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Documentation for isosurface algorithms misses some aspects
Hello :)
I read your blog about the isosurface extration algorithms. I was especially interested in the naive surface algorithm. However during studying your source code it wasn't possible for me to find out how your input data is matched onto the 3 dimensional coordinates.
Also I struggled with where the algorithm for the edges in the naive surface nets algorithm is from . I searched for several days but haven't found anything according automatic generation of the edge table.
At least I'm also trying to find out how the faces are made in the naive surface nets algorithm nut the his maybe will be clear after I do know how the 3d data is mapped into one array.
It would be very cool if you either explain me how things are or make some additional comments to the algorithms (e.g. naive surface algorithm)
Web page is now https://mikolalysenko.github.io
Links are broken here too
Need advice
What would be the best strategy for calculating normals for https://github.com/mikolalysenko/mikolalysenko.github.com/blob/master/Isosurface/js/marchingcubes.js ? Pls advice!
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