luyangzhu / nba-players Goto Github PK
View Code? Open in Web Editor NEWECCV2020 - Official code repository for the paper : Reconstructing NBA Players
License: Other
ECCV2020 - Official code repository for the paper : Reconstructing NBA Players
License: Other
Hi @luyangzhu, thanks for your great work!
I have interest on the skinning model and the spiral convolution used in it.
Especially, I want to implement and test those codes but I can't find necessary files such as 'train_verts.npy'.
Where can I find files loaded in the 33-40 lines of mesh_utils.py ?
Thanks in advance.
Hi !
Currently thinking if you got .mtl textures of the NBA players, or if you created it for each mesh output. (for the visualisation)
I observed weird output only for the shirt when I put it through the skinning model. Do you have any other checkpoint that I can try to compare?
PS : image to show the issue in the checkpoint :
Best Regards
您好,我看了您的论文
Learning to Estimate 3D Human Pose and Shape from a Single Color Image
以后,受益匪浅,想问下您,这个代码目前可以开源吗,我十分想对此代码进行复现,但目前遇到了一些问题
感谢您的作品,有打算放出预训练模型吗?想体验一下您的demo
Hi, thanks for your great work. It seems that you did not consider the transformation, for example rotation, in you laplacian constraint if I understand the code correctly?
您好,我看了您的论文
Learning to Estimate 3D Human Pose and Shape from a Single Color Image
Hi,
I'm trying to run the two following lines to obtain the extension :
cd img_to_mesh/extensions/torch-mesh-isect
python setup.py install
But I obtain lot of issues, especially at line 945 of the bvh_cuda_op.cu as shown in the following screen :
Let me know if you are aware of something regarding the issues.
NB : the other extensions emd and chamfer are working properly.
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