lev1khachatryan / tex-an_mesh Goto Github PK
View Code? Open in Web Editor NEWFully textured and animatable human body mesh reconstruction from a single image
License: GNU General Public License v3.0
Fully textured and animatable human body mesh reconstruction from a single image
License: GNU General Public License v3.0
Hi,
Excellent work on the repo!
I am having issues reproducing the given results as the sections are split aprt and confusing.
A consice way of running the repo to replicate the end to end results will be much appreciated(or a docker container). Would definitely like to colaborate with you on this.
Thanks.
Hey! I pretty like this impressive work. Thanks a lot.
But as I doing my own trials, I found that when some body parts touch together (e.g. hand on the hip), the PIFu mesh surface will stick. So the animation result is not good (even using mixamo auto-rig).
Do you consider about this issue? I am trying to find a solution and if you have any idea please let me know. Both manual method or automatic method are acceptable.
Hello there, thanks for the amazing document!
I met a problem when I tried to align the PIFu model to the SMPL model. In the first step, I can align them well to the zero pose state as,
However, when I use another shape and pose vector to edit the motion, I got the result that the model is upside down and backward. It seems that the y and z axes are reverse as,
I tried to change the sign of y and z as you mentioned in the code like
pifu_vertices_rotated = pifu_vertices.copy()
pifu_vertices_rotated[:,1] = -pifu_vertices_rotated[:,1]
pifu_vertices_rotated[:,2] = -pifu_vertices_rotated[:,2]
it does not work. I also tried to add a camera transformation that let the model to rotate 180 along the x-axis, it also does not work.
Can you tell me what the problem is? Thank you!
In https://github.com/lev1khachatryan/Tex-An_Mesh/blob/master/method/4_animation/2nd_iteration_final/3Dviewer.py#L383
path_to_obj = 'characters/putin/motions/walking/sequence'
the "path_to_obj" contains the the generated sequence mesh of every frame in specific pose, how to generate them ?
In my opinion, we need the sequence thetas
for every pose.
Do you have some pre-defined thetas or generate them in tools like Maya?
Thanks~
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