Name: Richard Davey
Type: User
Company: @phaserjs
Bio: Full time HTML5 Game Developer and creator of Phaser, Atari otaku, Retro Gaming Geek, child of the 80s, demoscener, anime and pixel art fan.
Twitter: photonstorm
Location: UK
Blog: www.photonstorm.com
Richard Davey's Projects
AS3 to TypeScript Convertor
A port of Box2D Lite to TypeScript
A collection of JS engine implementations of Breakout
An extremely fast JavaScript bundler and minifier
The Flixel Power Tools are a set of plug-ins for Flixel 2.5+ to assist with your game development
AS3 Amiga SoundTracker (MOD) and FastTracker (XM) Replay Library
JavaScript Amiga Tracker Player (SoundTracker, ProTracker and lots more formats)
ActionScript 3 (AS3) XM Tracker Player
Bitmap font support for Flixel 2.x
A simple snake game for Flixel 2.23
HTML5 Horror Theme Game to kill Incoming Demons and Stay Alive
A free Open Source CDN for webmasters and developers
A fun, fast and free HTML5 Game Framework for the next generation of browser gaming
Development repo for LazerJS Test files
Convert a directory tree to a JS object.
Minimal WebGL Library
Working concept of the new Graphics3D Object for Phaser 3
Phaser Nano is a highly optimized game framework created for super low file size environments such as banner ads.
A tilemap implementation for phaser focusing on large complex maps built with the Tiled Editor.
Phaser 3 API Documentation
A Phaser 3 Project Template that uses a custom build of Phaser
For testing the Phaser 3 TypeScript defs
Explore and Troubleshoot your WebGL scenes with ease.
Super fast HTML 5 2D rendering engine that uses webGL with canvas fallback