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Comments (5)

gumaciel avatar gumaciel commented on September 2, 2024 1

Try to delete everything and then install, try to do it on an empty project

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code-with-max avatar code-with-max commented on September 2, 2024 1

@gumaciel with new project its working done.
Thanks.

I really hope I can get back to work on this using the new version of Godot
https://docs.godotengine.org/en/latest/tutorials/platform/android/android_plugin.html#introduction

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gumaciel avatar gumaciel commented on September 2, 2024

Hi please try to download it again, it must be fixed on v3.0.2:

https://github.com/Poing-Studios/godot-admob-plugin/archive/refs/tags/v3.0.2.zip

After updating the plugin reload the Godot Engine

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code-with-max avatar code-with-max commented on September 2, 2024

The problem partially remained. The addon is now running, but still does not use the PoingAdMobVersionHelper class

Godot Engine v4.1.3.stable.official (c) 2007-present Juan Linietsky, Ariel Manzur & Godot Contributors.
  modules/gltf/register_types.cpp:73 - Blend file import is enabled in the project settings, but no Blender path is configured in the editor settings. Blend files will not be imported.
--- Debug adapter server started ---
--- GDScript language server started ---
  res://addons/admob/admob.gd:34 - Parse Error: Identifier "PoingAdMobVersionHelper" not declared in the current scope.
  res://addons/admob/admob.gd:34 - Parse Error: Cannot infer the type of "plugin_version" variable because the value doesn't have a set type.

As a temporary solution I made in admob.gd string:

var PoingAdMobVersionHelper = preload("res://addons/admob/version_helper.gd")

To explicitly load this script.
In this case, everything works and downloading plugins becomes possible.

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code-with-max avatar code-with-max commented on September 2, 2024

I need more time for it.

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