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text-adventure-tut's Issues

PEP and Typos

Hi,
I'm following through your tutorial, and I've come across 2 typos and a few places with >80 characters per line. I'll push the typo corrections (they're all in strings) as I finish the tutorial, but I thought you might want to sacrifice following PEP 8 to the letter for clarity for your readers. If you want, I'll do that bit of linting and push it your way. I'm new to Github and don't really know if what I'm doing right now is impolite or anything...
<3

LootRoom class saves item state

Currently the LootRoom(MapTile) class currently allows someone to leave, return, and pickup the same item again. This makes for an infinite number of whatever item is in the LootRoom. This behaviour should be changed. A similar example is the EnemyRoom(MapTile) which keeps track of the state of the enemy inside it with the help of the enemy.is_live() method.

Inventory shows objects not content

NOTE: Soooo sorry. This was meant for my repo. :(
Inventory does not properly display content.

Example:

    Action: i
    (<items.Gold object at 0x016BF170>, '\n')
    (<items.Rock object at 0x016BF1F0>, '\n')
    (<items.Dagger object at 0x016BF0F0>, '\n')
    (<items.Dagger object at 0x016BF0F0>, '\n')
    (<items.Dagger object at 0x016BF0F0>, '\n')

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