Comments (1)
Theoretically the plugin already supports the Godot 4.2, but the Editor plugin only has support for GDScript, due to low work force and financial support.
But we aim to support C#/Mono as well in the future!
from godot-admob-plugin.
Related Issues (20)
- Engine.has_singleton("AdMob") returns false HOT 7
- ImageTexture.create_from_image(img) with Admob enabled creates 'torn' textures on Android HOT 1
- Godot Android Library 3.5.3 HOT 1
- IDFA explainer popup on iOS HOT 3
- Download of android component via tools does not work HOT 3
- Parse Error: Function "get_plugin_version()" not found in base self HOT 5
- Error opening file ''. when exporting apk failed HOT 3
- A way to know which version of this plugin I need for which version of Godot HOT 5
- App crash on remove node from tree after loading ad HOT 3
- [FEATURE] Implement Unit-Tests
- Update docs iOSAppPauseOnBackground
- Import error HOT 10
- Adjust documentation about IDFA
- ConsentInformation.update callbacks are called repeatedly HOT 2
- Implement EU User Consent Policy - missing plugin HOT 1
- Interstitial Timeout HOT 5
- Update documentation to v3.2.0
- Error after debugging process HOT 13
- Enable calling show() from a thread HOT 5
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from godot-admob-plugin.