Comments (8)
Would love to see vb.sidebyside.separation configuration implemented so this core can be used more successfully with VR headsets.
from beetle-vb-libretro.
There's a GLSL shader, misc/anaglyph-to-side-by-side, that can take the anaglyph output and create a side-by-side image for use with 3D TVs, HMDs, etc.
from beetle-vb-libretro.
There's a GLSL shader, misc/anaglyph-to-side-by-side, that can take the anaglyph output and create a side-by-side image for use with 3D TVs, HMDs, etc.
I don't see any way to modify the parameters, and there's no preset, the screeen is off center and there's only one eye shown.
from beetle-vb-libretro.
you should be able to modify the parameters in the 'shader parameters' menu. From the parameters, you should be able to move the images around as needed.
There is indeed no preset, but you can load the individual shader pass. This process trips up enough people, though, that I'll probably add a preset soon.
from beetle-vb-libretro.
you should be able to modify the parameters in the 'shader parameters' menu. From the parameters, you should be able to move the images around as needed.
There is indeed no preset, but you can load the individual shader pass. This process trips up enough people, though, that I'll probably add a preset soon.
Yea, I did try to do that, but under the shader parameters it said there were none to edit, thus my confusion.
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What version of RetroArch are you using? If it's very old, there was a bug that prevented parameters from showing on GLES devices (like RPi and mobile).
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Looks to be 1.7.6
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It would also be great to be able to stretch the image vertically to use the whole screen since side-by-side on most 3D TV by default would stretch the image horizontally, so both image use the full screen. By default the side-by-side option in Beetle VB keep the aspect ratio, so it get distorted when I enable side-by-side on my PlayStation 3D TV. I try different shaders to compensate by in vain.
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Related Issues (20)
- Regarding the CPU emulation mode in beetle-vb-libretro HOT 2
- Update Core Options API HOT 1
- Update core to 1.23.0 HOT 2
- (Regression) Runs too slow on the Wii/Wii U HOT 24
- After the update to 1.23.0 no longer works on Wiiu HOT 6
- Virtual Boy games core dump on PS Vita HOT 1
- [Feature Request] Reverse side-by-side mode HOT 5
- A feature idea - 3D on 3DS? HOT 5
- Is it possible to fix speed in the PS Vita core? HOT 1
- [Wii Feature Request] Wiiflow Lite plugin HOT 1
- [3DS] Core is very laggy on New 3DS HOT 5
- Return of Wii version HOT 11
- [Feature Request] Toggle low battery signal HOT 9
- [Feature Request] Frameskip HOT 1
- Core dump HOT 10
- [Android] Voice clips in Red Alarm play too fast/high-pitched.
- Higher Internal Resolution? (Better than upscaling)
- Black Screen
- Virtual Boy 4Colors (VB.PAL) Custom Palette HOT 1
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