, environment variable you could add "VK_LAYER_KHRONOS_synchronization2"
to ppEnabledLayerNames
in your VkInstanceCreateInfo structure.
But you also need to make sure the layer .json file and .so/.dll end up in one of the locations that the loader will search. The best option will vary greatly based on the OS(es) you are targeting and how you distribute. For a practical example, you might want to check out RenderDoc, which includes its own custom layer.
from vulkan-extensionlayer.
The "VK_LAYER_KHRONOS_synchronization2"
really did the trick. Thank you for an extensive list of informations. I just wish the loader can scan at the root application for required the layer .json file and .so/.dll. That would make thing much simpler
from vulkan-extensionlayer.
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