This project for simple shader fake simulation liquid in bottle. It is based on https://github.com/CaptainProton42/LiquidContainerDemo
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We have problem with transparent for liquid for use ALPHA or SCREEN_UV if render_mode cull_disable. So, we have 2 materials - for transparent liquid (simple, without some surfaces and simple normals) and for non transparent (more complex).
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This work better for symmetrical objects.