Comments (4)
It may need an explicit cast. I will take a look at this as soon as I get a chance. This is on Xcode, I assume?
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I've pushed a potential fix for this to the dev branch. Would you be able to try that out and let me know how it goes?
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I pushed that change to the master branch. Feel free to open a new issue if it's still not entirely fixed.
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Compiling on iOS now works as expected. Thanks!
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Related Issues (20)
- Sound system lags when playing sounds quickly and using delay or reverb HOT 1
- ma_device_uninit crash on Android <= 10 HOT 5
- error when compiling on android HOT 1
- "[ALSA] poll() failed" Bug. HOT 1
- Consider ditching ReadFile() in favor of FILE* fread() HOT 2
- Compile error with gcc: `error: invalid conversion from 'UInt32*' {aka 'long unsigned int*'} to 'ma_uint32*' {aka 'unsigned int*'} [-fpermissive]` HOT 8
- [i386] `miniaudio.h:83477:no such instruction: `lzcntl %eax, %ecx'` HOT 2
- How can I Cache ma_sound's into memory? HOT 1
- HELP , create a virtual microfone device for windows. HOT 1
- MA_NODE_FLAG_SILENT is not usable (or i do not know how...) HOT 8
- jack: only open as many channels as requested, option to not autoconnect to default device HOT 2
- UBSAN error in ma_lcg_rand_s32 HOT 1
- emscripten threading HOT 16
- WASM on Windows 11 (supported WASAPI) - DEBUG output "DEBUG: WASAPI backend is disabled." HOT 1
- How to get the audio format? HOT 1
- recording multi channel HOT 2
- Remove use of `ASYNCIFY` for Emscripten Audio Worklets
- Reliably comparing two `ma_device_id` objects for equality HOT 3
- iOS: Capture device cannot be initialized or is initialized with NULL backend HOT 2
- Crashes and/or strange output when using WinMM backend HOT 2
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