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sivi's Issues

save/load a texture

  • to be determined: includes a single colorMap, or a panel of colorMaps?

Prior to this: Settings--ColorMaps

export animated gif

or if not animated gif, a data array of graphics that can be used as a source for an animated gif

ability to make a "script" that matches settings and deltas over frame# extents that results in said gif or data for gif

tutorial rewrite

  1. split first topic into two, emphasizing: (a) scaling, (b) normalization.
  2. general review & rewrite, given so much has been redone...
  3. nice touch perhaps: use gradient Paint for Title splash? Or some sort of catchy title graphic (text superpositioned over graphic sufficient?)

new gradients: "cutouts"

Or perhaps call it a mask or stencil. Ability to set a shape over an area and specify the value in that shape (use: example--black disk for solar flare effect)

new gradients - oval band gradient

specify:
center location
oval ratio--the x:y used to convert radius to x & y values

radius 1
value where distance is less than radius 1
radius 2
gradient occurs in between radius 1 and 2
value where distance is greater than radius 2

theta? to allow rotation?

menubar "template" loads

  • submenu of "New"
    • first thought: include standard fractal (vert, horiz, both)
    • separately, colorMap templates? (planet)
  • are these separate from the samples to be presented in the Tutorial?

new gradient: polygonal gradient

concept:

specify center, and polygon surrounding center, but where every point on the polygon can create a line to the center without crossing the border

center value
border value
gradient calculated in between these

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