Comments (9)
Maybe their could be also some objectives to win level, as surviver "X" Days or kill "X" ennemies.
from ringed.
@ObaniGemini this will change the game from a sandbox game into a adventure game... In a sandbox game you would win levels be earning exp. In an adventure game, you would win levels by just "doing that quest for level X".
@ObaniGemini BTW, can you open an issue in which we will choose the exact style of the game (is it RPG, sandbox, adventure, card-trading, or whatever else...)
And yeah, if you want to just promote the "objective = exp/level" idea, better open a new issue.....
from ringed.
@bojidar-bg ~ how about L4D as a reference for gameplay? somehow... :)
But we still need to think of a concrete gameplay first based if we are going to concentrate on Single Player of Multi Player...
from ringed.
Well something hit my head: what about a simple game mechanic for now, of two teams (users) and the winner is the one that destroy all the colored boxes of the other one (they have to cross the spiders and monsters to do the job), but obviously the other team can protect their precious boxes and make a great war.
We can implement some mechanics based in this simple concept, ej: you kill a number of spiders you can get money/points to make a box or something to diversify the gameplay and player behavior.
from ringed.
Also, maybe should there be weapons on the floor at some places that player could take. As it, at the beginning, he would only have a pistol and would have to search to find the machinegun and the grenade launcher.
from ringed.
from ringed.
@bojidar-bg Yes, forgot it ^^
from ringed.
@KOBUGE-Games/owners Please open new issues for new suggestions, because most comments are quite [O]ff-[T]opic...
Also, you can delete comments if you want..
from ringed.
Done :)
from ringed.
Related Issues (20)
- What kind of game Ringed should it be ? HOT 1
- Melee weapon and defence HOT 12
- Goliat enemy / spawner HOT 2
- Better enemy logic HOT 2
- Better GUI in Fullscreen mode HOT 6
- Make health and stamina regenerate smoothly HOT 4
- Make running slightly slower but give players more stamina HOT 1
- Show level titles in the menu instead of filenames HOT 17
- Kobuge Identity HOT 40
- Add gun recoil HOT 2
- Add shell casings particles when a bullet is shot HOT 4
- Design the main character HOT 53
- fps changes from 50 to 6 in unknown reason HOT 40
- Add an option to disable some effects HOT 10
- Some minor code changes and then can't open some scenes HOT 7
- Another out of topic... HOT 5
- Window height not saved HOT 1
- License not done HOT 4
- Link to play online HOT 2
- Full screen mode broken in OSX el capitan (green screen) HOT 2
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from ringed.