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A Boeing 747-400 aircraft for X-Plane 11 & 12
License: Other
This project forked from saulosilva/747-400
A Boeing 747-400 aircraft for X-Plane 11 & 12
License: Other
There is always a warning message on the EICAS about the left and right stabilizer fuel pump. It does not matter whether or not they are turned off. I always see the message.
The clock button to the left of the captain seat when pressed does not start the clock.
When at idle, the N1 value constantly flickers between 19.9 and 20.0. This is on the EICAS.
The altimeter bug moves beyond altimeter scale.
The correct position is this
Proposed solution:
The bottom of the Navigation Display is not working and just stays dark.
There's quite a few bugs in the FMC when inputting data. For example (not all of them, just ones I found and can put in here concisely), Approach page, if you select one of the vref options instead of manually inputting it, it gives 3 blank boxes. if you manually input it is fine; L4 also inop on approach page; I seem to remember takeoff page is similar story.
On VNAV 1/3, R1 is inop; 2/3, R2 R3 and R5 (eng out) are inop, along with the other cruise options near bottom of screen (I know most likely they are WIP); 3/3, L1, R1 and R4 are inop (by inop I mean it says key not active or invalid input).
I don't remember all of them, but those are from the FMC.
Another one I found was the generator circuitry: if you had them on, all but #2 would show as off when on, also showed on lower DU so I think this is a code bug...
The thrust button on the FCP does not engage TOGA when pressed. The autothrottle is armed, and the flight directors are on.
The aircraft is rolling because the brakes need hydraulics. Something like chocks would be nice that you could toggle on or off if you have hydraulics for the brakes.
Integrate Drgluck’s terrain radar plugin into the MFD.
The PFD speed on the top left is always +1 kts for me.
Would be great if we could choose the alignment duration in the fmc
Autoland related -> needs to trigger only after app has been enabled
Sim crashes whe a new approach is selected after TOD
The outer slats do not extend when flaps 5 or higher is selected. They are animated (testes in planemaker) but the flap handle does not effect them.
https://www.airliners.net/forum/viewtopic.php?t=774313
not working
plenty of the typical bugs in fuel valve control
On almost every flight I do, I can't even get off the ground without the game crashing, it gives no explanation at all
The fuel is still being used if the simulator is paused.
(Per discussion and stream of another Boeing aircraft example) Implement a dynamic minimum control speed tape. One way would be find the critical AOA of stall (AOA dataref), create a dataref based on that number that would be used to temporarily shift the speed tape to match accordingly for the current AOA, g-load, bank angle, etc. per discussion in the discord.
Hello,
The overhead buttons don't work when configured to joystick?
findILS(value) function in fms.pages.lua needs some loving for full functionality
It seems that the suspension logic could do some work. The suspension seems to have no affect on the aircraft bouncing. For example, https://www.youtube.com/watch?v=septP3acxCc this is a great example of the 747's suspension. Many times, I land 1/5 of the hardness seen in the video, and the back set of gears seem to still deflect the pressure, and result in a bounce.
Below 173/4 knots, there is no clicking sound.
The zoom function for both NDs is not independent. You can't have two different zoom levels.
Hello,
The overhead buttons don't work when configured to joystick?
After spawning at a gate the aircraft is always in STD Baro mode
Doing my first flight on the 747 right now, and so far its going very well, with only some severe fps stuttering, so well done on all the work put into this!
I wanted to bring back into attention a major visual issue that has, at least personally, peeved me ever since I first saw the Laminar 747 in-sim. The fuselage, from the front and top views, is very skinny, probably only 3/4 the width of the actual 747 fuselage. Here are some pics to explain what I mean.
As you can see the Laminar 747 is almost unrecognizable with the actual airplane, and while I assume some of it has to do with texturing, a lot is about the model itself. Even with the new textures, the model looks sloppy in the sim. No blame on you, its obvious that you didn't make the model, although that makes the original model that much more outdated with modern X-Plane standards.
If a new fuselage was to be put into the pipeline it would definitely make my day, and it would put the 747 on payware level so long as the other improvements continue.
From time-to-time, engines will shut-down for no-apparent-reason, despite just spawning in with engines started.
The engines and apu reach 25% N2 and Stable N1 way too fast. For the engines they should prob take twice as long or longer. And that is the same for the APU.
Thanks for the great work on this project.
It is appreciated. Yet, there are some more things to improve.
I'm really struggling on approaches.
And, about the v speeds. they don't update when you change the take off flaps.
I cannot manage to get the calculated take off trim settings and center of gravity in the fmc
The flat when on auto land is very aggressive, quick, and in my opinion, a bit late.
I have asked the person who made the APU blur if they could make particle effects for the wheels and they said yes. To be specific, what I am talking about if the smoke that comes from the wheels when they touch the ground.
not all autothrottle on calls check for state of A/T arm switch.
also not always turning off if A/T is disarmed.
for some reason thinks its offline.
Not able to calculate or insert V Speeds into FMC
Parking brake releases itself a few seconds after being set.
hi. the buttons don't work. for example i can't turn the lights on and off. thank you for your help.
When the thrust reversers are out, the middle and inboard sets of slats are supposed to retract. https://www.youtube.com/watch?v=xGmV5q3An8s
They come back out when the spoilers are retracted.
First of all, thank you for this amazing project.
I was trying to do a test flight SBCT-SBPA, and for SBPA there is no procedure when I test this aircraft, but I tested several other aircraft and all went fine.
Second, the ND fonts are too small, I barely can read.
And last, how can I calculate TRIM and CG in TAKEOFF REF page? I tried to find documentation but no luck.
You can open the doors, but if is very hard to do. You need to bind a key to open a door, and another to close it. To add to that, the doors are randomly numbered. An easier way to open and close doors would be very nice.
Adding smoke when the wheels hit the ground would be awesome.
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