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View Code? Open in Web Editor NEWA bloom filter module, which can easily be added to existing applications. Solution includes sample
License: MIT License
A bloom filter module, which can easily be added to existing applications. Solution includes sample
License: MIT License
I have compiled the effects for opengl with the content pipeline. They do compile fine but I am getting an error every time at
Line 140 private Texture2D BloomScreenTexture { set { _bloomParameterScreenTexture.SetValue(value); } }
Where _bloomParameterScreenTexture is set to a null value. It seems to work with my tests in a standard Windows project but not a cross platform opengl.
Edit: I should add, it will only happen if I try to draw anything with the BloomFilter.Draw() Method. Everything seems to be loading without errors
half size doesn't work with _halfRes = true with BloomCrossPlatform effect .
Having some trouble getting this to compile in MG 3.8. Can anyone reproduce?
MSB3073 The command "dotnet ....nuget\packages\monogame.content.builder.task\3.8.0.1641\build\..\tools\netcoreapp3.1\any\mgcb.dll /quiet /@:"...\Content\Content.mgcb" /platform:DesktopGL /outputDir:".../Content/bin/DesktopGL/Content" /intermediateDir:".../Content/obj/DesktopGL/Content" /workingDir:".../Content/"" exited with code 1. ....nuget\packages\monogame.content.builder.task\3.8.0.1641\build\MonoGame.Content.Builder.Task.targets 138
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