Comments (5)
I don't know if there's a way, because as far as I know the ads are loaded in the UI thread, the AdMob documentation doesn't say anything about this:
https://developers.google.com/admob/android/quick-start
https://developers.google.com/admob/ios/quick-start
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Hi @BimDav, sorry but can you detail more about this feature? I think this is not possible to do right now
Will this be for Android and iOS? Or just one platform?
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It would be for both platforms: let the game run normally, just behind the ad. For example a loading could continue behind the app, or a connection to a socket could stay alive while the ad is running
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@BimDav can this attend your request?
poingstudios/godot-admob-ios#70
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@BimDav Done at:
https://github.com/Poing-Studios/godot-admob-ios/releases/tag/v3.1.0
https://github.com/Poing-Studios/godot-admob-plugin/releases/tag/v3.1.0
please test it
from godot-admob-plugin.
Related Issues (20)
- Engine.has_singleton("AdMob") returns false HOT 7
- ImageTexture.create_from_image(img) with Admob enabled creates 'torn' textures on Android HOT 1
- Godot Android Library 3.5.3 HOT 1
- IDFA explainer popup on iOS HOT 3
- Download of android component via tools does not work HOT 3
- Parse Error: Function "get_plugin_version()" not found in base self HOT 5
- Error opening file ''. when exporting apk failed HOT 3
- A way to know which version of this plugin I need for which version of Godot HOT 5
- App crash on remove node from tree after loading ad HOT 3
- Add Support for C# HOT 1
- [FEATURE] Implement Unit-Tests
- Update docs iOSAppPauseOnBackground
- Import error HOT 10
- Adjust documentation about IDFA
- ConsentInformation.update callbacks are called repeatedly HOT 2
- Implement EU User Consent Policy - missing plugin HOT 1
- Interstitial Timeout HOT 5
- Update documentation to v3.2.0
- Error after debugging process HOT 13
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