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golden-days's Issues

Improper Grass Block BlockState File

In the latest version (and has been unpatched for quite a while in golden days), this bug has been a nuisance. As how easily fixable this is, there is no excuse.
2022-08-11_17 53 22

However, this is because the pack overwrites the .json file, making it unable to load the snowy variant and as such, uses the normal grass block model.

An easy fix to this mess is to replace the file with this:

(Fixed)

{
"variants": {
"snowy=false": [
{
"model": "minecraft:block/grass_block_snow"
}
],
"snowy=true": {
"model": "minecraft:block/grass_block_snow"
}
}
}

To this:

(Original, Broken)

{
"variants": {
"snowy=false": [
{
"model": "minecraft:block/grass_block"
}
]
}
}

[Bug] [1.20+] Main menu Minecraft logo has incorrect dimensions due to scaling changes in the newer versions of the game.

In 1.20 the Minecraft logo in the main menu (as well as the edition text and splash text placement) was changed ALONG with the "box" in which the logo is contained or, in other words, the space available to display said logo. Now it's less wide (height was not changed). While you can accurately match the edition text with how the old one used to be by editing the texture files, the same can't be said about the logo. Let's say you have a 1920x1080 monitor and have set the GUI scale to 3. The old logo had 549 pixels till the edge of the screen, while the new scaling only allows for a max of 576 pixels. Therefore, the logo will appear compressed/squashed. You can't match the proportions without modifying the game itself and the logo won't align properly with the edition text. (I've tried) The only solution I found was to use the Fancy Menu mod and replicate everything there. That way I could return the splash text to the correct position, too. I don't think you can do anything about it, but it's worth letting you know.

Original look:
Screenshot (936)

New scaling:
MINECRAFTtitlescreen1201

Fixed look: (Fancy menu)
Screenshot (1036)

Tutorial:
FMoldlogo

Support for Enhanced Block Entities

Hello!

Noticed you made an addon for FastChest; Enhanced Block Entities is a better mod, because it optimizes even more things. It makes beds, signs, bells into block entities, too, not just chests. EBE can also preserve the opening animation of chests, although that is not needed in this case.

I've written up a gist with all the textures and model files that are needed. If you want to use them go ahead. https://gist.github.com/Brottweiler/bc8ab16e473f3dc0f3a01c3086d65776

[Bug] Aether Chests Don't Appear

Description of the bug:
The Aether Chests Dont Appear With Golden Days On But Do Appear When I Take The Texture Pack Off

Environment:
Mod Loader: Forge
Minecraft Version (1.19.4, 1.20, etc.):
1.20.1
Are you using OptiFine? (Yes/No):
No
What other mods are you using? (List):
The Aether And Lost Aether
Architectury
Cloth Config
Sinytra Connector With Extras
Entity Model Features
Entity Texture Features
Forgeify Fabric Api
Golden Age Combat
Modern Beta
Nostalgic Tweaks
Puzzles Lib
Structure Gel
Sword Blocking Mechanics

Please attach screenshots if applicable:
https://drive.google.com/drive/folders/1cLm9lF1xkSgeND-Y8gaSWWEKF2oK3X0E?usp=drive_link

cooked porkchop texture same as cooked steak

Hi, I'm honestly not sure if this was just how it was for beta Minecraft but the cooked porkchop texture is the same as the cooked steak and can be confusing when stacking items. Honestly a very minor thing but just thought I'd bring it to your attention, thanks!

lava texture too large for load my resources mod for 1.20.1 forge

[19:20:32] [Render thread/ERROR]:Failed to get filter section from pack loadmyresources.hiddenpack[19:20:32] [Worker-ResourceReload-4/ERROR]:Requested atlas size 256x65536 exceeds maximum of 32768x32768[19:20:33] [Render thread/ERROR]:Reported exception thrown!
net.minecraft.ReportedException: Stitching
at net.minecraft.client.renderer.GameRenderer.m_109093_(GameRenderer.java:961) ~[client-1.20.1-20230612.114412-srg.jar%23190!/:?]
at net.minecraft.client.Minecraft.m_91383_(Minecraft.java:1146) ~[client-1.20.1-20230612.114412-srg.jar%23190!/:?]
at net.minecraft.client.Minecraft.m_91374_(Minecraft.java:718) ~[client-1.20.1-20230612.114412-srg.jar%23190!/:?]
at net.minecraft.client.main.Main.main(Main.java:218) ~[forge-47.3.5.jar:?]
at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:?]
at jdk.internal.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:?]
at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:?]
at java.lang.reflect.Method.invoke(Unknown Source) ~[?:?]
at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.runTarget(CommonLaunchHandler.java:111) ~[fmlloader-1.20.1-47.3.5.jar:?]
at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.clientService(CommonLaunchHandler.java:99) ~[fmlloader-1.20.1-47.3.5.jar:?]
at net.minecraftforge.fml.loading.targets.CommonClientLaunchHandler.lambda$makeService$0(CommonClientLaunchHandler.java:25) ~[fmlloader-1.20.1-47.3.5.jar:?]
at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:30) ~[modlauncher-10.0.9.jar:?]
at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:53) ~[modlauncher-10.0.9.jar:?]
at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:71) ~[modlauncher-10.0.9.jar:?]
at cpw.mods.modlauncher.Launcher.run(Launcher.java:108) ~[modlauncher-10.0.9.jar:?]
at cpw.mods.modlauncher.Launcher.main(Launcher.java:78) ~[modlauncher-10.0.9.jar:?]
at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:26) ~[modlauncher-10.0.9.jar:?]
at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:23) ~[modlauncher-10.0.9.jar:?]
at cpw.mods.bootstraplauncher.BootstrapLauncher.main(BootstrapLauncher.java:141) ~[bootstraplauncher-1.1.2.jar:?]
Caused by: net.minecraft.client.renderer.texture.StitcherException: Unable to fit: minecraft:block/lava_flow - size: 32x51168 - Maybe try a lower resolution resourcepack?
at net.minecraft.client.renderer.texture.Stitcher.handler$zgb000$modernfix$stitchFast(Stitcher.java:566) ~[client-1.20.1-20230612.114412-srg.jar%23190!/:?]
at net.minecraft.client.renderer.texture.Stitcher.m_118193_(Stitcher.java) ~[client-1.20.1-20230612.114412-srg.jar%23190!/:?]
at net.minecraft.client.renderer.texture.SpriteLoader.m_261295_(SpriteLoader.java:79) ~[client-1.20.1-20230612.114412-srg.jar%23190!/:?]
at net.minecraft.client.renderer.texture.SpriteLoader.m_260767_(SpriteLoader.java:123) ~[client-1.20.1-20230612.114412-srg.jar%23190!/:?]
at java.util.concurrent.CompletableFuture$UniApply.tryFire(Unknown Source) ~[?:?]
at java.util.concurrent.CompletableFuture.postComplete(Unknown Source) ~[?:?]
at java.util.concurrent.CompletableFuture$AsyncSupply.run(Unknown Source) ~[?:?]
at java.util.concurrent.CompletableFuture$AsyncSupply.exec(Unknown Source) ~[?:?]
at java.util.concurrent.ForkJoinTask.doExec(Unknown Source) ~[?:?]
at java.util.concurrent.ForkJoinPool$WorkQueue.topLevelExec(Unknown Source) ~[?:?]
at java.util.concurrent.ForkJoinPool.scan(Unknown Source) ~[?:?]
at java.util.concurrent.ForkJoinPool.runWorker(Unknown Source) ~[?:?]
at java.util.concurrent.ForkJoinWorkerThread.run(Unknown Source) ~[?:?]
[19:20:33] [Render thread/FATAL]: Preparing crash report with UUID 866c71a5-be67-4b9f-b2de-7b3b2579adb4
[19:20:33] [Render thread/FATAL]: Preparing crash report with UUID a5826677-d110-483e-ac33-ce12bd642b68

Do not forget to change the title, add labels, and remove this text

Golden Days Beta Pack has Inaccurate Water Coloring

So I have a bone to pick with this pack. The water colors are inaccurate and I can fix it as I know resource packs very well but for others who spot this, this will not make the pack look appealing. The first image is the default pack and the second is the fixed version.
Before:
2022-04-17_09 58 32
After:
2022-04-17_09 58 58

I made a fix for this as if you want to use it:
waterfix.zip
Put it in assets/minecraft/optifine/colormaps/custom.

Beta Water for Comparison:
Screen Shot 2022-04-17 at 10 01 38 AM

✨[Feature] Make alpha leaves and grass have a different alpha themed colors in different biomes

I just had a simple idea that the alpha texture pack leaves and grass of different biomes should be different colors.

Even though some people still prefer the full bright green leaves and grass everywhere even in the new biomes, I think if the alpha versions had jungles and acacia trees for example, they would have a different color than the bright green.

I have tested the current alpha pack and I went to many biomes and the terrain coloring just looks out of place. The only biome that looks good with the alpha pack is the plains biome since that is the biome the bright green color was meant for in the first place.



I think the maker of this resource pack should make a dedicated pack, or update the existing alpha pack to experiment with new colors for leaves and grass that fit the new biomes better, while making it look like they would be used in old alpha versions. (Since bright green does not fit every biome as I said)

And to clear up this, the beta pack is a whole different thing, it doesn't feel like alpha because it doesn't have the high contrast colors.
So don't just say: "If you want different colors, then use the beta pack."

Alright, so what do you think? Please comment if you agree or have something to say 👍

[Bug] Grass appears more dull in the latest update

Hiya, I noticed that in the latest update grass appears duller in the latest update, being very noticable in the forest biome. I don't know if this was intentional, but it is now inaccurate to grass in beta proper. This might also be effecting foliage in general, so trees and stuff but I haven't looked at that hard enough. Hope I'm not being a bother with this!

Environment:
Mod Loader: Fabric
Minecraft Version: 1.20.1
Are you using OptiFine?: No
What other mods are you using?: Nostalgic Tweaks

And here's an image showing the difference, all taken within a forest biome:
difference

[Feature] Change dropped item thin thickness to 3D thickness

Hello, I noticed that dropped items are just a thin plane like flower/grass textures when Golden days is loaded. I'm wondering if there is a way and where to configure that after attempting to find it:

Thin thickness with Golden Days loaded with programmer art
2024-08-02_20 03 16

Regular thickness with Golden Days unloaded
2024-08-02_20 03 35

Thank you in advance

[Bug] Incompatible with LambDynamicLights mod

Description of the bug:
Using base pack causes LambDynamicLights mod to not show dynamic lights

Environment:
Mod Loader (Forge, Fabric): Fabric
Minecraft Version (1.19.4, 1.20, etc.): 1.20.4
Are you using OptiFine? (Yes/No): No
What other mods are you using? (List): Fabulously Optimized 5.8.0-beta.12
[✔] animatica-0.6+1.20
[✔] bettermounthud-1.2.2
[✔] BetterPingDisplay-Fabric-1.20.4-1.1.1
[✔] borderless-mining-1.1.9+1.20.2
[✔] capes-1.5.3+1.20.2-fabric
[✔] cloth-config-13.0.121-fabric
[✔] continuity-3.0.0-beta.4+1.20.2
[✔] Controlify-1.8.1+1.20.4
[✔] Craftify-1.20.4-1.14.0-fabric
[✔] CraftPresence-2.2.3+1.20.2
[✔] Debugify-1.20.4+1.0
[✔] dynamic-fps-3.4.2+minecraft-1.20.4-fabric
[✔] e4mc-4.0.1+1.19.4-fabric
[✔] enhancedblockentities-0.9.1+1.20.2
[✔] entity_model_features_fabric_1.20.4-1.3
[✔] entity_texture_features_fabric_1.20.4-5.2.3
[✔] entityculling-fabric-1.6.3.1-mc1.20.4
[✔] fabric-api-0.96.11+1.20.4
[✔] fabric-language-kotlin-1.10.19+kotlin.1.9.23
[✔] fabricskyboxes-0.7.3+mc1.20.2
[✔] fabrishot-1.12.1
[✔] fastquit-3.0.0+1.20.4
[✔] ferritecore-6.0.3-fabric
[✔] fsb-interop-1.3.6+mc1.20.2-build.52
[✔] ImmediatelyFast-Fabric-1.2.10+1.20.4
[✔] indium-1.0.30+mc1.20.4
[✔] iris-mc1.20.4-1.6.17
[✔] lambdynamiclights-2.3.4+1.20.4
[✔] language-reload-1.5.10+1.20.3
[✔] lithium-fabric-mc1.20.4-0.12.1
[✔] main-menu-credits-1.1.2
[✔] mixintrace-1.1.1+1.17
[✔] ModDetectionPreventer+1.20.4-1.1.0
[✔] modelfix-1.14-fabric
[✔] modernfix-fabric-5.14.0+mc1.20.4
[✔] modmenu-9.0.0
[✔] morechathistory-1.3.0
[✔] moreculling-1.20.4-0.22.1
[✔] NoChatReports-FABRIC-1.20.4-v2.5.0
[✔] nvidium-0.2.6-beta
[✔] optigui-2.3.0-alpha.2
[✔] paginatedadvancements-2.4.2
[✔] puzzle-1.6.1+1.20.4
[✔] reeses_sodium_options-1.7.2+mc1.20.4-build.102
[✔] rrls-4.0.2+mc1.20.4-fabric
[✔] sodium-extra-0.5.4+mc1.20.4-build.116
[✔] sodium-fabric-0.5.8+mc1.20.4
[✔] Squeedometer-1.1.7
[✔] status-effect-bars-1.0.4
[✔] Xaeros_Minimap_24.0.2_Fabric_1.20.4
[✔] XaerosWorldMap_1.38.1_Fabric_1.20.4
[✔] yet-another-config-lib-fabric-3.3.2+1.20.4
[✔] yosbr-0.1.2
[✔] Zoomify-2.13.0

Please attach screenshots if applicable:
With base pack:
2024-04-23_15 49 11

Without base:
2024-04-23_15 48 53

Mod settings:
2024-04-23_15 50 14

Underwater particles should be removed

Water is more transparent than in beta 1.7.3, and there were no underwater particles

Beta water:
2021-07-03_20 09 11

Golden Days' water:
2021-07-03_20 09 18

Beta underwater:
2021-07-03_20 12 13

Golden Days' underwater:
2021-07-03_20 12 36

[Bug] Sounds Are Incompatible with NostalgicTweaks

Description of the bug:
When using NostalgicTweaks, certain sounds are doubled in volume or sounds will play over the wrong sound. For instance, when leaving the hurt sound as Modern in NT, this pack will still play the old hurt sound OVER the modern hurt sound.

Environment:
Mod Loader (Forge, Fabric): Fabric
Minecraft Version (1.19.4, 1.20, etc.): 1.20.1
Are you using OptiFine? (Yes/No): No
What other mods are you using? (List): Sodium, NostalgicTweaks, Modern Beta

Please attach screenshots if applicable:
n/a

Broken Cow Model

2022-01-05_21 58 02

2022-01-05_21 58 13

The cow model is, uhh... yeah.

I am using the Custom Entity Models mod, though I have yet to try it with Optifine/Optifabric. Will update when tested.

UPDATE: They appear to be normal with Optifine. It seems like an issue with the Custom Entity Models mod

Tree textures are broken

Log and leaf textures are showing as the missing texture. Using 1.17.0 fabric. The game log prints something like this for every log and leaf: Using missing texture, unable to load minecraft:textures/blocks/leaves_spruce.png : java.io.FileNotFoundException: minecraft:textures/blocks/leaves_spruce.png and the selected packs are the "backport" and "alpha" packs.
issue

Grass seems to be white.

I dunno why this is happening, i use Nostalgic Tweaks so i thought that was the cause and i tried disabling it and this still happens. This only happens when i use alpha pack with base.
2023-07-10_13 43 48

Create a Pre-Classic addon

I suggest a preclassic addon for this pack. this addon would have the very first gravel texture, the darker sand, the worse leaves, the old planks, the first cobblestone, the first glass texture, the first lava, and the first gold ore. could you make that please?

[Feature] Make chests full blocks

Description of the feature:
Chests should be a full block, to match how they are in b1.7.3.
Currently, chests have their texture changed to mimic that of Beta, but they still don't occupy the whole block AND they have the opening/closing animations & sounds.

[Bug] Cows are white

Cows are white

Forge

1.20.1

Mod List:
appleskin-forge-mc1.20.1-2.5.0
architectury-9.2.14-forge
badpackets-forge-0.4.1
BorderlessWindow-1.20-1.6.0
CreativeCore_FORGE_v2.10.29_mc1.20.1
jei-1.20.1-forge-15.2.0.23
MinecraftCapes+Forge+1.20.1-12.3.6
NostalgicTweaks-1.20.1-Forge-2.0.0-Beta-8.4.1
no-telemetry-1.7.0
OptiFine_1.20.1_HD_U_I5
wthit-forge-8.3.0
Xaeros_Minimap_23.9.7_Forge_1.20
XaerosWorldMap_1.37.7_Forge_1.20

Resource Pack Versions:
golden-days-alpha-1.20.x-1.10.0
golden-days-base-1.20.x-1.10.0
Screenshots:
2024-03-01_13 57 54
2024-03-01_13 57 51

Change death screen text

You should change:
You Died! -> Game over!
In minecraft beta, the death screen used to say "Game over" instead of "You Died!"

[Bug] Broken pigman, pigman brute and zombie pigman CEM files.

Description of the bug:
The CEM files for the affected models appear to be broken and have seemingly incorrectly set up limbs and also fail to display the entity's texture because of a line that should be removed.

Note: I'm not sure if this also happens with OptiFine or if it's just a quirk with the "Entity Model Features" mod in Fabric

Environment:
Mod Loader (Forge, Fabric): Fabric
Minecraft Version (1.19.4, 1.20, etc.): 1.20.4
Are you using OptiFine? (Yes/No): No
What other mods are you using? (List): Entity Model Features, Entity Texture Features, Nvidium, Sodium, ImmediatelyFast, Vivecraft

Please attach screenshots if applicable:
Not a screenshot, but I attached the modified versions of the files that fix the problem (as .json since GitHub doesn't allow .jem files).

piglin.json
piglin_brute.json
zombified_piglin.json

These modified files remove the texture definition line (made the models invisible) and also replaces the broken "[limb_name]_sub_0" parts

Color palettes between Beta 1.7.3 and modern are not consistent

Sheep look completely different in modern versions compared to beta: Fixed

While bed items match the old wool colors, the beds themselves do not: Fixed

Banners also look different after 1.12's color palette change:
BannersBeforeAndAfter

Shulker colors are different as well: Fixed

Wolf collar colors were changed. This can most easily be seen with the orange and yellow collars:

Pre-1.12:
CollaredWolves

Post-1.12:
CollaredWolves (1)

Lastly, dyed leather armor is different:

Pre-1.12:
2021-07-03_19 58 50

Post-1.12:
2021-07-03_19 58 42

Inconsistent textures and ones that should be updated

Golden Days is my favourite Beta resource pack for Minecraft, and I particularly love its unique textures that have been adapted from modern ones. However, there are a few textures in the pack that remain inconsistent to others, as well as ones which aren't accurate to how they were in Alpha/Beta. Here I will list a few incosistent/missing textures and why they should be fixed.

  • Netherite and Copper: In the Alpha pack, Netherite and Copper have not been updated to resemble other Alpha storage block textures. These would simply need an update to more closely resemble the other block textures such as Gold, Iron and Diamonds.
  • Rails: Rails had a slightly different texture that was used from Infdev until Alpha 1.2 when it was changed, so I believe that the old texture should be brought back, even if it has minor differences. This would likely also apply to other rail blocks such as Activator, Detector and maybe Powered Rails.
  • Red Sand: Sand had a slightly different texture in Beta, which is present in the pack, but Red Sand has not been updated in accordance with the old Sand texture, so I think that it should also be changed.
  • Red Sandstone: Similarly, Sandstone also had a slightly different texture in Beta Minecraft, so Red Sandstone I think should also be changed in accordance with the Beta Sandstone.
  • Grass Paths, Podzols and Coarse Dirt: Again, these textures are not consistent with the old Dirt texture as they use the bottom half of the modern texture, so I think they should be updated.
  • Concrete, Glazed Terracotta and Concrete Powder: These textures should be updated to more closesly the Beta wool colours, as currently they use the 1.12 colours. It seems that Candles and Beds have already been changed, so I think this would be the next logical step.
  • Stripped Mangrove Log Top: Bizarrely, it doesn't seem that this block uses the old Log top texture, which is strange as the normal Mangrove Logs have been updated to use the older texture.
  • End Portal Side: The End Portal side should be updated to use the End Stone texture used in the pack, which is an inverted Cobblestone texture.
  • Opinionated Changes: Lastly, while I don't think changing these textures are a high priority as they aren't really that inconsistent with others, I think that, firstly, Stained Glasses should be changed to the textures used in 13w41a, as I feel those are more Beta-like. Secondly, I think Blue Ice should be changed to something more similar to regular Ice/Packed Ice, since I think it currently looks nothing like them (although at the time it was added, the old Ice/Packed Ice textures were still being used). Finally, I think that the Coral textures should be changed to something similar to how they looked in 1.13 development footage, which I also think looked a lot more Beta-like: https://minecraft.fandom.com/wiki/History_of_textures#Blocks_2

I hope you take my suggestions into consideration, and hopefully that wasn't too much!

[Suggestion] Beta 1.7.3 biome colors, stars, sky colors and sunsets

The biome colors are different than beta 1.7.3, stars are much smaller and sunsets are much more vibrant

Golden Days biome colors:
2021-07-03_19 35 18
(Ignore the slight terrain variation, I'm using the Modern Beta mod)

Beta 1.7.3 biome colors:
2021-07-03_19 35 45

Golden Days stars:
2021-06-28_21 55 37

Beta 1.7.3 stars:
2021-06-28_22 03 20

Golden Days sky colors:
2021-07-04_02 37 16

Beta 1.7.3 sky colors:
2021-07-04_02 38 51

Golden Days sunset:
2021-06-28_22 05 08

Beta 1.7.3 sunset:
2021-06-28_22 35 17

Blank loading screen issue.

I think Mojang might have changed how loading screens work in 1.16 because previously in 1.15 the loading screen looked fine but now its just white and weird, I've seen other texture packs with custom loading screens so it works.

Chests, Enderchests, Trapped chests and Double chests textures bugged

image
image

I'm not really sure what to make of this, but it'd be greatly appreciated if somebody has an explanation/fix for this

(i also added the two images above for reference - first one because i'm not 100% sure if the order that they're in matters, and the second one because i'm not exactly the best at explaining things)

Cobblestone texture

Hello I have problem with cobblestone texture, Even when i use alpha or base resource pack i still have NEW cobblestone texture, and I want a old alpha cobble texture. Can someone help?

Chest dont have Texture

Chest when placed appear to be broken for some reason.

2021-06-03_19 35 47

Played on Minecraft 1.16.5 + Optifine

Chests all look the same.

In the inventory after the new chest models update the ender chest and trapped chest all look like a regular chest.

(Example Issue) Boat Textures messed up without OptiFine

(This is an example issue)

When you are not using OptiFine, the boat texture is completely messed up and ugly.
Since using Fabric is officially supported by the resource pack creator, they should fix this issue since there are no custom entity models for Fabric.

Using Golden Days Base 1.4.2, and Programmer Art.

2020-08-09_22 05 03

Conflict with Fabric API 0.46.6

Loading the pack with fabric 1.18.1, the game fails to load the resource pack. This only affects the latest dev version and does not affect the latest release.
Screen Shot 2022-03-17 at 4 58 00 PM

Leather armor does not appear dyed

I'm new to GitHub, so I'm sorry if this post is weird in any way. But yeah, as the title says—the item for grass blocks seems to show the side texture (dirt, with glass bit at the top) on all of its surfaces, and dyed leather armour doesn't appear coloured.
Anyway, that's all.

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