Comments (2)
@deflected has graciously done the work to add locks to the bullet code in 9afdb78. Could you test to see whether this solves the crash for you?
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Great! It works now, thank you very much!
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Related Issues (20)
- Improve release process HOT 4
- Inconsistent function names for getting global pointers.
- Direction option for OnscreenText does not appear to do anything HOT 2
- Setting frameColor for DirectGui objects changes its' size reported by getBounds() HOT 3
- Incorrect window size returned if app is set to fullscreen HOT 5
- CMake: No ANSI colored output when using CMake + Ninja
- cmake build HOT 1
- The amount of inherited functions is very large, usability problem. HOT 8
- Invalid operation when specifying p3d_Color uniform as vec4
- Buffer texture causes glgsg crash when using immutable texture storage mode HOT 1
- Make PGui nice HOT 21
- 1.11 roadmap
- GtkStatsMonitor crashes when closing session HOT 4
- setTime does not work on MacOS when a sound is loaded as a sample into RAM HOT 3
- Include alext.h header file to enable using OpenAL Extensions HOT 1
- Implement relative mouse mode emulation using cursor centering HOT 1
- Add FuncReverse() to the Interval system
- Interval: `LerpFunctionInterval()` returns `toData` when played backwards and duration is 0.0
- RPM package generation fails
- Implement SteamAudio SDK HOT 9
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