gnome-p3's People
Forkers
shilpath fsaad tufts-ai-robotics-group hongyyu xiangyu-peng balloch kahy-shen carloscoronad0 usoni1 minhsueh ayushkalani anhad-shrivastavagnome-p3's Issues
rl_agent_background missing
@minhsueh Is there a reason you didn't check in 'rl_agent_background.py' as part of the 'phase3_simulator_v1' branch?
Furthermore, found this other repo wherein the step function does not match your reward description in the paper & let's the agent assign a reward to its own action which is plain wrong from a design perspective. Not to mention incentivizing skipping above other legal moves (+2 vs +1).
So, what's the deal? Did you fake your paper's results?
Add __init__.py file to the monopoly_simulator directory and clarify build
The existing monopoly_simulator
directory is treated as a Python project, for example:
GNOME-p3/monopoly_simulator/initialize_game_elements.py
Lines 6 to 8 in 70128f3
but it does not contain an __init__.py
file that specifies the directory is a Python package.
In the absence of a top-level setup.py
script and monopoly_simulator/__init__.py
file, it is not evident how to correctly run this code either from first principles or from the README.md
file. While certain work-around involving symlinks or running python -m
might work, in my sandbox these turned out to be brittle and nonstandard solutions (even for research-ware!).
Specifically, the recommendation is:
- Create
__init__.py
inmonopoly_simulator/
making it a Python package. - Write a minimal
setup.py
script that builds the software so that it can be executed and imported like any Python package. - Document the steps needed to build and run the package in the
README.md
so that new users can reliably build the system in a standard way.
def _has_player_passed_go in card_utilities_actions is wrong?
The function seems wrong, cannot check many situations
Ensure Python file names adhere to correct standard
Specifically, in the following files, the hyphens should be underscores:
ImportError on non-existent module "background_agent_v4" in gameplay.py
(venv) ~/GNOME-p3/monopoly_simulator% git rev-parse HEAD
fa0862e141bf1ddf2c30696b9330ff825c32be78
(venv) ~/GNOME-p3/monopoly_simulator% python gameplay.py
Traceback (most recent call last):
File "gameplay.py", line 9, in <module>
from monopoly_simulator import background_agent_v4
ImportError: cannot import name 'background_agent_v4'
The offending import is here:
Removing the offending important resolves the issue, but perhaps _v4
should be checked into git if it is the correct version.
Fix formatting of README.md to be a Markdown file
Questions - How to run GUI/human agent/sim more games
I followed the README, and is able to run 1 simulated game w/o the GUI by running gameplay.py.
However, was wondering how do I
- See the game play via GUI
- Can we pit agents against human player?
- Can I simulate 100 games (not just 1)
ps. i have py 3.8 so had issues with Kivy and had to install this way: kivy/kivy#6563
Add .gitignore file and remove unnecessary files
The existing repository includes several files which should not be version controlled and distributed, including:
The repository should include a .gitignore
file, which, in addition to the above artifacts, specifies auto-generated artifacts, including
game-log.txt
single_tournament
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