Comments (6)
This happens because the bullet takes the player's velocity when it is shot.
from ringed.
Can be fixed easily if the player velocity is divided by some amount here https://github.com/KOBUGE-Games/ringed/blob/master/scripts/gun.gd#L44 . (best if it is an exported var of the bullet script (should also be done in bomb.gd))
from ringed.
@ObaniGemini what should the To resolve tag mean?
from ringed.
That it's a problem To resolve @bojidar-bg :)
from ringed.
@erik90mx if you haven't fixed it tonight, I'll fix it instead
from ringed.
fixed with this commit
80a091b
from ringed.
Related Issues (20)
- What kind of game Ringed should it be ? HOT 1
- Melee weapon and defence HOT 12
- Goliat enemy / spawner HOT 2
- Better enemy logic HOT 2
- Better GUI in Fullscreen mode HOT 6
- Make health and stamina regenerate smoothly HOT 4
- Make running slightly slower but give players more stamina HOT 1
- Show level titles in the menu instead of filenames HOT 17
- Kobuge Identity HOT 40
- Add gun recoil HOT 2
- Add shell casings particles when a bullet is shot HOT 4
- Design the main character HOT 53
- fps changes from 50 to 6 in unknown reason HOT 40
- Add an option to disable some effects HOT 10
- Some minor code changes and then can't open some scenes HOT 7
- Another out of topic... HOT 5
- Window height not saved HOT 1
- License not done HOT 4
- Link to play online HOT 2
- Full screen mode broken in OSX el capitan (green screen) HOT 2
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from ringed.