osm-made / orbis-toolbox Goto Github PK
View Code? Open in Web Editor NEWA modification of the playstation UI to help with launching and developing homebrew.
A modification of the playstation UI to help with launching and developing homebrew.
Decide what needs to be put in here.
Use the Thread that periodically checks the cpu usage to check all usages.
Fix support for entering the suspended state and restarting the toolbox reliably.
On 'Save Settings', it save at Settings.cfg just one line: Left
Alpha Build 1061
fw 5.05
Create custom settings menu by over writing the existing xml files.
Currently I have only Added the ability to draw Labels and Panels. I would like to get more drawing classes working.
Enable the devkit ability to draw the status box for the console.
The tool box will have the ability to install, remove start and stop daemons.
Hook call backs from the settings menu so we can make the settings menu function.
I believe the one of the easier ways of having daemons installed is to create the standard for installing with prx.
Have the prx pack and write the daemon files to the hdd.
Have the tool box read from like "/data/Orbis Toolbox/Daemons/something.sprx" load the module call the install import and if already installed call the uninstall import.
Could manage version from the sfo.
Exports from the module could be like:
Create a menu to help control the power state of the system.
Loading .sprx libraries to the ShellUI process through the user interface to make additional changes to UI and more.
Pls add 7.50 support.
Many thanks!
Create a class that will store and manage what each option id is and what function pertains to it.
Add a custom scene above all others for drawing.
I figure in the case of a payload causing a crash having a daemon that is the process loading the payload would be highly beneficial. This way as well the proc can be jailbroken automatically.
In order for somethings to function I need to mount some more folders.
Describe the bug
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To Reproduce
Steps to reproduce the behavior:
Expected behavior
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Screenshots
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Debug Log
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System Info (please complete the following information):
Additional context
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A very userful feature will be to put also in the app tiles their trophy NPW ID..
Obligatory FW 9.00 Support request
Enable the devkit abilities to have the debug settings and APP_HOME short cuts on the Live Area.
Once loaded GoldHen 2.0b the console acts like under heavy use, and finally end with a KP.
I tried badly several times. The console seems to load it, but never end, and by the way i never saw it working.
Yes and directly load in 6.72 and 7.55, but not al all in 5.05, at least on my console.
Of course i did load first the required GoldHEN 1.1....
some solution ?
I have already made a class for doing this for another project would just need to port into this one now that its using OOSDK. Would allow the user to set and save persistent settings for the tool box.
Is your feature request related to a problem? Please describe.
I accidentally deleted all my save files. I just wanted to delete for ONE game. The one I selected when clicked the option button
Describe the solution you'd like
Add a big warning "All your saves for all your games will be deleted!"
I saw on klogs that it displays exact battery level of DS4, unless it refers to something else.
Example:
<118>Battery level : 75
So I thought it would be cool adding to Orbis Toolbox an option for displaying that exact value of charge.
Thx for all :)
Need to pack icons to prx and write them to hdd on start up. This way with no connection to the internet the icons will still load.
A legacy support for payloads and will parse them from the internal HDD and usb. Would really like to see a push away from this and more towards .sprx libraries and .elf daemons.
Port the initial elf to the OOSDK so I can use all the features of c++.
Class that will manage all elements that are custom drawn so that on unload they will be destroyed.
Currently there is no info on how to build the project other than the required OpenOrbis SDK
During playing games, I am interested to see the following:
Those info should be shown on top right or left corners with bright colors (no background required.
It should be refreshed per second.
I understand that every request here is a project by itself and am not sure if that can be done.
However, this is just to consider in future.
.
5.05 Has some dlls and name spaces that do not match the newer versions will need to confront this soon.
Add custom options to the menu that is opened up when you press the options button on a game or application.
This list of options just reload interface and reset enabled options:
PS: at build 940 all worked properly
Alpha Build 1061
fw 5.05
hello I would like to know if you can make all the things (GPU,VRAM,RAM,CPU,etc appear during recording? only when I take screenshots it appears...
Doesn't launch, repeats shell to black screen without responding to input. Two other releases are working fine.
I'm reporting this because it says "7.02 confirmed working by testers".
The error CE-36329-3 keeps showing up every few seconds until reboot.
Ability to add custom Labels and Panels to the UI.
A custom menu that will be drawn on its own scene over all others so it can be drawn no matter where the user is.
Implement a kproc loader that will check for rest mode and relaunch the tool box.
When I open Daemon manager my console freaks out
To Reproduce
Steps to reproduce the behavior:
Expected behavior
I expected it to open Daemon manager and be able to view the daemons
Screenshots
If applicable, add screenshots to help explain your problem.
Debug Log
Where do I find the debug log?
System Info (please complete the following information):
Additional context
Add any other context about the problem here.
It basically crashes my console when I click daemon manager and then it pops up with a error about corrupt firmware and then it attempts to load the toolbox back into the memory of the console
Add all the needed features of the debug settings to the custom menu.
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