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djdeath avatar djdeath commented on July 23, 2024

It should, I think we even got it to compile on windows at some point.

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djdeath avatar djdeath commented on July 23, 2024

To clarify the answer, this layer was part of the mesa repository which has mutex implementations for win32/linux so that made it possible.

Because I had to cut the dependencies this started relying on pthread.

The main reason this isn't written in c++ is that the layer is using embedded lists for efficiency. Not sure what would be the replacement with c++...

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gfxstrand avatar gfxstrand commented on July 23, 2024

If we can rely on C11, we can just use the built-in mutex stuff from C11.

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djdeath avatar djdeath commented on July 23, 2024

Thanks, I did not know about that. Will update.

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gfxstrand avatar gfxstrand commented on July 23, 2024

Unfortunately, it doesn't look like visual studio supports actual C11. It just supports C11 features in C++. 😦

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gfxstrand avatar gfxstrand commented on July 23, 2024

Maybe clang on Windows would work with C11?

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sfricke-samsung avatar sfricke-samsung commented on July 23, 2024

As a point of reference, the Sync2 layer is building on Windows

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mbechard avatar mbechard commented on July 23, 2024

I'm looking to use the timeline_semaphore layer on Windows to enable Vulkan support on GPUs as old as the Nvidia 880M. It seems like that layer doesn't compile on windows right now. Is this layer just not supported on Windows?

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djdeath avatar djdeath commented on July 23, 2024

Not right now unfortunately.

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jeremyg-lunarg avatar jeremyg-lunarg commented on July 23, 2024

Closing. Timeline semaphore doesn't support windows. Sync2 and any future extensions supported should work on windows.

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