poeticrainbow / golden-days Goto Github PK
View Code? Open in Web Editor NEWGolden Days is a Minecraft resource pack meant to bring back old textures, lighting, names, and sounds from older versions of Minecraft.
Golden Days is a Minecraft resource pack meant to bring back old textures, lighting, names, and sounds from older versions of Minecraft.
In the latest version (and has been unpatched for quite a while in golden days), this bug has been a nuisance. As how easily fixable this is, there is no excuse.
However, this is because the pack overwrites the .json file, making it unable to load the snowy variant and as such, uses the normal grass block model.
An easy fix to this mess is to replace the file with this:
(Fixed)
{
"variants": {
"snowy=false": [
{
"model": "minecraft:block/grass_block_snow"
}
],
"snowy=true": {
"model": "minecraft:block/grass_block_snow"
}
}
}
To this:
(Original, Broken)
{
"variants": {
"snowy=false": [
{
"model": "minecraft:block/grass_block"
}
]
}
}
In 1.20 the Minecraft logo in the main menu (as well as the edition text and splash text placement) was changed ALONG with the "box" in which the logo is contained or, in other words, the space available to display said logo. Now it's less wide (height was not changed). While you can accurately match the edition text with how the old one used to be by editing the texture files, the same can't be said about the logo. Let's say you have a 1920x1080 monitor and have set the GUI scale to 3. The old logo had 549 pixels till the edge of the screen, while the new scaling only allows for a max of 576 pixels. Therefore, the logo will appear compressed/squashed. You can't match the proportions without modifying the game itself and the logo won't align properly with the edition text. (I've tried) The only solution I found was to use the Fancy Menu mod and replicate everything there. That way I could return the splash text to the correct position, too. I don't think you can do anything about it, but it's worth letting you know.
Hello!
Noticed you made an addon for FastChest; Enhanced Block Entities is a better mod, because it optimizes even more things. It makes beds, signs, bells into block entities, too, not just chests. EBE can also preserve the opening animation of chests, although that is not needed in this case.
I've written up a gist with all the textures and model files that are needed. If you want to use them go ahead. https://gist.github.com/Brottweiler/bc8ab16e473f3dc0f3a01c3086d65776
Description of the bug:
The Aether Chests Dont Appear With Golden Days On But Do Appear When I Take The Texture Pack Off
Environment:
Mod Loader: Forge
Minecraft Version (1.19.4, 1.20, etc.):
1.20.1
Are you using OptiFine? (Yes/No):
No
What other mods are you using? (List):
The Aether And Lost Aether
Architectury
Cloth Config
Sinytra Connector With Extras
Entity Model Features
Entity Texture Features
Forgeify Fabric Api
Golden Age Combat
Modern Beta
Nostalgic Tweaks
Puzzles Lib
Structure Gel
Sword Blocking Mechanics
Please attach screenshots if applicable:
https://drive.google.com/drive/folders/1cLm9lF1xkSgeND-Y8gaSWWEKF2oK3X0E?usp=drive_link
Hi, I'm honestly not sure if this was just how it was for beta Minecraft but the cooked porkchop texture is the same as the cooked steak and can be confusing when stacking items. Honestly a very minor thing but just thought I'd bring it to your attention, thanks!
[19:20:32] [Render thread/ERROR]:Failed to get filter section from pack loadmyresources.hiddenpack[19:20:32] [Worker-ResourceReload-4/ERROR]:Requested atlas size 256x65536 exceeds maximum of 32768x32768[19:20:33] [Render thread/ERROR]:Reported exception thrown!
net.minecraft.ReportedException: Stitching
at net.minecraft.client.renderer.GameRenderer.m_109093_(GameRenderer.java:961) ~[client-1.20.1-20230612.114412-srg.jar%23190!/:?]
at net.minecraft.client.Minecraft.m_91383_(Minecraft.java:1146) ~[client-1.20.1-20230612.114412-srg.jar%23190!/:?]
at net.minecraft.client.Minecraft.m_91374_(Minecraft.java:718) ~[client-1.20.1-20230612.114412-srg.jar%23190!/:?]
at net.minecraft.client.main.Main.main(Main.java:218) ~[forge-47.3.5.jar:?]
at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:?]
at jdk.internal.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:?]
at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:?]
at java.lang.reflect.Method.invoke(Unknown Source) ~[?:?]
at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.runTarget(CommonLaunchHandler.java:111) ~[fmlloader-1.20.1-47.3.5.jar:?]
at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.clientService(CommonLaunchHandler.java:99) ~[fmlloader-1.20.1-47.3.5.jar:?]
at net.minecraftforge.fml.loading.targets.CommonClientLaunchHandler.lambda$makeService$0(CommonClientLaunchHandler.java:25) ~[fmlloader-1.20.1-47.3.5.jar:?]
at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:30) ~[modlauncher-10.0.9.jar:?]
at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:53) ~[modlauncher-10.0.9.jar:?]
at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:71) ~[modlauncher-10.0.9.jar:?]
at cpw.mods.modlauncher.Launcher.run(Launcher.java:108) ~[modlauncher-10.0.9.jar:?]
at cpw.mods.modlauncher.Launcher.main(Launcher.java:78) ~[modlauncher-10.0.9.jar:?]
at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:26) ~[modlauncher-10.0.9.jar:?]
at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:23) ~[modlauncher-10.0.9.jar:?]
at cpw.mods.bootstraplauncher.BootstrapLauncher.main(BootstrapLauncher.java:141) ~[bootstraplauncher-1.1.2.jar:?]
Caused by: net.minecraft.client.renderer.texture.StitcherException: Unable to fit: minecraft:block/lava_flow - size: 32x51168 - Maybe try a lower resolution resourcepack?
at net.minecraft.client.renderer.texture.Stitcher.handler$zgb000$modernfix$stitchFast(Stitcher.java:566) ~[client-1.20.1-20230612.114412-srg.jar%23190!/:?]
at net.minecraft.client.renderer.texture.Stitcher.m_118193_(Stitcher.java) ~[client-1.20.1-20230612.114412-srg.jar%23190!/:?]
at net.minecraft.client.renderer.texture.SpriteLoader.m_261295_(SpriteLoader.java:79) ~[client-1.20.1-20230612.114412-srg.jar%23190!/:?]
at net.minecraft.client.renderer.texture.SpriteLoader.m_260767_(SpriteLoader.java:123) ~[client-1.20.1-20230612.114412-srg.jar%23190!/:?]
at java.util.concurrent.CompletableFuture$UniApply.tryFire(Unknown Source) ~[?:?]
at java.util.concurrent.CompletableFuture.postComplete(Unknown Source) ~[?:?]
at java.util.concurrent.CompletableFuture$AsyncSupply.run(Unknown Source) ~[?:?]
at java.util.concurrent.CompletableFuture$AsyncSupply.exec(Unknown Source) ~[?:?]
at java.util.concurrent.ForkJoinTask.doExec(Unknown Source) ~[?:?]
at java.util.concurrent.ForkJoinPool$WorkQueue.topLevelExec(Unknown Source) ~[?:?]
at java.util.concurrent.ForkJoinPool.scan(Unknown Source) ~[?:?]
at java.util.concurrent.ForkJoinPool.runWorker(Unknown Source) ~[?:?]
at java.util.concurrent.ForkJoinWorkerThread.run(Unknown Source) ~[?:?]
[19:20:33] [Render thread/FATAL]: Preparing crash report with UUID 866c71a5-be67-4b9f-b2de-7b3b2579adb4
[19:20:33] [Render thread/FATAL]: Preparing crash report with UUID a5826677-d110-483e-ac33-ce12bd642b68
Do not forget to change the title, add labels, and remove this text
So I have a bone to pick with this pack. The water colors are inaccurate and I can fix it as I know resource packs very well but for others who spot this, this will not make the pack look appealing. The first image is the default pack and the second is the fixed version.
Before:
After:
I made a fix for this as if you want to use it:
waterfix.zip
Put it in assets/minecraft/optifine/colormaps/custom.
Even though some people still prefer the full bright green leaves and grass everywhere even in the new biomes, I think if the alpha versions had jungles and acacia trees for example, they would have a different color than the bright green.
I have tested the current alpha pack and I went to many biomes and the terrain coloring just looks out of place. The only biome that looks good with the alpha pack is the plains biome since that is the biome the bright green color was meant for in the first place.
I think the maker of this resource pack should make a dedicated pack, or update the existing alpha pack to experiment with new colors for leaves and grass that fit the new biomes better, while making it look like they would be used in old alpha versions. (Since bright green does not fit every biome as I said)
And to clear up this, the beta pack is a whole different thing, it doesn't feel like alpha because it doesn't have the high contrast colors.
So don't just say: "If you want different colors, then use the beta pack."
Alright, so what do you think? Please comment if you agree or have something to say 👍
Hiya, I noticed that in the latest update grass appears duller in the latest update, being very noticable in the forest biome. I don't know if this was intentional, but it is now inaccurate to grass in beta proper. This might also be effecting foliage in general, so trees and stuff but I haven't looked at that hard enough. Hope I'm not being a bother with this!
Environment:
Mod Loader: Fabric
Minecraft Version: 1.20.1
Are you using OptiFine?: No
What other mods are you using?: Nostalgic Tweaks
And here's an image showing the difference, all taken within a forest biome:
Hello, I noticed that dropped items are just a thin plane like flower/grass textures when Golden days is loaded. I'm wondering if there is a way and where to configure that after attempting to find it:
Thin thickness with Golden Days loaded with programmer art
Regular thickness with Golden Days unloaded
Thank you in advance
Description of the bug:
Using base pack causes LambDynamicLights mod to not show dynamic lights
Environment:
Mod Loader (Forge, Fabric): Fabric
Minecraft Version (1.19.4, 1.20, etc.): 1.20.4
Are you using OptiFine? (Yes/No): No
What other mods are you using? (List): Fabulously Optimized 5.8.0-beta.12
[✔] animatica-0.6+1.20
[✔] bettermounthud-1.2.2
[✔] BetterPingDisplay-Fabric-1.20.4-1.1.1
[✔] borderless-mining-1.1.9+1.20.2
[✔] capes-1.5.3+1.20.2-fabric
[✔] cloth-config-13.0.121-fabric
[✔] continuity-3.0.0-beta.4+1.20.2
[✔] Controlify-1.8.1+1.20.4
[✔] Craftify-1.20.4-1.14.0-fabric
[✔] CraftPresence-2.2.3+1.20.2
[✔] Debugify-1.20.4+1.0
[✔] dynamic-fps-3.4.2+minecraft-1.20.4-fabric
[✔] e4mc-4.0.1+1.19.4-fabric
[✔] enhancedblockentities-0.9.1+1.20.2
[✔] entity_model_features_fabric_1.20.4-1.3
[✔] entity_texture_features_fabric_1.20.4-5.2.3
[✔] entityculling-fabric-1.6.3.1-mc1.20.4
[✔] fabric-api-0.96.11+1.20.4
[✔] fabric-language-kotlin-1.10.19+kotlin.1.9.23
[✔] fabricskyboxes-0.7.3+mc1.20.2
[✔] fabrishot-1.12.1
[✔] fastquit-3.0.0+1.20.4
[✔] ferritecore-6.0.3-fabric
[✔] fsb-interop-1.3.6+mc1.20.2-build.52
[✔] ImmediatelyFast-Fabric-1.2.10+1.20.4
[✔] indium-1.0.30+mc1.20.4
[✔] iris-mc1.20.4-1.6.17
[✔] lambdynamiclights-2.3.4+1.20.4
[✔] language-reload-1.5.10+1.20.3
[✔] lithium-fabric-mc1.20.4-0.12.1
[✔] main-menu-credits-1.1.2
[✔] mixintrace-1.1.1+1.17
[✔] ModDetectionPreventer+1.20.4-1.1.0
[✔] modelfix-1.14-fabric
[✔] modernfix-fabric-5.14.0+mc1.20.4
[✔] modmenu-9.0.0
[✔] morechathistory-1.3.0
[✔] moreculling-1.20.4-0.22.1
[✔] NoChatReports-FABRIC-1.20.4-v2.5.0
[✔] nvidium-0.2.6-beta
[✔] optigui-2.3.0-alpha.2
[✔] paginatedadvancements-2.4.2
[✔] puzzle-1.6.1+1.20.4
[✔] reeses_sodium_options-1.7.2+mc1.20.4-build.102
[✔] rrls-4.0.2+mc1.20.4-fabric
[✔] sodium-extra-0.5.4+mc1.20.4-build.116
[✔] sodium-fabric-0.5.8+mc1.20.4
[✔] Squeedometer-1.1.7
[✔] status-effect-bars-1.0.4
[✔] Xaeros_Minimap_24.0.2_Fabric_1.20.4
[✔] XaerosWorldMap_1.38.1_Fabric_1.20.4
[✔] yet-another-config-lib-fabric-3.3.2+1.20.4
[✔] yosbr-0.1.2
[✔] Zoomify-2.13.0
Description of the bug:
When using NostalgicTweaks, certain sounds are doubled in volume or sounds will play over the wrong sound. For instance, when leaving the hurt sound as Modern in NT, this pack will still play the old hurt sound OVER the modern hurt sound.
Environment:
Mod Loader (Forge, Fabric): Fabric
Minecraft Version (1.19.4, 1.20, etc.): 1.20.1
Are you using OptiFine? (Yes/No): No
What other mods are you using? (List): Sodium, NostalgicTweaks, Modern Beta
Please attach screenshots if applicable:
n/a
I noticed that the dirt/grass side texture was slightly off, apparently it was updated slightly to the current one in a b1.9 Prerelease.
Before b1.9: https://minecraft.gamepedia.com/File:Dirt_JE1_BE1.png
Current: https://minecraft.gamepedia.com/File:Dirt_JE2_BE2.png
Log and leaf textures are showing as the missing texture. Using 1.17.0 fabric. The game log prints something like this for every log and leaf: Using missing texture, unable to load minecraft:textures/blocks/leaves_spruce.png : java.io.FileNotFoundException: minecraft:textures/blocks/leaves_spruce.png
and the selected packs are the "backport" and "alpha" packs.
I've noticed this when I first tried the pack. it still hasn't been fixed. could someone please fix this?
I suggest a preclassic addon for this pack. this addon would have the very first gravel texture, the darker sand, the worse leaves, the old planks, the first cobblestone, the first glass texture, the first lava, and the first gold ore. could you make that please?
Description of the feature:
Chests should be a full block, to match how they are in b1.7.3.
Currently, chests have their texture changed to mimic that of Beta, but they still don't occupy the whole block AND they have the opening/closing animations & sounds.
Cows are white
Forge
1.20.1
Mod List:
appleskin-forge-mc1.20.1-2.5.0
architectury-9.2.14-forge
badpackets-forge-0.4.1
BorderlessWindow-1.20-1.6.0
CreativeCore_FORGE_v2.10.29_mc1.20.1
jei-1.20.1-forge-15.2.0.23
MinecraftCapes+Forge+1.20.1-12.3.6
NostalgicTweaks-1.20.1-Forge-2.0.0-Beta-8.4.1
no-telemetry-1.7.0
OptiFine_1.20.1_HD_U_I5
wthit-forge-8.3.0
Xaeros_Minimap_23.9.7_Forge_1.20
XaerosWorldMap_1.37.7_Forge_1.20
Resource Pack Versions:
golden-days-alpha-1.20.x-1.10.0
golden-days-base-1.20.x-1.10.0
Screenshots:
You should change:
You Died! -> Game over!
In minecraft beta, the death screen used to say "Game over" instead of "You Died!"
Description of the bug:
The CEM files for the affected models appear to be broken and have seemingly incorrectly set up limbs and also fail to display the entity's texture because of a line that should be removed.
Note: I'm not sure if this also happens with OptiFine or if it's just a quirk with the "Entity Model Features" mod in Fabric
Environment:
Mod Loader (Forge, Fabric): Fabric
Minecraft Version (1.19.4, 1.20, etc.): 1.20.4
Are you using OptiFine? (Yes/No): No
What other mods are you using? (List): Entity Model Features, Entity Texture Features, Nvidium, Sodium, ImmediatelyFast, Vivecraft
Please attach screenshots if applicable:
Not a screenshot, but I attached the modified versions of the files that fix the problem (as .json since GitHub doesn't allow .jem files).
piglin.json
piglin_brute.json
zombified_piglin.json
These modified files remove the texture definition line (made the models invisible) and also replaces the broken "[limb_name]_sub_0" parts
I'm planning to put up my ""edit"" of Classic Alternative ( https://www.planetminecraft.com/texture-pack/classic-alternative/ ) as a Github repo, but somewhere along the line I've added an unknown number of files and stuff from Golden Days to it, and I have no idea what is from CA and what is from here. I don't know where else to ask the permission, so I'm asking here.
Sheep look completely different in modern versions compared to beta: Fixed
While bed items match the old wool colors, the beds themselves do not: Fixed
Banners also look different after 1.12's color palette change:
Shulker colors are different as well: Fixed
Wolf collar colors were changed. This can most easily be seen with the orange and yellow collars:
Lastly, dyed leather armor is different:
Golden Days is my favourite Beta resource pack for Minecraft, and I particularly love its unique textures that have been adapted from modern ones. However, there are a few textures in the pack that remain inconsistent to others, as well as ones which aren't accurate to how they were in Alpha/Beta. Here I will list a few incosistent/missing textures and why they should be fixed.
I hope you take my suggestions into consideration, and hopefully that wasn't too much!
running 1.7.0 in game version 1.18.1 alongside optifine hd u h4 and fabric + optifabric
every single text string in the game turns invisible upon loading any map. f3+t does not fix it.
I think Mojang might have changed how loading screens work in 1.16 because previously in 1.15 the loading screen looked fine but now its just white and weird, I've seen other texture packs with custom loading screens so it works.
I'm not really sure what to make of this, but it'd be greatly appreciated if somebody has an explanation/fix for this
(i also added the two images above for reference - first one because i'm not 100% sure if the order that they're in matters, and the second one because i'm not exactly the best at explaining things)
Hello I have problem with cobblestone texture, Even when i use alpha or base resource pack i still have NEW cobblestone texture, and I want a old alpha cobble texture. Can someone help?
In the inventory after the new chest models update the ender chest and trapped chest all look like a regular chest.
(This is an example issue)
When you are not using OptiFine, the boat texture is completely messed up and ugly.
Since using Fabric is officially supported by the resource pack creator, they should fix this issue since there are no custom entity models for Fabric.
Using Golden Days Base 1.4.2, and Programmer Art.
is it for 1.12?
Description of the feature:
Sure it's nostalgic, but it was just a bug.
I'm new to GitHub, so I'm sorry if this post is weird in any way. But yeah, as the title says—the item for grass blocks seems to show the side texture (dirt, with glass bit at the top) on all of its surfaces, and dyed leather armour doesn't appear coloured.
Anyway, that's all.
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