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Comments (10)

Ploggy avatar Ploggy commented on July 29, 2024 1

20210719_013101

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inactive123 avatar inactive123 commented on July 29, 2024 1

Thanks @Ploggy.

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inactive123 avatar inactive123 commented on July 29, 2024

Do a bisect to check which PR it was.

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ruijtunes avatar ruijtunes commented on July 29, 2024

Sorry but i don't know how to do it. I cannot compile the code. I can however test a trial version if it is useful.

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inactive123 avatar inactive123 commented on July 29, 2024

@ruijtunes Are you able to post a screenshot of the crash dump when this happens?

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inactive123 avatar inactive123 commented on July 29, 2024

My guess based on that stack dump (since it refers to Blip Buffer) is that it could be this PR -

#67

but regardless of which PR it is, it would be better if instead of reverting we just fix the fundamental issue that causes the crash on WiiU.

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inactive123 avatar inactive123 commented on July 29, 2024
/d/git/libretro-super/libretro-mednafen_vb/libretro.cpp:static Blip_Buffer sbuf[2];

This was also not removed from libretro.cpp except that it serves no purpose anymore. I'm going to be reverting PR #67 in the here and now. There is a high likelihood it will fix this issue.

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inactive123 avatar inactive123 commented on July 29, 2024

Reverted PR #67, WiiU people let me know if it is fixed now in the upcoming nightlies.

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ashquarky avatar ashquarky commented on July 29, 2024

Revering that PR seems to have fixed it, tested working w/ a local build.

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ruijtunes avatar ruijtunes commented on July 29, 2024

Tested with the latest buil from the buildbot and I can confirm it works on a WiiU.

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