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nba-players's Issues

pkl and npy files

Hi @luyangzhu, thanks for your great work!

I have interest on the skinning model and the spiral convolution used in it.
Especially, I want to implement and test those codes but I can't find necessary files such as 'train_verts.npy'.

Where can I find files loaded in the 33-40 lines of mesh_utils.py ?

Thanks in advance.

.mtl textures and shirt checkpoint for SkinningNet

Hi !

  1. Currently thinking if you got .mtl textures of the NBA players, or if you created it for each mesh output. (for the visualisation)

  2. I observed weird output only for the shirt when I put it through the skinning model. Do you have any other checkpoint that I can try to compare?

PS : image to show the issue in the checkpoint :

image

Best Regards

求助关于您的另一篇论文

您好,我看了您的论文
Learning to Estimate 3D Human Pose and Shape from a Single Color Image
以后,受益匪浅,想问下您,这个代码目前可以开源吗,我十分想对此代码进行复现,但目前遇到了一些问题

预训练模型

感谢您的作品,有打算放出预训练模型吗?想体验一下您的demo

About the laplace constraint

Hi, thanks for your great work. It seems that you did not consider the transformation, for example rotation, in you laplacian constraint if I understand the code correctly?

ask about your other paper

您好,我看了您的论文
Learning to Estimate 3D Human Pose and Shape from a Single Color Image

torch-mesh-isect extension issue

Hi,

I'm trying to run the two following lines to obtain the extension :

cd img_to_mesh/extensions/torch-mesh-isect
python setup.py install

But I obtain lot of issues, especially at line 945 of the bvh_cuda_op.cu as shown in the following screen :

image

Let me know if you are aware of something regarding the issues.

NB : the other extensions emd and chamfer are working properly.

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