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unity3d-nlua's Issues

not support other platform except PC

not support other platform except PC

I try to switch Android/web ,it's show this error

Assets/KopiLua/lvm.cs(380,57): error CS0246: The type or namespace name `op_delegate' could not be found. Are you missing a using directive or an assembly reference?

How to Instantiate a prefab

I use "GameObject.Instantiate(pfTask)" to instantiate a prefab result
"LuaScriptException: unknown member name Instantiate"
also can we use C# Coroutine in NLua

Using Method Variables (don't know the correct term)

If I have a GameObject set up like this:

public static GameObject NewText(string text, float xwidth, float yheight, float xpos, float ypos)

Then How would I go about setting up the refrence to the variable for Nlua?

g_env["test"] = test;

Doesn't seem to offer that option

Thanks in advance.

WP8 plattform build with error

I know that NLua is compatible with WP8, but this version had problem during builing.
The following log is those error messages.
builderror
Is it caused by outdated version?

Mac and Linux binaries.

Can someone please compile NLua/lua on Mac and/or Linuix. and put the compiled binary in the appropriate folder under Assets/Plugins/

Cheers!

Getting compilation error after opening the project in unity

Downloaded the project and added the scripting symbols mentioned in the instruction . But i am still getting some compilation errors

Assets/NLua/GenerateEventAssembly/CodeGeneration.cs(441,32): error CS0246: The type or namespace name 'TypeBuilder' could not be found (are you missing a using directive or an assembly reference?)
Assets/NLua/GenerateEventAssembly/CodeGeneration.cs(63,11): error CS0246: The type or namespace name 'AssemblyBuilder' could not be found (are you missing a using directive or an assembly reference?)
Assets/NLua/GenerateEventAssembly/CodeGeneration.cs(64,11): error CS0246: The type or namespace name 'ModuleBuilder' could not be found (are you missing a using directive or an assembly reference?)

Question about: Why depreciate KopiLua?

Can you tell me some reason about: why depreciate KopiLua?
In my view, even though Unity 5 allowed Indie licnence use native dlls, support KopiLua is not a bad idea.

strange, but harmless error on starting up Lua object

hi, thank you for nice project.
I try to use Unity3D-NLua in this project, then I got strange following error when try to create lua object.
but harmless because after that, lua object is created correctly.

Couldn't open Assets/Plugins/lua52.bundle/Contents/MacOS/lua52, error: dlopen(Assets/Plugins/lua52.bundle/Contents/MacOS/lua52, 2): Library not loaded: @loader_path/liblua52.dylib
  Referenced from: /Users/iyatomi/Documents/umegaya/yue-unity/sample/Assets/Plugins/lua52.bundle/Contents/MacOS/lua52
  Reason: image not found
NLua.LuaLib:LuaLNewState() (at Assets/NLua/LuaLib/LuaLib.cs:78)
NLua.LuaLib:LuaLNewState() (at Assets/NLua/LuaLib/LuaLib.cs:77)
NLua.Lua:.ctor() (at Assets/NLua/Lua.cs:278)

actually there is only lua52.dylib, no liblua52.dylib. so I create dummy file entry as following

ln -s lua52.dylib liblua52.dylib

then this error is gone. if this error is common, and this kind of workaround is fine, can you create dummy entry in this repo for preventing newbie from confusing? thanks.

Example scene doesn't work with KeraLua in Unity Pro

Changing define to USE_KERALUA and the example scene is unable to GetComponent in function Start() as well as anything in Update. No other changes made. Is there anything else required to switch to KeraLua?

Got error when in WebPlayer (even in Editor)

VerificationException: Error verifying KopiLua.Lua:.cctor (): Cannot take the address of a init-only field at 0x1b0f
Rethrow as TypeInitializationException: An exception was thrown by the type initializer for KopiLua.Lua

but if I don't use KopiLua (Android, iOS or Standalone) everything is going well.

Error: NotSupportedException - MonoPInvokeCallback (il2cpp)

When I try to compile my script in "il2cpp", I get this error:

System.NotSupportedException: To marshal a managed method, please add an attribute named 'MonoPInvokeCallback' to the method definition. The method we're attempting to marshal is: NLua.MetaFunctions::CollectObject
  at KeraLua.Lua.LuaPushStdCallCFunction (System.IntPtr luaState, KeraLua.LuaNativeFunction fn) [0x00000] in <00000000000000000000000000000000>:0 
  at NLua.ObjectTranslator.CreateBaseClassMetatable (KeraLua.LuaState luaState) [0x00000] in <00000000000000000000000000000000>:0 
  at NLua.ObjectTranslator..ctor (NLua.Lua interpreter, KeraLua.LuaState luaState) [0x00000] in <00000000000000000000000000000000>:0 
  at NLua.Lua.Init () [0x00000] in <00000000000000000000000000000000>:0 
  at NLua.Lua..ctor () [0x00000] in <00000000000000000000000000000000>:0 
  at InitAddons.InitLuaFile (System.IO.FileInfo fileInfo) [0x00000] in <00000000000000000000000000000000>:0 
  at InitAddons.FindLuaOnDir (System.String dirPath) [0x00000] in <00000000000000000000000000000000>:0 
  at InitAddons.FindAddons () [0x00000] in <00000000000000000000000000000000>:0 
  at InitAddons.Awake () [0x00000] in <00000000000000000000000000000000>:0 

How can it be solved? It appears when I try to create an object "Lua luaState = new Lua ();"

Code fragment (this procedure is called after two others which are called in "Awake"):

    private void InitLuaFile(FileInfo fileInfo)
    {
        string filePath = fileInfo.FullName;
        Lua luaState;
        try
        {
            /* ERROR LINE */
            luaState = new Lua();
        }
        catch(Exception ex)
        {
            uLog.LogError("Error create object  \"Lua\":\n" + ex);
            return;
        }

        luaState.LoadCLRPackage();

        string luaText = File.ReadAllText(filePath);

        Scene scene = SceneManager.GetActiveScene();
        luaState["UnitySceneName"] = scene.name;
        luaState["UnitySceneIndex"] = scene.buildIndex;

        luaState.DoString(luaText);

        luaFiles.Add(new LuaFile {
            state = luaState,
            path = filePath
        });

        int count = luaFiles.Count - 1;
        luaFunctionReplaceOrCreate("FixedUpdate", ref _fixed_update, luaFiles[count]);
        luaFunctionReplaceOrCreate("Update", ref _update, luaFiles[count]);
        luaFunctionReplaceOrCreate("LateUpdate", ref _late_update, luaFiles[count]);

        if (directoryWatcher.Find(x => x == fileInfo.DirectoryName) == null)
        {
            FileSystemWatcher watcher = new FileSystemWatcher(fileInfo.DirectoryName, "*.lua");
            watcher.NotifyFilter = NotifyFilters.LastWrite;
            watcher.Changed += ActionChangeLuaFile;
            watcher.EnableRaisingEvents = true;
        }
        else
            uLog.LogWarning("The folder is already listening!");
    }

"unable to find lua52" android unity build

Hello!

On Android devices, Lua can't start.

06-16 14:08:52.176: E/Unity(28731): Unable to find lua52
06-16 14:08:52.237: I/Unity(28731): DllNotFoundException: lua52
06-16 14:08:52.237: I/Unity(28731): at (wrapper managed-to-native) KeraLua.NativeMethods:LuaLNewState ()
06-16 14:08:52.237: I/Unity(28731): at KeraLua.Lua.LuaLNewState () [0x00000] in :0
06-16 14:08:52.237: I/Unity(28731): at NLua.LuaLib.LuaLNewState () [0x00000] in :0
06-16 14:08:52.237: I/Unity(28731): at NLua.Lua..ctor () [0x00000] in :0
06-16 14:08:52.237: I/Unity(28731): at LogicController.InitNLua () [0x00000] in :0
06-16 14:08:52.237: I/Unity(28731): at LogicController.Awake () [0x00000] in :0

I assume that because I don't have android lua52 library -> lua52.so. Or lua52.a for iOs.
If anyone has this libs could you share it with me or could you explain to me how to make this libs using lua sources? I'm using Unity for Windows with VS 2015.

when build windows phone 8 ....(unity3d 4.6.1 +windows 8.1)

Error building Player: Exception: Error: method System.String System.Reflection.Assembly::get_CodeBase() doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.String KeraLua.DynamicLibraryPath::GetAssemblyPath().
Error: method System.String System.Environment::GetEnvironmentVariable(System.String) doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void KeraLua.DynamicLibraryPath::RegisterLibrarySearchPath(System.String).
Error: method System.Void System.Environment::SetEnvironmentVariable(System.String,System.String) doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void KeraLua.DynamicLibraryPath::RegisterLibrarySearchPath(System.String).
Error: method System.IO.Stream System.Console::OpenStandardOutput() doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void KopiLua.Lua::.cctor().
Error: method System.IO.Stream System.Console::OpenStandardInput() doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void KopiLua.Lua::.cctor().
Error: method System.IO.Stream System.Console::OpenStandardError() doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void KopiLua.Lua::.cctor().
Error: method System.Void System.Environment::Exit(System.Int32) doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void KopiLua.Lua::LuaDThrow(KopiLua.LuaState,System.Int32).
Error: type System.Diagnostics.Process doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Int32 KopiLua.Lua::OSExecute(KopiLua.LuaState).
Error: type System.Diagnostics.Process doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Int32 KopiLua.Lua::OSExecute(KopiLua.LuaState).
Error: method System.Void System.Diagnostics.Process::.ctor() doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Int32 KopiLua.Lua::OSExecute(KopiLua.LuaState).
Error: type System.Diagnostics.Process doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Int32 KopiLua.Lua::OSExecute(KopiLua.LuaState).
Error: method System.Void System.Diagnostics.Process::set_EnableRaisingEvents(System.Boolean) doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Int32 KopiLua.Lua::OSExecute(KopiLua.LuaState).
Error: type System.Diagnostics.Process doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Int32 KopiLua.Lua::OSExecute(KopiLua.LuaState).
Error: type System.Diagnostics.ProcessStartInfo doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Int32 KopiLua.Lua::OSExecute(KopiLua.LuaState).
Error: method System.Diagnostics.ProcessStartInfo System.Diagnostics.Process::get_StartInfo() doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Int32 KopiLua.Lua::OSExecute(KopiLua.LuaState).
Error: type System.Diagnostics.ProcessStartInfo doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Int32 KopiLua.Lua::OSExecute(KopiLua.LuaState).
Error: method System.Void System.Diagnostics.ProcessStartInfo::set_FileName(System.String) doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Int32 KopiLua.Lua::OSExecute(KopiLua.LuaState).
Error: type System.Diagnostics.Process doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Int32 KopiLua.Lua::OSExecute(KopiLua.LuaState).
Error: type System.Diagnostics.ProcessStartInfo doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Int32 KopiLua.Lua::OSExecute(KopiLua.LuaState).
Error: method System.Diagnostics.ProcessStartInfo System.Diagnostics.Process::get_StartInfo() doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Int32 KopiLua.Lua::OSExecute(KopiLua.LuaState).
Error: type System.Diagnostics.ProcessStartInfo doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Int32 KopiLua.Lua::OSExecute(KopiLua.LuaState).
Error: method System.Void System.Diagnostics.ProcessStartInfo::set_Arguments(System.String) doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Int32 KopiLua.Lua::OSExecute(KopiLua.LuaState).
Error: type System.Diagnostics.Process doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Int32 KopiLua.Lua::OSExecute(KopiLua.LuaState).
Error: method System.Boolean System.Diagnostics.Process::Start() doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Int32 KopiLua.Lua::OSExecute(KopiLua.LuaState).
Error: type System.Diagnostics.Process doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Int32 KopiLua.Lua::OSExecute(KopiLua.LuaState).
Error: method System.Void System.Diagnostics.Process::WaitForExit() doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Int32 KopiLua.Lua::OSExecute(KopiLua.LuaState).
Error: type System.Diagnostics.Process doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Int32 KopiLua.Lua::OSExecute(KopiLua.LuaState).
Error: method System.Int32 System.Diagnostics.Process::get_ExitCode() doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Int32 KopiLua.Lua::OSExecute(KopiLua.LuaState).
Error: method System.Void System.Environment::Exit(System.Int32) doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Int32 KopiLua.Lua::OSExit(KopiLua.LuaState).
Error: method System.Globalization.CultureInfo System.Globalization.CultureInfo::GetCultureInfo(System.String) doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.IFormatProvider KopiLua.Lua::Culture(System.String).
Error: type System.Runtime.Serialization.SerializationInfo doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void NLua.Exceptions.LuaException::.ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext).
Error: type System.Runtime.Serialization.SerializationInfo doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void NLua.Exceptions.LuaException::.ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext).
Error: method System.Void System.Exception::.ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void NLua.Exceptions.LuaException::.ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext).
Error: type System.Reflection.Emit.AssemblyBuilder doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at NLua.CodeGeneration.
Error: type System.Reflection.Emit.ModuleBuilder doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at NLua.CodeGeneration.
Error: type System.Reflection.Emit.AssemblyBuilder doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void NLua.CodeGeneration::.ctor().
Error: type System.Reflection.Emit.AssemblyBuilderAccess doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void NLua.CodeGeneration::.ctor().
Error: method System.Reflection.Emit.AssemblyBuilder System.AppDomain::DefineDynamicAssembly(System.Reflection.AssemblyName,System.Reflection.Emit.AssemblyBuilderAccess) doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void NLua.CodeGeneration::.ctor().
Error: type System.Reflection.Emit.AssemblyBuilder doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void NLua.CodeGeneration::.ctor().
Error: type System.Reflection.Emit.AssemblyBuilder doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void NLua.CodeGeneration::.ctor().
Error: type System.Reflection.Emit.AssemblyBuilder doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void NLua.CodeGeneration::.ctor().
Error: type System.Reflection.Emit.ModuleBuilder doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void NLua.CodeGeneration::.ctor().
Error: method System.Reflection.Emit.ModuleBuilder System.Reflection.Emit.AssemblyBuilder::DefineDynamicModule(System.String) doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void NLua.CodeGeneration::.ctor().
Error: type System.Reflection.Emit.ModuleBuilder doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void NLua.CodeGeneration::.ctor().
Error: type System.Reflection.Emit.TypeBuilder doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Type NLua.CodeGeneration::GenerateEvent(System.Type).
Error: type System.Reflection.Emit.MethodBuilder doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Type NLua.CodeGeneration::GenerateEvent(System.Type).
Error: type System.Reflection.Emit.ModuleBuilder doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Type NLua.CodeGeneration::GenerateEvent(System.Type).
Error: type System.Reflection.Emit.ModuleBuilder doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Type NLua.CodeGeneration::GenerateEvent(System.Type).
Error: type System.Reflection.Emit.TypeBuilder doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Type NLua.CodeGeneration::GenerateEvent(System.Type).
Error: method System.Reflection.Emit.TypeBuilder System.Reflection.Emit.ModuleBuilder::DefineType(System.String,System.Reflection.TypeAttributes,System.Type) doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Type NLua.CodeGeneration::GenerateEvent(System.Type).
Error: type System.Reflection.Emit.TypeBuilder doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Type NLua.CodeGeneration::GenerateEvent(System.Type).
Error: type System.Reflection.Emit.MethodBuilder doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Type NLua.CodeGeneration::GenerateEvent(System.Type).
Error: method System.Reflection.Emit.MethodBuilder System.Reflection.Emit.TypeBuilder::DefineMethod(System.String,System.Reflection.MethodAttributes,System.Type,System.Type[]) doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Type NLua.CodeGeneration::GenerateEvent(System.Type).
Error: type System.Reflection.Emit.MethodBuilder doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Type NLua.CodeGeneration::GenerateEvent(System.Type).
Error: method System.Reflection.Emit.ILGenerator System.Reflection.Emit.MethodBuilder::GetILGenerator() doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Type NLua.CodeGeneration::GenerateEvent(System.Type).
Error: type System.Reflection.Emit.TypeBuilder doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Type NLua.CodeGeneration::GenerateEvent(System.Type).
Error: method System.Type System.Reflection.Emit.TypeBuilder::CreateType() doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Type NLua.CodeGeneration::GenerateEvent(System.Type).
Error: type System.Reflection.Emit.TypeBuilder doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Type NLua.CodeGeneration::GenerateDelegate(System.Type).
Error: type System.Reflection.Emit.MethodBuilder doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Type NLua.CodeGeneration::GenerateDelegate(System.Type).
Error: type System.Reflection.Emit.ModuleBuilder doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Type NLua.CodeGeneration::GenerateDelegate(System.Type).
Error: type System.Reflection.Emit.ModuleBuilder doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Type NLua.CodeGeneration::GenerateDelegate(System.Type).
Error: type System.Reflection.Emit.TypeBuilder doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Type NLua.CodeGeneration::GenerateDelegate(System.Type).
Error: method System.Reflection.Emit.TypeBuilder System.Reflection.Emit.ModuleBuilder::DefineType(System.String,System.Reflection.TypeAttributes,System.Type) doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Type NLua.CodeGeneration::GenerateDelegate(System.Type).
Error: type System.Reflection.Emit.TypeBuilder doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Type NLua.CodeGeneration::GenerateDelegate(System.Type).
Error: type System.Reflection.Emit.MethodBuilder doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Type NLua.CodeGeneration::GenerateDelegate(System.Type).
Error: method System.Reflection.Emit.MethodBuilder System.Reflection.Emit.TypeBuilder::DefineMethod(System.String,System.Reflection.MethodAttributes,System.Type,System.Type[]) doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Type NLua.CodeGeneration::GenerateDelegate(System.Type).
Error: type System.Reflection.Emit.MethodBuilder doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Type NLua.CodeGeneration::GenerateDelegate(System.Type).
Error: method System.Reflection.Emit.ILGenerator System.Reflection.Emit.MethodBuilder::GetILGenerator() doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Type NLua.CodeGeneration::GenerateDelegate(System.Type).
Error: type System.Reflection.Emit.TypeBuilder doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Type NLua.CodeGeneration::GenerateDelegate(System.Type).
Error: method System.Type System.Reflection.Emit.TypeBuilder::CreateType() doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Type NLua.CodeGeneration::GenerateDelegate(System.Type).
Error: type System.Reflection.Emit.TypeBuilder doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void NLua.CodeGeneration::GenerateClass(System.Type,System.Type&,System.Type[][]&).
Error: type System.Reflection.Emit.FieldBuilder doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void NLua.CodeGeneration::GenerateClass(System.Type,System.Type&,System.Type[][]&).
Error: type System.Reflection.Emit.FieldBuilder doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void NLua.CodeGeneration::GenerateClass(System.Type,System.Type&,System.Type[][]&).
Error: type System.Reflection.Emit.ConstructorBuilder doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void NLua.CodeGeneration::GenerateClass(System.Type,System.Type&,System.Type[][]&).
Error: type System.Reflection.Emit.MethodBuilder doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void NLua.CodeGeneration::GenerateClass(System.Type,System.Type&,System.Type[][]&).
Error: type System.Reflection.Emit.ModuleBuilder doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void NLua.CodeGeneration::GenerateClass(System.Type,System.Type&,System.Type[][]&).
Error: type System.Reflection.Emit.ModuleBuilder doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void NLua.CodeGeneration::GenerateClass(System.Type,System.Type&,System.Type[][]&).
Error: type System.Reflection.Emit.TypeBuilder doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void NLua.CodeGeneration::GenerateClass(System.Type,System.Type&,System.Type[][]&).
Error: method System.Reflection.Emit.TypeBuilder System.Reflection.Emit.ModuleBuilder::DefineType(System.String,System.Reflection.TypeAttributes,System.Type,System.Type[]) doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void NLua.CodeGeneration::GenerateClass(System.Type,System.Type&,System.Type[][]&).
Error: type System.Reflection.Emit.ModuleBuilder doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void NLua.CodeGeneration::GenerateClass(System.Type,System.Type&,System.Type[][]&).
Error: type System.Reflection.Emit.ModuleBuilder doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void NLua.CodeGeneration::GenerateClass(System.Type,System.Type&,System.Type[][]&).
Error: type System.Reflection.Emit.TypeBuilder doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void NLua.CodeGeneration::GenerateClass(System.Type,System.Type&,System.Type[][]&).
Error: method System.Reflection.Emit.TypeBuilder System.Reflection.Emit.ModuleBuilder::DefineType(System.String,System.Reflection.TypeAttributes,System.Type,System.Type[]) doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void NLua.CodeGeneration::GenerateClass(System.Type,System.Type&,System.Type[][]&).
Error: type System.Reflection.Emit.TypeBuilder doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void NLua.CodeGeneration::GenerateClass(System.Type,System.Type&,System.Type[][]&).
Error: type System.Reflection.Emit.FieldBuilder doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void NLua.CodeGeneration::GenerateClass(System.Type,System.Type&,System.Type[][]&).
Error: method System.Reflection.Emit.FieldBuilder System.Reflection.Emit.TypeBuilder::DefineField(System.String,System.Type,System.Reflection.FieldAttributes) doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void NLua.CodeGeneration::GenerateClass(System.Type,System.Type&,System.Type[][]&).
Error: type System.Reflection.Emit.TypeBuilder doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void NLua.CodeGeneration::GenerateClass(System.Type,System.Type&,System.Type[][]&).
Error: type System.Reflection.Emit.FieldBuilder doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void NLua.CodeGeneration::GenerateClass(System.Type,System.Type&,System.Type[][]&).
Error: method System.Reflection.Emit.FieldBuilder System.Reflection.Emit.TypeBuilder::DefineField(System.String,System.Type,System.Reflection.FieldAttributes) doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void NLua.CodeGeneration::GenerateClass(System.Type,System.Type&,System.Type[][]&).
Error: type System.Reflection.Emit.TypeBuilder doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void NLua.CodeGeneration::GenerateClass(System.Type,System.Type&,System.Type[][]&).
Error: type System.Reflection.Emit.ConstructorBuilder doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void NLua.CodeGeneration::GenerateClass(System.Type,System.Type&,System.Type[][]&).
Error: method System.Reflection.Emit.ConstructorBuilder System.Reflection.Emit.TypeBuilder::DefineConstructor(System.Reflection.MethodAttributes,System.Reflection.CallingConventions,System.Type[]) doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void NLua.CodeGeneration::GenerateClass(System.Type,System.Type&,System.Type[][]&).
Error: type System.Reflection.Emit.ConstructorBuilder doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void NLua.CodeGeneration::GenerateClass(System.Type,System.Type&,System.Type[][]&).
Error: method System.Reflection.Emit.ILGenerator System.Reflection.Emit.ConstructorBuilder::GetILGenerator() doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void NLua.CodeGeneration::GenerateClass(System.Type,System.Type&,System.Type[][]&).
Error: type System.Reflection.Emit.TypeBuilder doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void NLua.CodeGeneration::GenerateClass(System.Type,System.Type&,System.Type[][]&).
Error: type System.Reflection.Emit.TypeBuilder doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void NLua.CodeGeneration::GenerateClass(System.Type,System.Type&,System.Type[][]&).
Error: type System.Reflection.Emit.TypeBuilder doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void NLua.CodeGeneration::GenerateClass(System.Type,System.Type&,System.Type[][]&).
Error: type System.Reflection.Emit.MethodBuilder doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void NLua.CodeGeneration::GenerateClass(System.Type,System.Type&,System.Type[][]&).
Error: method System.Reflection.Emit.MethodBuilder System.Reflection.Emit.TypeBuilder::DefineMethod(System.String,System.Reflection.MethodAttributes,System.Type,System.Type[]) doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void NLua.CodeGeneration::GenerateClass(System.Type,System.Type&,System.Type[][]&).
Error: type System.Reflection.Emit.TypeBuilder doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void NLua.CodeGeneration::GenerateClass(System.Type,System.Type&,System.Type[][]&).
Error: method System.Void System.Reflection.Emit.TypeBuilder::DefineMethodOverride(System.Reflection.MethodInfo,System.Reflection.MethodInfo) doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void NLua.CodeGeneration::GenerateClass(System.Type,System.Type&,System.Type[][]&).
Error: type System.Reflection.Emit.MethodBuilder doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void NLua.CodeGeneration::GenerateClass(System.Type,System.Type&,System.Type[][]&).
Error: method System.Reflection.Emit.ILGenerator System.Reflection.Emit.MethodBuilder::GetILGenerator() doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void NLua.CodeGeneration::GenerateClass(System.Type,System.Type&,System.Type[][]&).
Error: type System.Reflection.Emit.TypeBuilder doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void NLua.CodeGeneration::GenerateClass(System.Type,System.Type&,System.Type[][]&).
Error: method System.Type System.Reflection.Emit.TypeBuilder::CreateType() doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void NLua.CodeGeneration::GenerateClass(System.Type,System.Type&,System.Type[][]&).
Error: type System.Reflection.Emit.TypeBuilder doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void NLua.CodeGeneration::GenerateMethod(System.Reflection.Emit.TypeBuilder,System.Reflection.MethodInfo,System.Reflection.MethodAttributes,System.Int32,System.Reflection.FieldInfo,System.Reflection.FieldInfo,System.Boolean,System.Type[]&).
Error: type System.Reflection.Emit.MethodBuilder doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void NLua.CodeGeneration::GenerateMethod(System.Reflection.Emit.TypeBuilder,System.Reflection.MethodInfo,System.Reflection.MethodAttributes,System.Int32,System.Reflection.FieldInfo,System.Reflection.FieldInfo,System.Boolean,System.Type[]&).
Error: type System.Reflection.Emit.MethodBuilder doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void NLua.CodeGeneration::GenerateMethod(System.Reflection.Emit.TypeBuilder,System.Reflection.MethodInfo,System.Reflection.MethodAttributes,System.Int32,System.Reflection.FieldInfo,System.Reflection.FieldInfo,System.Boolean,System.Type[]&).
Error: type System.Reflection.Emit.TypeBuilder doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void NLua.CodeGeneration::GenerateMethod(System.Reflection.Emit.TypeBuilder,System.Reflection.MethodInfo,System.Reflection.MethodAttributes,System.Int32,System.Reflection.FieldInfo,System.Reflection.FieldInfo,System.Boolean,System.Type[]&).
Error: type System.Reflection.Emit.MethodBuilder doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void NLua.CodeGeneration::GenerateMethod(System.Reflection.Emit.TypeBuilder,System.Reflection.MethodInfo,System.Reflection.MethodAttributes,System.Int32,System.Reflection.FieldInfo,System.Reflection.FieldInfo,System.Boolean,System.Type[]&).
Error: method System.Reflection.Emit.MethodBuilder System.Reflection.Emit.TypeBuilder::DefineMethod(System.String,System.Reflection.MethodAttributes,System.Type,System.Type[]) doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void NLua.CodeGeneration::GenerateMethod(System.Reflection.Emit.TypeBuilder,System.Reflection.MethodInfo,System.Reflection.MethodAttributes,System.Int32,System.Reflection.FieldInfo,System.Reflection.FieldInfo,System.Boolean,System.Type[]&).
Error: type System.Reflection.Emit.MethodBuilder doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void NLua.CodeGeneration::GenerateMethod(System.Reflection.Emit.TypeBuilder,System.Reflection.MethodInfo,System.Reflection.MethodAttributes,System.Int32,System.Reflection.FieldInfo,System.Reflection.FieldInfo,System.Boolean,System.Type[]&).
Error: method System.Reflection.Emit.ILGenerator System.Reflection.Emit.MethodBuilder::GetILGenerator() doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void NLua.CodeGeneration::GenerateMethod(System.Reflection.Emit.TypeBuilder,System.Reflection.MethodInfo,System.Reflection.MethodAttributes,System.Int32,System.Reflection.FieldInfo,System.Reflection.FieldInfo,System.Boolean,System.Type[]&).
Error: type System.Reflection.Emit.TypeBuilder doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void NLua.CodeGeneration::GenerateMethod(System.Reflection.Emit.TypeBuilder,System.Reflection.MethodInfo,System.Reflection.MethodAttributes,System.Int32,System.Reflection.FieldInfo,System.Reflection.FieldInfo,System.Boolean,System.Type[]&).
Error: type System.Reflection.Emit.MethodBuilder doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void NLua.CodeGeneration::GenerateMethod(System.Reflection.Emit.TypeBuilder,System.Reflection.MethodInfo,System.Reflection.MethodAttributes,System.Int32,System.Reflection.FieldInfo,System.Reflection.FieldInfo,System.Boolean,System.Type[]&).
Error: method System.Reflection.Emit.MethodBuilder System.Reflection.Emit.TypeBuilder::DefineMethod(System.String,System.Reflection.MethodAttributes,System.Type,System.Type[]) doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void NLua.CodeGeneration::GenerateMethod(System.Reflection.Emit.TypeBuilder,System.Reflection.MethodInfo,System.Reflection.MethodAttributes,System.Int32,System.Reflection.FieldInfo,System.Reflection.FieldInfo,System.Boolean,System.Type[]&).
Error: type System.Reflection.Emit.TypeBuilder doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void NLua.CodeGeneration::GenerateMethod(System.Reflection.Emit.TypeBuilder,System.Reflection.MethodInfo,System.Reflection.MethodAttributes,System.Int32,System.Reflection.FieldInfo,System.Reflection.FieldInfo,System.Boolean,System.Type[]&).
Error: method System.Type System.Reflection.Emit.TypeBuilder::get_BaseType() doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void NLua.CodeGeneration::GenerateMethod(System.Reflection.Emit.TypeBuilder,System.Reflection.MethodInfo,System.Reflection.MethodAttributes,System.Int32,System.Reflection.FieldInfo,System.Reflection.FieldInfo,System.Boolean,System.Type[]&).
Error: type System.Reflection.Emit.TypeBuilder doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void NLua.CodeGeneration::GenerateMethod(System.Reflection.Emit.TypeBuilder,System.Reflection.MethodInfo,System.Reflection.MethodAttributes,System.Int32,System.Reflection.FieldInfo,System.Reflection.FieldInfo,System.Boolean,System.Type[]&).
Error: method System.Void System.Reflection.Emit.TypeBuilder::DefineMethodOverride(System.Reflection.MethodInfo,System.Reflection.MethodInfo) doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void NLua.CodeGeneration::GenerateMethod(System.Reflection.Emit.TypeBuilder,System.Reflection.MethodInfo,System.Reflection.MethodAttributes,System.Int32,System.Reflection.FieldInfo,System.Reflection.FieldInfo,System.Boolean,System.Type[]&).
Error: type System.Reflection.Emit.MethodBuilder doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void NLua.CodeGeneration::GenerateMethod(System.Reflection.Emit.TypeBuilder,System.Reflection.MethodInfo,System.Reflection.MethodAttributes,System.Int32,System.Reflection.FieldInfo,System.Reflection.FieldInfo,System.Boolean,System.Type[]&).
Error: method System.Reflection.Emit.ILGenerator System.Reflection.Emit.MethodBuilder::GetILGenerator() doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void NLua.CodeGeneration::GenerateMethod(System.Reflection.Emit.TypeBuilder,System.Reflection.MethodInfo,System.Reflection.MethodAttributes,System.Int32,System.Reflection.FieldInfo,System.Reflection.FieldInfo,System.Boolean,System.Type[]&).
Error: method System.Reflection.AssemblyName System.Reflection.AssemblyName::GetAssemblyName(System.String) doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Int32 NLua.ObjectTranslator::LoadAssemblyInternal(KopiLua.LuaState).

Anyone know why this doesn't work?

I'm getting an error telling me:
unexpected symbol near ')'

How do I fix this.
Note: addCommand is an function from a .NET script called Console.

Console.addCommand (Command("Test", "This is a text command.", 0, 1), function(args)
    if args.Length == 1 then
        Console.Log ("WOOP!")
    end
)

mac x86_64 is not work

When I use import('Assembly-CSharp') to import the class what I write in unity3d like:

import('Assembly-CSharp')
local tt = SomeClass()
tt.testlog()

it is not work and have an error:
LuaScriptException: [string "chunk"]:5: attempt to call global 'SomeClass' (a nil value)
NLua.Lua.ThrowExceptionFromError (Int32 oldTop) (at Assets/NLua/NLua/Lua.cs:371)
NLua.Lua.DoString (System.String chunk, System.String chunkName) (at Assets/NLua/NLua/Lua.cs:503)
HelloLua.Start () (at Assets/NLua/Examples/01_HelloLua/HelloLua.cs:30)

How can I do to call my class in lua?
My computer is macbook x86_64.

How to convert Dictionary to LuaTable?

I know Lua has method
public Dictionary<object, object> GetTableDict (LuaTable table)

I want to make the opposite, convert Dictionary to LuaTable. Any advice will be appreciated.

DllNotFoundException: lua52 on Linux builds

This library works fine on PC and OSX builds, but I'm not able to use it on Linux builds. Screenshot of error is attached. My Linux distro is Ubuntu 14.04 LTS. This error started occurring after switching from KopiLua to KeraLua (previously the Linux build would work). I'd like to continue using KeraLua if possible now that KopiLua has been deprecated. Any help would be appreciated, thank you.

screenshot from 2015-10-25 16_21_37

LuaScriptException: [string "chunk"]:3: attempt to index a global 'Test' (a nil value)

I'm having a problem accessing a function from a C# script through lua. This is the error given when the Lua script is run. Here is the function that runs the lua script:

`void RunPlayerScript () {
if (fileManager.activeFile != "") {
source = File.ReadAllText (Application.persistentDataPath + "/" + fileManager.activeFile + ".lua");

        env = new Lua ();
        env.LoadCLRPackage ();
        
        try {
            env.DoString (source);
        } catch (NLua.Exceptions.LuaException e) {
            Debug.LogError (FormatException (e), gameObject);
        }
        //Call ("");
    }
}`

Here is the Lua script being run:

import 'Piloting.Navigation'

Navigation.Test()

And here is the script containing the function being run from the Lua:

using UnityEngine;

namespace Piloting.Navigation {
    public static class Navigation {
        public static void Test () {
            Debug.Log ("Hello World!");
        }
    }
}

Anyone have any idea what is going wrong? Thanks!

GeneralExtensions.cs causes compile errors

After installing the latest version of kera lua into my project and configuring the player settings list, I can not even compile the project due to these errors:

`Assets/NLua/Extensions/GeneralExtensions.cs(65,36): error CS1501: No overload for method `GetMethods' takes `2' arguments

Assets/NLua/Extensions/GeneralExtensions.cs(66,35): error CS0411: The type arguments for method `System.Linq.Enumerable.Any<TSource>(this System.Collections.Generic.IEnumerable<TSource>, System.Func<TSource,bool>)' cannot be inferred from the usage. Try specifying the type arguments explicitly

Assets/NLua/Extensions/GeneralExtensions.cs(114,36): error CS1502: The best overloaded method match for `System.Type.GetMethod(string, System.Reflection.BindingFlags)' has some invalid arguments
Assets/NLua/Extensions/GeneralExtensions.cs(114,36): error CS1503: Argument `#2' cannot convert `System.Reflection.BindingFlags' expression to type `System.Reflection.BindingFlags'

Assets/NLua/Extensions/GeneralExtensions.cs(142,34): error CS1501: No overload for method `GetMethods' takes `2' arguments

Assets/NLua/Extensions/GeneralExtensions.cs(161,78): error CS1501: No overload for method `GetMethods' takes `2' arguments

Assets/NLua/Extensions/GeneralExtensions.cs(165,38): error CS1928: Type `object' does not contain a member `ToArray' and the best extension method overload `System.Linq.Enumerable.ToArray<System.Reflection.MethodInfo>(this System.Collections.Generic.IEnumerable<System.Reflection.MethodInfo>)' has some invalid arguments

Assets/NLua/Extensions/GeneralExtensions.cs(165,38): error CS1929: Extension method instance type `object' cannot be converted to `System.Collections.Generic.IEnumerable<System.Reflection.MethodInfo>'

`

Crashing in Unity 5

I've just upgraded NLua to the version included at the top of your master branch and switched over to KeraLua. As mentioned in the title, use of

luanet.make_object()

causes Unity 5 to crash. I've included the stacktrace below in the hope that it is helpful (sorry for the length of the post!).

LICENSE SYSTEM [20150324 18:09:52] No start/stop license dates set
LICENSE SYSTEM [20150324 18:09:52] Next license update check is after 2015-03-25T17:43:46
Built from '5.0/release' branch; Version is '5.0.0f4 (5b98b70ebeb9) revision 6002871'; Using compiler version '160040219'
BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Editor/Data/Mono/lib/mono/2.0'
Mono path[2] = 'C:/Program Files/Unity/Editor/Data/UnityScript'
Mono config path = 'C:/Program Files/Unity/Editor/Data/Mono/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y
IsTimeToCheckForNewEditor: Update time 1427222621 current 1427220593
E:/Development/Unity/SectorEcho
Loading GUID <-> Path mappings...0.002896 seconds
Loading Asset Database...0.007735 seconds
AssetDatabase consistency checks...0.066216 seconds
Initialize engine version: 5.0.0f4 (5b98b70ebeb9)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 760 (ID=0x1187)
    Vendor:   NVIDIA
    VRAM:     1985 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\UnityEngine.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\UnityEditor.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\Unity.Locator.dll (this message is harmless)
Refreshing native plugins compatible for Editor in 3.05 ms, found 1 plugins.
Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.West.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\Unity.DataContract.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\System.Core.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\Unity.IvyParser.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\System.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\System.Xml.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\System.Configuration.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\PackageManager\Unity\PackageManager\5.0.0\Unity.PackageManager.dll (this message is harmless)
Initializing Unity.PackageManager (PackageManager) v5.0.0 for Unity v5.0.0f4

Setting Android v5.0.0 for Unity v5.0.0f4 to C:\Program Files\Unity\Editor\Data\PlaybackEngines\androidplayer

Setting BlackBerry v5.0.0 for Unity v5.0.0f4 to C:\Program Files\Unity\Editor\Data\PlaybackEngines\blackberryplayer

Setting iOS v5.0.0 for Unity v5.0.0f4 to C:\Program Files\Unity\Editor\Data\PlaybackEngines\iossupport

Setting StandaloneLinux v5.0.0 for Unity v5.0.0f4 to C:\Program Files\Unity\Editor\Data\PlaybackEngines\linuxstandalonesupport

Setting StandaloneOSXIntel v5.0.0 for Unity v5.0.0f4 to C:\Program Files\Unity\Editor\Data\PlaybackEngines\macstandalonesupport

Setting WSAPlayer v5.0.0 for Unity v5.0.0f4 to C:\Program Files\Unity\Editor\Data\PlaybackEngines\metrosupport

Setting WebGL v5.0.0 for Unity v5.0.0f4 to C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport

Setting StandaloneWindows v5.0.0 for Unity v5.0.0f4 to C:\Program Files\Unity\Editor\Data\PlaybackEngines\windowsstandalonesupport

Setting WP8Player v5.0.0 for Unity v5.0.0f4 to C:\Program Files\Unity\Editor\Data\PlaybackEngines\wp8support

Setting GUISystem v5.0.0 for Unity v5.0.0f4 to C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem

Setting IL2CPP v0.10.1 for Unity v5.0.0f4 to C:\Program Files\Unity\Editor\Data\il2cpp

Registering custom dll's ...
Register platform support module: C:\Program Files\Unity\Editor\Data\PlaybackEngines\androidplayer/UnityEditor.Android.Extensions.dll
Register platform support module: C:\Program Files\Unity\Editor\Data\PlaybackEngines\iossupport/UnityEditor.iOS.Extensions.dll
Register platform support module: C:\Program Files\Unity\Editor\Data\PlaybackEngines\wp8support/UnityEditor.WP8.Extensions.dll
Register platform support module: C:\Program Files\Unity\Editor\Data\PlaybackEngines\metrosupport/UnityEditor.Metro.Extensions.dll
Register platform support module: C:\Program Files\Unity\Editor\Data\PlaybackEngines\blackberryplayer/UnityEditor.BB10.Extensions.dll
Register platform support module: C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport/UnityEditor.WebGL.Extensions.dll
Register platform support module: C:\Program Files\Unity\Editor\Data\PlaybackEngines\linuxstandalonesupport/UnityEditor.LinuxStandalone.Extensions.dll
Register platform support module: C:\Program Files\Unity\Editor\Data\PlaybackEngines\windowsstandalonesupport/UnityEditor.WindowsStandalone.Extensions.dll
Register platform support module: C:\Program Files\Unity\Editor\Data\PlaybackEngines\macstandalonesupport/UnityEditor.OSXStandalone.Extensions.dll
Registered in 0.037500 seconds.
Non platform assembly: E:\Development\Unity\SectorEcho\Library\ScriptAssemblies\Assembly-CSharp.dll (this message is harmless)
Loading E:\Development\Unity\SectorEcho\Library\ScriptAssemblies\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Program Files\Unity\Editor\Data\PackageManager\Unity\PackageManager\5.0.0\Unity.PackageManager.dll (this message is harmless)
Loading C:\Program Files\Unity\Editor\Data\PackageManager\Unity\PackageManager\5.0.0\Unity.PackageManager.dll into Unity Child Domain
Non platform assembly: C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\UnityEngine.UI.dll (this message is harmless)
Loading C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\UnityEngine.UI.dll into Unity Child Domain
Non platform assembly: C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\Editor\UnityEditor.UI.dll (this message is harmless)
Loading C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\Editor\UnityEditor.UI.dll into Unity Child Domain
Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\UnityEditor.Graphs.dll (this message is harmless)
Loading C:\Program Files\Unity\Editor\Data\Managed\UnityEditor.Graphs.dll into Unity Child Domain
Platform assembly: C:\Program Files\Unity\Editor\Data\PlaybackEngines\androidplayer\UnityEditor.Android.Extensions.dll (this message is harmless)
Loading C:\Program Files\Unity\Editor\Data\PlaybackEngines\androidplayer\UnityEditor.Android.Extensions.dll into Unity Child Domain
Platform assembly: C:\Program Files\Unity\Editor\Data\PlaybackEngines\iossupport\UnityEditor.iOS.Extensions.dll (this message is harmless)
Loading C:\Program Files\Unity\Editor\Data\PlaybackEngines\iossupport\UnityEditor.iOS.Extensions.dll into Unity Child Domain
Platform assembly: C:\Program Files\Unity\Editor\Data\PlaybackEngines\wp8support\UnityEditor.WP8.Extensions.dll (this message is harmless)
Loading C:\Program Files\Unity\Editor\Data\PlaybackEngines\wp8support\UnityEditor.WP8.Extensions.dll into Unity Child Domain
Platform assembly: C:\Program Files\Unity\Editor\Data\PlaybackEngines\metrosupport\UnityEditor.Metro.Extensions.dll (this message is harmless)
Loading C:\Program Files\Unity\Editor\Data\PlaybackEngines\metrosupport\UnityEditor.Metro.Extensions.dll into Unity Child Domain
Platform assembly: C:\Program Files\Unity\Editor\Data\PlaybackEngines\blackberryplayer\UnityEditor.BB10.Extensions.dll (this message is harmless)
Loading C:\Program Files\Unity\Editor\Data\PlaybackEngines\blackberryplayer\UnityEditor.BB10.Extensions.dll into Unity Child Domain
Platform assembly: C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport\UnityEditor.WebGL.Extensions.dll (this message is harmless)
Loading C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport\UnityEditor.WebGL.Extensions.dll into Unity Child Domain
Platform assembly: C:\Program Files\Unity\Editor\Data\PlaybackEngines\linuxstandalonesupport\UnityEditor.LinuxStandalone.Extensions.dll (this message is harmless)
Loading C:\Program Files\Unity\Editor\Data\PlaybackEngines\linuxstandalonesupport\UnityEditor.LinuxStandalone.Extensions.dll into Unity Child Domain
Platform assembly: C:\Program Files\Unity\Editor\Data\PlaybackEngines\windowsstandalonesupport\UnityEditor.WindowsStandalone.Extensions.dll (this message is harmless)
Loading C:\Program Files\Unity\Editor\Data\PlaybackEngines\windowsstandalonesupport\UnityEditor.WindowsStandalone.Extensions.dll into Unity Child Domain
Platform assembly: C:\Program Files\Unity\Editor\Data\PlaybackEngines\macstandalonesupport\UnityEditor.OSXStandalone.Extensions.dll (this message is harmless)
Loading C:\Program Files\Unity\Editor\Data\PlaybackEngines\macstandalonesupport\UnityEditor.OSXStandalone.Extensions.dll into Unity Child Domain
Refreshing native plugins compatible for Editor in 0.22 ms, found 1 plugins.
Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\Mono.Cecil.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\Unity.SerializationLogic.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\UnityScript.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\ICSharpCode.NRefactory.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\PlaybackEngines\iossupport\UnityEditor.iOS.Extensions.Xcode.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\System.Xml.Linq.dll (this message is harmless)
Mono: successfully reloaded assembly
- Completed reload, in  1.317 seconds
Registering platform support modules:

Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.Compiler.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.Parser.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\UnityScript.Lang.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\Mono.Security.dll (this message is harmless)
Registered platform support modules in: 0.1944057s.

Native extension for OSXStandalone target not found
Native extension for WindowsStandalone target not found
Native extension for LinuxStandalone target not found
Native extension for WebGL target not found
Native extension for BlackBerry target not found
Load native extension module: C:\Program Files\Unity\Editor\Data\PlaybackEngines\metrosupport/x86_64/UnityEditor.Metro.Extensions.Native.dll
Load native extension module: C:\Program Files\Unity\Editor\Data\PlaybackEngines\wp8support/x86_64/UnityEditor.WP8.Extensions.Native.dll
Load native extension module: C:\Program Files\Unity\Editor\Data\PlaybackEngines\iossupport/x86_64/UnityEditor.iOS.Extensions.Native.dll
Native extension for Android target not found
Downloading http://update.unity3d.com/5.0/ivy.xml to C:\Users\James\AppData\Local\Temp\unity\ae4b56b0-6e3d-4d13-8c6e-07d637aa93b2\ivy.xml

Validating Project structure ... 0.007854 seconds.
Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.041052 seconds
Updating ProjectSettings/ProjectSettings.asset - GUID: 00000000000000004000000000000000...
 done. [Time: 53.566303 ms] 
Refreshing native plugins compatible for Editor in 0.14 ms, found 1 plugins.

----- Total AssetImport time: 0.130860s, AssetImport time: 0.096913s, Asset hashing: 0.000000s [0 B, 0.000000 mb/s]

Task failed: Verifier Task

Opening scene 'Assets/Scenes/scene.unity'
Unloading 96 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 34.3 MB.
System memory in use after: 34.3 MB.

Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 532.
Total: 1.999942 ms (FindLiveObjects: 0.070693 ms CreateObjectMapping: 0.019953 ms MarkObjects: 1.894472 ms  DeleteObjects: 0.013682 ms)

Load scene 'Assets/Scenes/scene.unity' time: 89.728317 ms 
<RI> Initializing input.

<RI> Input initialized.

Issue TrimJob to reduce GI Cache size to maximum 10GB at: 'C:/Users/James/AppData/LocalLow/Unity/Caches/GiCache'
Setting up 1 worker threads for Enlighten.
  Thread -> id: 1e7c -> priority: 1 
[00:00:01] Enlighten: Finished 1 Layout Systems job (0.00s execute, 0.00s integrate, 0.05s wallclock)
TrimDiskCacheJob: Current cache size 0mb
[00:00:01] Enlighten: Finished 1 Tetrahedralize Probes job (0.00s execute, 0.00s integrate, 0.05s wallclock)
Enlighten scene contents:   0 geometries.   0 instances.   0 systems.   0 probe groups.   0 cube maps. Scene is up-to-date.
Enlighten precomp manager:
--------------------------------------------------------------------
Computed geom chart data:

Computed layout data:

Computed systems data:
Computed clusterings data:
Computed system atlas data:

Computed probe data:
    Positions count      : 0
    Tetrahedralization
        Tetrahedron count    : 0
        Hull ray count       : 0
    Probe sets count     : 0

[00:00:02] Enlighten: Finished 1 Bake Runtime job (0.08s execute, 0.00s integrate, 0.10s wallclock)
Enlighten bake manager:
--------------------------------------------------------------------
  Atlassing hash      : 0x00000000000000000000000000000000
  Resource hash       : 0x00000000000000000000000000000000
  Runtime hash        : 0xe9a6970f79cd12d8b075e7d72f1b07cb
  Upsampling hash     : 0x00000000000000000000000000000000
  Lighting hash       : 0x00000000000000000000000000000000
  Baking systems      : [0x00000000000000000000000000000000]
  AO outputs          : [0x00000000000000000000000000000000]
  Direct outputs      : [0x00000000000000000000000000000000]
  Indirect outputs    : [0x00000000000000000000000000000000]
  Albedo/emissive     : [0x00000000000000000000000000000000]
  Compositing         : [0x00000000000000000000000000000000]
  Probe sets          : [0x00000000000000000000000000000000]

[00:00:03] Enlighten: Finished 1 Ambient Probes job (0.00s execute, 0.00s integrate, 0.05s wallclock)
[00:00:03] Enlighten: Finished 1 Reflection Probes job (0.00s execute, 0.00s integrate, 0.05s wallclock)

Packing sprites:
- Grouping sprites using the selected SpritePackerPolicy.
- Packing 0 atlases.
- Packing completed.
Reloading assemblies for play mode.
Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\UnityEngine.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\UnityEditor.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\Unity.Locator.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.West.dll (this message is harmless)
Registering custom dll's ...
Register platform support module: C:\Program Files\Unity\Editor\Data\PlaybackEngines\androidplayer/UnityEditor.Android.Extensions.dll
Register platform support module: C:\Program Files\Unity\Editor\Data\PlaybackEngines\iossupport/UnityEditor.iOS.Extensions.dll
Register platform support module: C:\Program Files\Unity\Editor\Data\PlaybackEngines\wp8support/UnityEditor.WP8.Extensions.dll
Register platform support module: C:\Program Files\Unity\Editor\Data\PlaybackEngines\metrosupport/UnityEditor.Metro.Extensions.dll
Register platform support module: C:\Program Files\Unity\Editor\Data\PlaybackEngines\blackberryplayer/UnityEditor.BB10.Extensions.dll
Register platform support module: C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport/UnityEditor.WebGL.Extensions.dll
Register platform support module: C:\Program Files\Unity\Editor\Data\PlaybackEngines\linuxstandalonesupport/UnityEditor.LinuxStandalone.Extensions.dll
Register platform support module: C:\Program Files\Unity\Editor\Data\PlaybackEngines\windowsstandalonesupport/UnityEditor.WindowsStandalone.Extensions.dll
Register platform support module: C:\Program Files\Unity\Editor\Data\PlaybackEngines\macstandalonesupport/UnityEditor.OSXStandalone.Extensions.dll
Registered in 0.037236 seconds.
Non platform assembly: E:\Development\Unity\SectorEcho\Library\ScriptAssemblies\Assembly-CSharp.dll (this message is harmless)
Loading E:\Development\Unity\SectorEcho\Library\ScriptAssemblies\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Program Files\Unity\Editor\Data\PackageManager\Unity\PackageManager\5.0.0\Unity.PackageManager.dll (this message is harmless)
Loading C:\Program Files\Unity\Editor\Data\PackageManager\Unity\PackageManager\5.0.0\Unity.PackageManager.dll into Unity Child Domain
Non platform assembly: C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\UnityEngine.UI.dll (this message is harmless)
Loading C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\UnityEngine.UI.dll into Unity Child Domain
Non platform assembly: C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\Editor\UnityEditor.UI.dll (this message is harmless)
Loading C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\Editor\UnityEditor.UI.dll into Unity Child Domain
Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\UnityEditor.Graphs.dll (this message is harmless)
Loading C:\Program Files\Unity\Editor\Data\Managed\UnityEditor.Graphs.dll into Unity Child Domain
Platform assembly: C:\Program Files\Unity\Editor\Data\PlaybackEngines\androidplayer\UnityEditor.Android.Extensions.dll (this message is harmless)
Loading C:\Program Files\Unity\Editor\Data\PlaybackEngines\androidplayer\UnityEditor.Android.Extensions.dll into Unity Child Domain
Platform assembly: C:\Program Files\Unity\Editor\Data\PlaybackEngines\iossupport\UnityEditor.iOS.Extensions.dll (this message is harmless)
Loading C:\Program Files\Unity\Editor\Data\PlaybackEngines\iossupport\UnityEditor.iOS.Extensions.dll into Unity Child Domain
Platform assembly: C:\Program Files\Unity\Editor\Data\PlaybackEngines\wp8support\UnityEditor.WP8.Extensions.dll (this message is harmless)
Loading C:\Program Files\Unity\Editor\Data\PlaybackEngines\wp8support\UnityEditor.WP8.Extensions.dll into Unity Child Domain
Platform assembly: C:\Program Files\Unity\Editor\Data\PlaybackEngines\metrosupport\UnityEditor.Metro.Extensions.dll (this message is harmless)
Loading C:\Program Files\Unity\Editor\Data\PlaybackEngines\metrosupport\UnityEditor.Metro.Extensions.dll into Unity Child Domain
Platform assembly: C:\Program Files\Unity\Editor\Data\PlaybackEngines\blackberryplayer\UnityEditor.BB10.Extensions.dll (this message is harmless)
Loading C:\Program Files\Unity\Editor\Data\PlaybackEngines\blackberryplayer\UnityEditor.BB10.Extensions.dll into Unity Child Domain
Platform assembly: C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport\UnityEditor.WebGL.Extensions.dll (this message is harmless)
Loading C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport\UnityEditor.WebGL.Extensions.dll into Unity Child Domain
Platform assembly: C:\Program Files\Unity\Editor\Data\PlaybackEngines\linuxstandalonesupport\UnityEditor.LinuxStandalone.Extensions.dll (this message is harmless)
Loading C:\Program Files\Unity\Editor\Data\PlaybackEngines\linuxstandalonesupport\UnityEditor.LinuxStandalone.Extensions.dll into Unity Child Domain
Platform assembly: C:\Program Files\Unity\Editor\Data\PlaybackEngines\windowsstandalonesupport\UnityEditor.WindowsStandalone.Extensions.dll (this message is harmless)
Loading C:\Program Files\Unity\Editor\Data\PlaybackEngines\windowsstandalonesupport\UnityEditor.WindowsStandalone.Extensions.dll into Unity Child Domain
Platform assembly: C:\Program Files\Unity\Editor\Data\PlaybackEngines\macstandalonesupport\UnityEditor.OSXStandalone.Extensions.dll (this message is harmless)
Loading C:\Program Files\Unity\Editor\Data\PlaybackEngines\macstandalonesupport\UnityEditor.OSXStandalone.Extensions.dll into Unity Child Domain
Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\Unity.DataContract.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\System.Core.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\Unity.IvyParser.dll (this message is harmless)
Initializing Unity.PackageManager (PackageManager) v5.0.0 for Unity v5.0.0f4

Setting Android v5.0.0 for Unity v5.0.0f4 to C:\Program Files\Unity\Editor\Data\PlaybackEngines\androidplayer

Setting BlackBerry v5.0.0 for Unity v5.0.0f4 to C:\Program Files\Unity\Editor\Data\PlaybackEngines\blackberryplayer

Setting iOS v5.0.0 for Unity v5.0.0f4 to C:\Program Files\Unity\Editor\Data\PlaybackEngines\iossupport

Setting StandaloneLinux v5.0.0 for Unity v5.0.0f4 to C:\Program Files\Unity\Editor\Data\PlaybackEngines\linuxstandalonesupport

Setting StandaloneOSXIntel v5.0.0 for Unity v5.0.0f4 to C:\Program Files\Unity\Editor\Data\PlaybackEngines\macstandalonesupport

Setting WSAPlayer v5.0.0 for Unity v5.0.0f4 to C:\Program Files\Unity\Editor\Data\PlaybackEngines\metrosupport

Setting WebGL v5.0.0 for Unity v5.0.0f4 to C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport

Setting StandaloneWindows v5.0.0 for Unity v5.0.0f4 to C:\Program Files\Unity\Editor\Data\PlaybackEngines\windowsstandalonesupport

Setting WP8Player v5.0.0 for Unity v5.0.0f4 to C:\Program Files\Unity\Editor\Data\PlaybackEngines\wp8support

Setting GUISystem v5.0.0 for Unity v5.0.0f4 to C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem

Setting IL2CPP v0.10.1 for Unity v5.0.0f4 to C:\Program Files\Unity\Editor\Data\il2cpp

Refreshing native plugins compatible for Editor in 2.58 ms, found 1 plugins.
Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\Mono.Cecil.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\Unity.SerializationLogic.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\UnityScript.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\ICSharpCode.NRefactory.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\PlaybackEngines\iossupport\UnityEditor.iOS.Extensions.Xcode.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\System.Xml.Linq.dll (this message is harmless)
Refreshing native plugins compatible for Editor in 0.13 ms, found 1 plugins.

----- Total AssetImport time: 0.037022s, AssetImport time: 0.000000s, Asset hashing: 0.000000s [0 B, 0.000000 mb/s]

Mono: successfully reloaded assembly
- Completed reload, in  1.433 seconds
Registering platform support modules:

Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.Compiler.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.Parser.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\UnityScript.Lang.dll (this message is harmless)
Registered platform support modules in: 0.0942239s.

Native extension for OSXStandalone target not found
Native extension for WindowsStandalone target not found
Native extension for LinuxStandalone target not found
Native extension for WebGL target not found
Native extension for BlackBerry target not found
Native extension for Android target not found
Load scene 'Temp/__EditModeScene' time: 49.297043 ms 
Loading mods...
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SectorEcho.Mod.ModLoader:Start() (at Assets\Scripts\Mod\ModLoader.cs:26)

(Filename: Assets/Scripts/Mod/ModLoader.cs Line: 26)

Crash!!!
SymInit: Symbol-SearchPath: 'C:/Program Files/Unity/Editor/Data/MonoEmbedRuntime;.;E:\Development\Unity\SectorEcho;C:\Program Files\Unity\Editor;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'James'
OS-Version: 6.2.9200 () 0x100-0x1
C:\Program Files\Unity\Editor\Unity.exe:Unity.exe (0000000140000000), size: 51204096 (result: 0), SymType: 'PDB', PDB: 'C:\Program Files\Unity\Editor\Unity_x64.pdb', fileVersion: 5.0.0.39095
C:\Windows\SYSTEM32\ntdll.dll:ntdll.dll (00007FFE66A50000), size: 1753088 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\ntdll.dll', fileVersion: 6.3.9600.17668
C:\Windows\system32\KERNEL32.DLL:KERNEL32.DLL (00007FFE64930000), size: 1302528 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\KERNEL32.DLL', fileVersion: 6.3.9600.17415
C:\Windows\system32\KERNELBASE.dll:KERNELBASE.dll (00007FFE63EB0000), size: 1134592 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\KERNELBASE.dll', fileVersion: 6.3.9600.17415
C:\Program Files\Unity\Editor\Unwrap.dll:Unwrap.dll (00007FFE62420000), size: 262144 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files\Unity\Editor\Unwrap.dll'
C:\Program Files\Unity\Editor\GeometryToolbox.dll:GeometryToolbox.dll (00007FFE623F0000), size: 188416 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files\Unity\Editor\GeometryToolbox.dll'
C:\Program Files\Unity\Editor\FreeImage.dll:FreeImage.dll (0000000180000000), size: 2777088 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files\Unity\Editor\FreeImage.dll', fileVersion: 3.11.0.0
C:\Windows\system32\ole32.dll:ole32.dll (00007FFE66790000), size: 1654784 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\ole32.dll', fileVersion: 6.3.9600.17415
C:\Windows\system32\WS2_32.dll:WS2_32.dll (00007FFE669E0000), size: 368640 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WS2_32.dll', fileVersion: 6.3.9600.17415
C:\Windows\SYSTEM32\HID.DLL:HID.DLL (00007FFE62D60000), size: 53248 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\HID.DLL', fileVersion: 6.3.9600.17415
C:\Program Files\Unity\Editor\umbraoptimizer64.dll:umbraoptimizer64.dll (00007FFE622F0000), size: 995328 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files\Unity\Editor\umbraoptimizer64.dll'
C:\Windows\system32\COMDLG32.dll:COMDLG32.dll (00007FFE666B0000), size: 745472 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\COMDLG32.dll', fileVersion: 6.3.9600.17415
C:\Windows\system32\USER32.dll:USER32.dll (00007FFE646E0000), size: 1536000 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\USER32.dll', fileVersion: 6.3.9600.17415
C:\Windows\system32\GDI32.dll:GDI32.dll (00007FFE643A0000), size: 1380352 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\GDI32.dll', fileVersion: 6.3.9600.17415
C:\Windows\system32\ADVAPI32.dll:ADVAPI32.dll (00007FFE66930000), size: 696320 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\ADVAPI32.dll', fileVersion: 6.3.9600.17415
C:\Windows\system32\CRYPT32.dll:CRYPT32.dll (00007FFE63CD0000), size: 1961984 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\CRYPT32.dll', fileVersion: 6.3.9600.17475
C:\Windows\system32\SHELL32.dll:SHELL32.dll (00007FFE64CF0000), size: 22118400 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\SHELL32.dll', fileVersion: 6.3.9600.17680
C:\Windows\system32\SHLWAPI.dll:SHLWAPI.dll (00007FFE64190000), size: 344064 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\SHLWAPI.dll', fileVersion: 6.3.9600.17415
C:\Windows\SYSTEM32\VERSION.dll:VERSION.dll (00007FFE60570000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\VERSION.dll', fileVersion: 6.3.9600.17415
C:\Windows\SYSTEM32\OPENGL32.dll:OPENGL32.dll (00007FFE5F440000), size: 1224704 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\OPENGL32.dll', fileVersion: 6.3.9600.17415
C:\Windows\SYSTEM32\WINMM.dll:WINMM.dll (00007FFE60020000), size: 139264 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\WINMM.dll', fileVersion: 6.3.9600.17415
C:\Program Files\Unity\Editor\LIBPQ.dll:LIBPQ.dll (00007FFE576F0000), size: 1957888 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files\Unity\Editor\LIBPQ.dll', fileVersion: 9.3.2.14296
C:\Windows\system32\OLEAUT32.dll:OLEAUT32.dll (00007FFE64C20000), size: 790528 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\OLEAUT32.dll', fileVersion: 6.3.9600.17560
C:\Windows\system32\PSAPI.DLL:PSAPI.DLL (00007FFE64110000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\PSAPI.DLL', fileVersion: 6.3.9600.17415
C:\Windows\SYSTEM32\MSACM32.dll:MSACM32.dll (00007FFE58F90000), size: 114688 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\MSACM32.dll', fileVersion: 6.3.9600.17415
C:\Windows\system32\IMM32.dll:IMM32.dll (00007FFE640D0000), size: 221184 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\IMM32.dll', fileVersion: 6.3.9600.17415
C:\Windows\SYSTEM32\IPHLPAPI.DLL:IPHLPAPI.DLL (00007FFE5D130000), size: 172032 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\IPHLPAPI.DLL', fileVersion: 6.3.9600.17415
C:\Windows\SYSTEM32\DNSAPI.dll:DNSAPI.dll (00007FFE63230000), size: 671744 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\DNSAPI.dll', fileVersion: 6.3.9600.17415
C:\Windows\system32\SETUPAPI.dll:SETUPAPI.dll (00007FFE64500000), size: 1941504 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\SETUPAPI.dll', fileVersion: 6.3.9600.17415
C:\Windows\SYSTEM32\WINHTTP.dll:WINHTTP.dll (00007FFE59FA0000), size: 823296 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\WINHTTP.dll', fileVersion: 6.3.9600.17415
C:\Windows\SYSTEM32\combase.dll:combase.dll (00007FFE66210000), size: 2166784 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\combase.dll', fileVersion: 6.3.9600.17415
C:\Windows\system32\msvcrt.dll:msvcrt.dll (00007FFE66490000), size: 696320 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\msvcrt.dll', fileVersion: 7.0.9600.17415
C:\Windows\system32\RPCRT4.dll:RPCRT4.dll (00007FFE64A70000), size: 1314816 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\RPCRT4.dll', fileVersion: 6.3.9600.17415
C:\Windows\SYSTEM32\sechost.dll:sechost.dll (00007FFE64BC0000), size: 364544 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\sechost.dll', fileVersion: 6.3.9600.17415
C:\Windows\system32\NSI.dll:NSI.dll (00007FFE64920000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\NSI.dll', fileVersion: 6.3.9600.17415
C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.9600.17415_none_6240486fecbd8abb\COMCTL32.dll:COMCTL32.dll (00007FFE617E0000), size: 2600960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.9600.17415_none_6240486fecbd8abb\COMCTL32.dll', fileVersion: 6.10.9600.17415
C:\Windows\system32\MSASN1.dll:MSASN1.dll (00007FFE63C50000), size: 69632 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MSASN1.dll', fileVersion: 6.3.9600.17415
C:\Windows\SYSTEM32\GLU32.dll:GLU32.dll (00007FFE62270000), size: 188416 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\GLU32.dll', fileVersion: 6.3.9600.17415
C:\Windows\SYSTEM32\DDRAW.dll:DDRAW.dll (00007FFE5F180000), size: 1015808 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\DDRAW.dll', fileVersion: 6.3.9600.17415
C:\Windows\SYSTEM32\WINMMBASE.dll:WINMMBASE.dll (00007FFE5FC20000), size: 172032 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\WINMMBASE.dll', fileVersion: 6.3.9600.17415
C:\Windows\SYSTEM32\WSOCK32.dll:WSOCK32.dll (00007FFE62720000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\WSOCK32.dll', fileVersion: 6.3.9600.17415
C:\Windows\SYSTEM32\Secur32.dll:Secur32.dll (00007FFE5B6F0000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\Secur32.dll', fileVersion: 6.3.9600.17415
C:\Windows\system32\MSCTF.dll:MSCTF.dll (00007FFE66550000), size: 1380352 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MSCTF.dll', fileVersion: 6.3.9600.17664
C:\Windows\SYSTEM32\WINNSI.DLL:WINNSI.DLL (00007FFE5D120000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\WINNSI.DLL', fileVersion: 6.3.9600.17415
C:\Windows\system32\CFGMGR32.dll:CFGMGR32.dll (00007FFE64080000), size: 323584 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\CFGMGR32.dll', fileVersion: 6.3.9600.17415
C:\Windows\SYSTEM32\DCIMAN32.dll:DCIMAN32.dll (00007FFE622E0000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\DCIMAN32.dll', fileVersion: 6.3.9600.17415
C:\Windows\SYSTEM32\DEVOBJ.dll:DEVOBJ.dll (00007FFE62990000), size: 163840 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\DEVOBJ.dll', fileVersion: 6.3.9600.17415
C:\Windows\SYSTEM32\SHCORE.DLL:SHCORE.DLL (00007FFE620F0000), size: 729088 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\SHCORE.DLL', fileVersion: 6.3.9600.17666
C:\Windows\SYSTEM32\SSPICLI.DLL:SSPICLI.DLL (00007FFE63A40000), size: 188416 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\SSPICLI.DLL', fileVersion: 6.3.9600.17415
C:\Windows\SYSTEM32\kernel.appcore.dll:kernel.appcore.dll (00007FFE629E0000), size: 45056 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\kernel.appcore.dll', fileVersion: 6.3.9600.17415
C:\Windows\SYSTEM32\CRYPTBASE.dll:CRYPTBASE.dll (00007FFE63AE0000), size: 45056 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\CRYPTBASE.dll', fileVersion: 6.3.9600.17415
C:\Windows\SYSTEM32\bcryptPrimitives.dll:bcryptPrimitives.dll (00007FFE63A70000), size: 405504 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\bcryptPrimitives.dll', fileVersion: 6.3.9600.17415
C:\Windows\system32\uxtheme.dll:uxtheme.dll (00007FFE62810000), size: 1216512 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\uxtheme.dll', fileVersion: 6.3.9600.17415
C:\Windows\SYSTEM32\profapi.dll:profapi.dll (00007FFE63BA0000), size: 86016 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\SYSTEM32\profapi.dll', fileVersion: 6.3.9600.17415
C:\Windows\SYSTEM32\clbcatq.dll:clbcatq.dll (00007FFE64860000), size: 745472 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\clbcatq.dll', fileVersion: 2001.12.10530.17415
C:\Windows\system32\wbem\wbemprox.dll:wbemprox.dll (00007FFE5D5F0000), size: 69632 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wbem\wbemprox.dll', fileVersion: 6.3.9600.17415
C:\Windows\SYSTEM32\wbemcomn.dll:wbemcomn.dll (00007FFE55A80000), size: 532480 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\wbemcomn.dll', fileVersion: 6.3.9600.17415
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C:\Windows\SYSTEM32\dhcpcsvc.DLL:dhcpcsvc.DLL (00007FFE5CBF0000), size: 106496 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\dhcpcsvc.DLL', fileVersion: 6.3.9600.17415
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C:\Windows\SYSTEM32\d3d10_1core.dll:d3d10_1core.dll (00007FFE5EC30000), size: 409600 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\d3d10_1core.dll', fileVersion: 6.3.9600.17415
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C:\Windows\SYSTEM32\dwrite.dll:dwrite.dll (00007FFE5F570000), size: 2023424 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\dwrite.dll', fileVersion: 6.3.9600.17415
C:\Windows\SYSTEM32\mscms.dll:mscms.dll (00007FFE60080000), size: 598016 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\mscms.dll', fileVersion: 6.3.9600.17415
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C:\Windows\system32\nvapi64.dll:nvapi64.dll (00007FFE49730000), size: 3461120 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\nvapi64.dll', fileVersion: 9.18.13.4788
C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvStereoApiI64.dll:nvStereoApiI64.dll (00007FFE5EBB0000), size: 503808 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvStereoApiI64.dll', fileVersion: 7.17.13.4788
C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI64.dll:nvSCPAPI64.dll (00007FFE3E480000), size: 1490944 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI64.dll', fileVersion: 7.17.13.4788
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C:\Windows\SYSTEM32\wdmaud.drv:wdmaud.drv (00007FFE56AB0000), size: 253952 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\wdmaud.drv', fileVersion: 6.3.9600.17415
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C:\Windows\SYSTEM32\AVRT.dll:AVRT.dll (00007FFE61D30000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\AVRT.dll', fileVersion: 6.3.9600.17415
C:\Windows\SYSTEM32\AUDIOSES.DLL:AUDIOSES.DLL (00007FFE51980000), size: 516096 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\AUDIOSES.DLL', fileVersion: 6.3.9600.17415
C:\Windows\SYSTEM32\powrprof.dll:powrprof.dll (00007FFE633C0000), size: 286720 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\powrprof.dll', fileVersion: 6.3.9600.17415
C:\Windows\SYSTEM32\msacm32.drv:msacm32.drv (00007FFE56AA0000), size: 45056 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\msacm32.drv', fileVersion: 6.3.9600.17415
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========== OUTPUTING STACK TRACE ==================

00007FFE57163225 (mono) [c:\buildslave\mono-runtime-and-classlibs\build\mono\mini\exceptions-amd64.c:744] mono_arch_find_jit_info_ext 
00007FFE57148101 (mono) [c:\buildslave\mono-runtime-and-classlibs\build\mono\mini\mini-exceptions.c:218] find_jit_info_no_ext 
00007FFE571481AD (mono) [c:\buildslave\mono-runtime-and-classlibs\build\mono\mini\mini-exceptions.c:243] find_jit_info_no_ext 
00007FFE5714828E (mono) [c:\buildslave\mono-runtime-and-classlibs\build\mono\mini\mini-exceptions.c:287] mono_find_jit_info 
00007FFE57148AAD (mono) [c:\buildslave\mono-runtime-and-classlibs\build\mono\mini\mini-exceptions.c:808] ves_icall_get_frame_info 
0000000012D313F7 (Mono JIT Code) (wrapper managed-to-native) System.Diagnostics.StackFrame:get_frame_info (int,bool,System.Reflection.MethodBase&,int&,int&,string&,int&,int&)
0000000012D31296 (Mono JIT Code) [/Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Diagnostics/StackFrame.cs:95] System.Diagnostics.StackFrame:.ctor (int,bool) 
0000000012D31009 (Mono JIT Code) [/Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Diagnostics/StackTrace.cs:87] System.Diagnostics.StackTrace:init_frames (int,bool) 
0000000012D30D97 (Mono JIT Code) [/Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Diagnostics/StackTrace.cs:74] System.Diagnostics.StackTrace:.ctor (int,bool) 
0000000012D30A10 (Mono JIT Code) [C:\buildslave\unity\build\Runtime\Export\StackTrace.cs:28] UnityEngine.StackTraceUtility:ExtractStackTrace () 
0000000012D30BCE (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_object (object,intptr,intptr,intptr)
00007FFE57153DF7 (mono) [c:\buildslave\mono-runtime-and-classlibs\build\mono\mini\mini.c:4914] mono_jit_runtime_invoke 
00007FFE570A82A1 (mono) [c:\buildslave\mono-runtime-and-classlibs\build\mono\metadata\object.c:2623] mono_runtime_invoke 
0000000140376255 (Unity) mono_runtime_invoke_profiled
0000000140542C93 (Unity) PostprocessStacktrace
000000014067747D (Unity) DebugStringToFile
0000000140E29FA7 (Unity) Debug_CUSTOM_Internal_Log
0000000012D30923 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Debug:Internal_Log (int,string,UnityEngine.Object)
0000000012D30813 (Mono JIT Code) [C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineDebug.gen.cs:84] UnityEngine.Debug:Log (object) 
000000000F9721A5 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object (object,intptr,intptr,intptr)
00007FFE57153DF7 (mono) [c:\buildslave\mono-runtime-and-classlibs\build\mono\mini\mini.c:4914] mono_jit_runtime_invoke 
00007FFE570A82A1 (mono) [c:\buildslave\mono-runtime-and-classlibs\build\mono\metadata\object.c:2623] mono_runtime_invoke 
00007FFE570AE697 (mono) [c:\buildslave\mono-runtime-and-classlibs\build\mono\metadata\object.c:3827] mono_runtime_invoke_array 
00007FFE5706CEEF (mono) [c:\buildslave\mono-runtime-and-classlibs\build\mono\metadata\icall.c:2857] ves_icall_InternalInvoke 
000000000BF1010F (Mono JIT Code) (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
000000000BF0E2F2 (Mono JIT Code) [/Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222] System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) 
000000000F948F4F (Mono JIT Code) [/Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115] System.Reflection.MethodBase:Invoke (object,object[]) 
0000000012D8CED0 (Mono JIT Code) [E:\Development\Unity\SectorEcho\Assets\NLua\Method\LuaMethodWrapper.cs:284] NLua.Method.LuaMethodWrapper:Call (KeraLua.LuaState) 
0000000012D8A865 (Mono JIT Code) [E:\Development\Unity\SectorEcho\Assets\NLua\Metatables.cs:145] NLua.MetaFunctions:RunFunctionDelegate (KeraLua.LuaState,NLua.ObjectTranslator) 
0000000012D8A6CC (Mono JIT Code) [E:\Development\Unity\SectorEcho\Assets\NLua\Metatables.cs:138] NLua.MetaFunctions:RunFunctionDelegate (KeraLua.LuaState) 
0000000012D3E783 (Mono JIT Code) (wrapper native-to-managed) NLua.MetaFunctions:RunFunctionDelegate (KeraLua.LuaState)
00007FFE5900C422 (lua52) lua_setlocal
00007FFE59022D07 (lua52) luaopen_table
00007FFE5900BF4B (lua52) lua_setlocal
00007FFE5900C692 (lua52) lua_setlocal
00007FFE5900C154 (lua52) lua_setlocal
00007FFE5900239C (lua52) lua_pcallk
00007FFE59014E54 (lua52) luanet_pcall
0000000012D3B764 (Mono JIT Code) (wrapper managed-to-native) KeraLua.NativeMethods:LuaNetPCall (intptr,int,int,int)
0000000012D3B625 (Mono JIT Code) [E:\Development\Unity\SectorEcho\Assets\KeraLua\Lua.cs:202] KeraLua.Lua:LuaNetPCall (intptr,int,int,int) 
0000000012D3B576 (Mono JIT Code) [E:\Development\Unity\SectorEcho\Assets\NLua\LuaLib\LuaLib.cs:299] NLua.LuaLib:LuaPCall (KeraLua.LuaState,int,int,int) 
0000000012D44D92 (Mono JIT Code) [E:\Development\Unity\SectorEcho\Assets\NLua\Lua.cs:494] NLua.Lua:DoString (string,string) 
0000000012D33E4F (Mono JIT Code) [E:\Development\Unity\SectorEcho\Assets\Scripts\Util\ScriptHelper.cs:21] SectorEcho.Util.ScriptHelper:InitializeScript (string,string) 
0000000012D33CDA (Mono JIT Code) [E:\Development\Unity\SectorEcho\Assets\Scripts\Mod\ModLoader.cs:20] SectorEcho.Mod.ModLoader:LoadMod (string) 
0000000012D306B8 (Mono JIT Code) [E:\Development\Unity\SectorEcho\Assets\Scripts\Mod\ModLoader.cs:34] SectorEcho.Mod.ModLoader:Start () 
000000000BF466A2 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
00007FFE57153DF7 (mono) [c:\buildslave\mono-runtime-and-classlibs\build\mono\mini\mini.c:4914] mono_jit_runtime_invoke 
00007FFE570A82A1 (mono) [c:\buildslave\mono-runtime-and-classlibs\build\mono\metadata\object.c:2623] mono_runtime_invoke 
000000014039F94F (Unity) scripting_method_invoke
0000000140548BD3 (Unity) ScriptingInvocation::Invoke
000000014037D06F (Unity) MonoBehaviour::InvokeMethodOrCoroutineChecked
000000014037D6FC (Unity) MonoBehaviour::InvokeMethodOrCoroutineChecked
000000014037E297 (Unity) MonoBehaviour::Start
0000000140346BF5 (Unity) DelayedCallManager::Update
000000014047387B (Unity) PlayerLoop
0000000140D00947 (Unity) Application::UpdateScene
0000000140D0669D (Unity) Application::EnterPlayMode
0000000140D06F0A (Unity) Application::SetIsPlaying
0000000140D0D02C (Unity) Application::TickTimer
0000000140DC2845 (Unity) SetAppUpdatesPerSecondOSImpl
0000000140DC4EA4 (Unity) WinMain
0000000141387278 (Unity) strerror_s
00007FFE649313D2 (KERNEL32) BaseThreadInitThunk
00007FFE66ABE954 (ntdll) RtlUserThreadStart

========== END OF STACKTRACE ===========

Runtime errors, dlopen image not found

On osX, Running Unity 5.3
Receiving the following runtime error in example scene ( or any scene using NLua )

Couldn't open /Users/paulhayes/Workspace/LuaUnityTest/Assets/Plugins/lua52.bundle/Contents/MacOS/lua52, error: dlopen(/Users/paulhayes/Workspace/LuaUnityTest/Assets/Plugins/lua52.bundle/Contents/MacOS/lua52, 2): Library not loaded: @loader_path/liblua52.dylib
  Referenced from: /Users/paulhayes/Workspace/LuaUnityTest/Assets/Plugins/lua52.bundle/Contents/MacOS/lua52
  Reason: image not found
NLua.LuaLib:LuaLNewState() (at Assets/NLua/LuaLib/LuaLib.cs:78)

Using Assets and ProjectSettings dir in empty project. Have included script directives. So no idea what's causing this.

il2cpp support?

Has support stopped? Don't plan to develop the module anymore? Is it possible to connect "il2cpp"?

Legal license mix up

Before I use Unity3D-NLua I have to clear the licensing first. Lua itsel, KopiLua and NLua are licensed with the MIT license but you added also the Boost license to your project? Is there any reasoning behind it? Is the mixup of those licenses possible?

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