Comments (4)
The latest SDK build still shows issues: http://erusea:8080/view/Manual/job/manual-sdk/529/console
WARNING: generated BOM C:\j\msdk\vulkantest-results\bom\qt-repo-BOM.txt added entries not in reference BOM C:\j\msdk\build\Vulkan-SDK-Packaging\repo\SDK_creation\Windows\qt-repo-BOM.txt:
+ CoreSDK,Bin\VkLayer_khronos_shader_object.dll
+ CoreSDK,Bin\VkLayer_khronos_shader_object.json
+ CoreSDK,Bin\VkLayer_khronos_shader_object.pdb
+ CoreSDK,Include\vulkan\vulkan_extension_inspection.hpp
+ CoreSDK,Lib\VkLayer_khronos_shader_object.lib
+ CoreSDK32,Bin32\VkLayer_khronos_shader_object.dll
+ CoreSDK32,Bin32\VkLayer_khronos_shader_object.json
+ CoreSDK32,Bin32\VkLayer_khronos_shader_object.pdb
I observe that VkLayer_khronos_shader_object.lib
is still being shipped (I suspect it was overlooked in the earlier fix.
I also note that the 32-bit install
target still ships VkLayer_khronos_shader_object
, though it's not supposed to; see the SDK design document at https://docs.google.com/document/d/14HULgqYy4k3-UDRKbUr_jWQcRGX4RGPN05iLoz0jSB0 . In the interest of keeping install control at the repository level, that means this repository must not ship the VkLayer_khronos_shader_object
files in a 32-bit build.
from vulkan-extensionlayer.
I observe that
VkLayer_khronos_shader_object.lib
is still being shipped (I suspect it was overlooked in the earlier fix.
I just checked the build logs from github actions:
https://github.com/KhronosGroup/Vulkan-ExtensionLayer/actions/runs/4690667744/jobs/8314079421
https://github.com/KhronosGroup/Vulkan-ExtensionLayer/actions/runs/4690667744/jobs/8314079208
No .lib
files are being installed. I cannot reproduce that.
I also note that the 32-bit install target still ships VkLayer_khronos_shader_object, though it's not supposed to; see the SDK design document at https://docs.google.com/document/d/14HULgqYy4k3-UDRKbUr_jWQcRGX4RGPN05iLoz0jSB0 . In the interest of keeping install control at the repository level, that means this repository must not ship the VkLayer_khronos_shader_object files in a 32-bit build.
Sure but why?
from vulkan-extensionlayer.
Just had Karen explain to me the rational. I have a new PR up that will remove 32 bit support.
from vulkan-extensionlayer.
Sure but why?
We debated in an SDK planning video meeting the need for 32-bit. Recalling my notes, the general thoughts went (:heavy_plus_sign: marks arguments for 32-bit support, :heavy_minus_sign: marks arguments against):
- ➕ we ship 32-bit for everything else
- ➕ we believe there are 32-bit applications still under active development who cannot or will not make the jump to 64-bit
- ➖ it's unlikely a 32-bit application still in active development would want to completely revise their pipeline and shader structure to use this new object
- ➖ if we ship 32-bit once, we have to ship 32-bit forever
IIRC, we decided to ship 64-bit only for now, and reconsider if and when someone complains.
from vulkan-extensionlayer.
Related Issues (20)
- decompression: DecompressionTest.DecompressMemory crashes on Android HOT 12
- Cleanup CMake / GHA for this repo HOT 1
- shader object emulation layer documentation - remove/update Android information HOT 1
- [question] It's possible will have support extension layer for VK_EXT_robustness2? HOT 1
- Race condition in shader object layer? HOT 3
- Test failure on AMD 6800 machines HOT 1
- Potential use of pipeline with different shaders than requested
- ShaderObject: `VK_NULL_HANDLE` used instead of correct pipeline
- Bad behaviour of captured `vkEnumerateDeviceExtensionProperties` HOT 3
- shaderObject: possible alignment issues
- Adding support for VK_EXT_dynamic_rendering_unused_attachements in shader objects layer
- Test Failure on a Nvidia 2070 with 32 bit build on Windows 10 with 531.79 driver
- Remove ndk-build HOT 1
- layers incorrectly rewrite extensions list HOT 5
- When using sync2 layer, VK_KHR_synchronization2 extension is reported twice
- Decompression Layer Testing fails on Pixel 7 and Galaxy S23 HOT 11
- [Shader Object] Incorrect structure type reported in pNext chain of device create info HOT 2
- shader_object layer is triggering validation errors and causing our driver to crash HOT 16
- Sync2Test.WaitEventThenSet crashes RADV systems
- Shader Object and VK_EXT_debug_utils HOT 2
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