Comments (5)
Whether you donate or not, this is a simple slang shader that can flip them:
#version 450
layout(push_constant) uniform Push
{
vec4 SourceSize;
vec4 OriginalSize;
vec4 OutputSize;
uint FrameCount;
} params;
layout(std140, set = 0, binding = 0) uniform UBO
{
mat4 MVP;
} global;
#pragma stage vertex
layout(location = 0) in vec4 Position;
layout(location = 1) in vec2 TexCoord;
layout(location = 0) out vec2 vTexCoord;
void main()
{
gl_Position = global.MVP * Position;
vTexCoord = TexCoord;
}
#pragma stage fragment
layout(location = 0) in vec2 vTexCoord;
layout(location = 0) out vec4 FragColor;
layout(set = 0, binding = 2) uniform sampler2D Source;
void main()
{
vec2 flipcoord = vTexCoord.xy;
flipcoord.x = (vTexCoord.x > 0.5) ? vTexCoord.x - 0.5 : vTexCoord.x + 0.5;
FragColor = vec4(texture(Source, flipcoord).rgb, 1.0);
}
from beetle-vb-libretro.
Would you believe me if I said I had no idea how to implement that?
from beetle-vb-libretro.
Ok, here are slang and glsl shaders and presets for it:
http://www.mediafire.com/file/p0nndmq0718sdbq/flip-eye-shaders.zip
Download that and put the resulting folder into your 'shaders' folder, then go to quick menu > shaders > load shader preset and load it (it'll only show the one that's appropriate for your current video driver)
from beetle-vb-libretro.
Thank you so much for making it easy :)
Iām just a simple man who wants to play Vertical Force.
edit: It totally works!
Just a one-time payment btw.
from beetle-vb-libretro.
dang, $50 :O That wasn't necessary, but we definitely appreciate it. Hope you have fun with the 3D-ness :)
from beetle-vb-libretro.
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from beetle-vb-libretro.