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akien-mga avatar alketii avatar bojidar-bg avatar erik90mx avatar fry- avatar hilfazer avatar mamarilmanson avatar obanigemini avatar

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ringed's Issues

Design the main character

Well right now I finish this issue: #45

But for a better feeling of the recoil shot, it will need arm animation of the character, right now it is just one part, but we will need more animations in order to transmit the player a more dynamic character.

I will do the 3D model and rigg of the character (to get the animation sprites fast from the reders), but the first step that we need, is an objective character design or concept art.

Please propose in this issue things about the charater (references, ideas, early draws and concepts), and if you can make a concept art it will be very welcome and helpful.

Better enemy logic

Currently spiders will attack you no matter how far away from them you are.. I think they should attack you only if you are in some "view range" (maybe kamikadze spiders will be more sensitive?)

Also, normal spiders should not just run and attack you, if you haven't provoked them before... After all, why would they hate you otherwise? πŸ˜„

That means that spiders will need some other job to do while they aren't busy with you, say, making nets, searching for something or just randomly walking around.

This being said, I'll like to ask you to give feedback on this idea, maybe expanding the list of 'jobs' for spiders, or by just constructively criticizing it... πŸ˜ƒ

( @erik90mx @mamarilmanson @ObaniGemini @akien-mga )

Add multiplayer needed menus

Well in order to get multiplayer ready to dev in Ringed we need to prepare first the menus to Host a game and Join to one (we can copy some Reines nodes to make it work)

Then @est31 will try to make the multiplayer feature, when this is ready :)

Day and Night mechanics

Well like was mentioned in the chat, there is a change to implement day and night mechanics in the game (maybe the enemies are resources or are friendly in the day... etc.)

Add collectable items

Add some inventory where the items go that you picked up by walking over them. There could be all kind of items like in common RPG games. For example:

  • Health / heal potions (restore health or remove poisoning (constant dmg over time) or confusing (left button moves right, right button moves left,...) states)
  • Weapons (pistol, machine gun, bazooka,...)
  • Equipment that support player skills and can be attached permanently. But just one at a time of one kind can be applied simultaneously (you can only take advantage of one helmet at a time since you only have one head). Examples: Helmet(defense), bulletproof vest(defense), gloves(faster shooting/reloading),belt(more ammo per round), shoes (faster walking speed), weapon (determines all kind of things like amount of bullets per round, reload time, range, damage, movement speed (heavy gun makes you slower) )
  • Mission items like some important letter, device, key,... that has to be transported from A to B

Link to play online

Can we play this online as a HTML5 game? If so, there could be a link to do that in the README

Configurable keys

The ability to change the keys used to move and shoot would be appreciated.

Some minor code changes and then can't open some scenes

Running Godot v 1.1 stable

Inside setup_game_graphics.gd:
#checkbox = get_node("Option1/CheckBox") - caused error
checkbox = get_node("Options/Option1/On")

Inside menu_animation.gd, there were several of these:

animations.stop(true) - caused error

animations.stop()

And then, I couldn't open bombs.xml, even in the editor. Couldn't open a few other scenes either.

[Bug] Light Issue

I don't know what happened but the light in the game became like this???
light_issue

Bombs enhancement

The bombs will look (and sound) better if they emit sound and light on explode. (for implementation look at the bomb.xml::AnimationPlayer node, and add some keyframes for the light, the sound is pretty straightforward I guess)

Story

It would be nice to have at least some base story, so we can develop features connected with it.

[Feature Request] Trees

screen shot 2015-06-15 at 10 40 45 pm

Add trees with this concept… they have a collisionshape2D with radius greater than the sprite that when triggered will make the leaves ONLY transparent(but not completely)… :)

Slow motion bullets when you run against its direction

If you fire to the right and run to the left, you will see slow motion bullets (is a nice effect btw)

The slow motion bullets are like mines if the spiders touch them, and you will feel like Neo if you touch them with the player

Voice

I don't know if our character is a male or a female? please clarify?

As I see on the choice of colors... She is a she...

If she is a female then I think we really should replace her voice... :D

Add an option to disable some effects

Some effect (bullet lights in particular #48 ) are quite hard to compute. We should add a settings menu, so users with slower computers (hehe, includes me) can play the game at 60 FPS flat.

(Note: to remove bullet lights, you can either remove the node or use set_disabled(true)).

Multiplayer

As planned, this game should become a multiplayer game.

Light bug when reloads the scene

Well when the game is executed first, it will look good when you fire the gun
http://i.imgur.com/CCXxOki.png

Sometimes when you die and the scene needs to be reloaded this kind of things happend:
http://i.imgur.com/s9UGuxh.png

(The back Light2D with type don't appears)

or this

http://i.imgur.com/g3Blzul.png
(the shotLight isn't appearing)

In case both

I just notice that, when you died but still fire, the reload scene now works normally (whit the Light2D with sub type and the ShotLight)

Spawner Art

Spawner art to add to the map sent to Kobuge Mailing List...

stepsSounds are fade off

When the player moves the sound will play but if the player stop the sound needs to end at the same time.

Another out of topic...

Me and a fellow Godot user has been talking about rewriting godot's ui and clean the codebase(he's the dev)... and maybe work on rebranding it... anyone wants to join??? or those who you know who are C++ devs that may want to join... please do... I'm on a recruitment phase now... :)

Melee weapon and defence

Well I was thinking in a kind of defence to reduce damage is is pressed at the right time, and a melee weapon to make more damage or backstabbing.

Add gun recoil

Well right now the player just fire the gun, but it seems very robotic and plane
what it needs is a gun shake/recoil to feel the power of the gun :)
PD: Like in the real life the recoil may add some random to the bullet direction or control?

Kamikaze Spider

Well like the title said, I was thinking in made a kamikaze spider (maybe fast, with red stomach with a big light in it, low life, and bad attitude) to scare the player and make him be more aware of the night beasts >:)

Add player level-up and a skill-attributes

I think it would be cool if the player has some level and gets experience for every kill or other achievement (like in some RPGs). Also it should have some skills that can be leveled up manually after you reach a higher level. This is common practice in all kind of games, like FIFA 07, Tony Hawk's Skateboarding, Borderlands (FPS game) or usual RPGs / ARPGs (Diablo for example).
These skills and attributes could be:

  • Health-Points
  • Walking-Speed
  • Reload time (if we will add such)
  • Ammunition amount per magazine (the more you have, the less you have to reload)
  • Attack (will add to the normal weapon attack)
  • Defense (value will reduce the applied damage to the player)

(will add more to this post if something comes to my mind...)

Better sounds

The current sounds are quite bad, especially the shooting sound and the death sound.

fps changes from 50 to 6 in unknown reason

I use the stone make a sqare to surround the enemy,and there are more than forty "enemy_kamikaze".I shoot randomly,and during a period of time,fps comes down to 7 or 6.

SUT joystick

We should include SUT joystick in the project at some point.

What kind of game Ringed should it be ?

We need to define now what we would like Ringed to look like : would it be a Sandbox game? A RPG styled game? a simple action game?
Should we work especially on the singleplayer mode or on the multiplayer mode?

Also we need to define a splah of story, to define the controls (mouse?joystick?keyboard?),...

Please be precise and (if possible) give examples.

Add dodge action with spacebar

Well when I'm playing I just imagine that the player can make a dodge to miss an enemy attack (to add more combat options and ability to the game)

Kobuge Identity

I tried to turn the logo from pencil to pixel... have a look... please enjoy... :)

*I also sent this on the mailing list...
kobuge_games_logo

Goliat enemy / spawner

This king of enemy is very big, strong and with a lot of life... it might launch normal enemies and when it is destroyed launch kamikazes.

Because it is big it can dodge to the player and be tired, so it is not recommended to get close because a single attack of it can be enough to kill the player.

-It is not going for the player if it doesn't see him, it walk around in its place and make more normal enemies.
-It can not be killed by bullets when it is not tired
-Stamina recover take long time
-it is tired when make tow fast dodge
-the bombs affects its stamina
-melee works noramal in it, so if the player want to try that, it need to be epic

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