Comments (8)
Also check the server settings to see if "Stream only bodies" option is enabled. If it's enabled the server will only stream a part of the point cloud associated with a recognized skeleton, and won't stream the whole room behind it. If there's no recognized skeleton, there will be nothing to see in the HoloLens, so you have to disable it or have an actual person in the scene. Note that if this is enabled it makes the performance a lot better, as the point cloud to stream and render is much smaller.
from livescan3d.
Hi!
Do you start both the client and the server? When you start the client, is there any message on the status bar saying why the Kinect did not start?
The marker commes into use later, once you can connect the client to the server. The bounding box is the area of the scene that will be reconstructed, it will be pretty obvious once everything starts working.
Marek
from livescan3d.
Thanks Marek for the quick reply. I started player (which has Kinect V2). I also started server on another machine (no Kinect v2). Both show live are dark screen.
When I click on start player, there is nothing show on the player's status bar.
from livescan3d.
One thing strange is that if the player works, then the LED light (indicator) on Kinect V2 should be activated. But apparently after I clicked the start player, the Kinect V2 LED not activated at all.
from livescan3d.
Hi,
As I mentioned before you need to start the client not the player.
The player is for playing prerecorded sequences. It does not run the Kinect, that's why the light is not on.
Also, one of the clients can be on the same machine as the server.
Let me know if that works.
Marek
from livescan3d.
Thanks. sorry. I open the livescan3d client and it works now.
Now, I am trying to connect it with hololens.
After I enter the server IP on hololens, nothing shows up on HoloLens - completely blank after I enter the IP. I follow the instruction and open the live view window on livescan3d server. I also enter the server IP on HoloLens.
Is there something I am missing here?
thanks!
from livescan3d.
Hi!
I know that this one might be obvious, but have you look around the room (including behind you) to see if the reconstructed point cloud is there? This was an issue with several people before.
If not I recommend you try two things:
- run the HoloLens application in Debug mode and see if receives data,
- rebuild the NetworkCommunication library and copy the resulting .dll and .winmd files to the Assets/Plugins foder in the Unity project, then go to Unity and build the VS solution again.
Let me know what the issue was and if it ends up working. Hearing about those issues is very helpful later on.
Thanks,
Marek
from livescan3d.
Thanks all for the comment. Sorry for the delay due to family issues. I am testing it now. I can update it more later.
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Related Issues (20)
- LiveScanClient build from source code failed for Azure Kinect. HOT 2
- Azure data corruption, scan merging, color problems, player crashing HOT 4
- Use Hololens 2 sensor data as input HOT 2
- Using AzureKinect, PointCloud is upside down HOT 3
- .bin file in sync while ply files out of sync for two camera recordings HOT 3
- the problem of settings HOT 9
- Place the calibrated cameras in Unity HOT 6
- hi~Thank for share your project , I have a problem is that this project can run on Visual studio 2022 ? HOT 4
- Application's validity HOT 1
- "Kinect.h" no such file or directory
- color mismatch HOT 10
- Problem with Caliberation HOT 51
- Save data in .ply format HOT 6
- How to compile .exe for Azure Kinect? HOT 2
- Problems about showing .ply in LiveScanPlayer.exe HOT 9
- Show nothing when I click 'show live' in the server.exe HOT 5
- Could we save the depth map image at the same time? HOT 4
- Xbox 360 Kinect or Xbox One only? HOT 1
- adding audio HOT 3
- Can LiveScan3D connect two KinectV2 cameras to output depth and RGB images HOT 20
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