Comments (7)
@gumaciel please have a look at this.
from godot-admob-plugin.
Hi, sorry for delay, if you disable the Plugin Ad Mob
to export, the exports works?
I can't see any reference of our Plugin causing this error, what Godot version are you using?
from godot-admob-plugin.
No Problem. Yes, the app exports successfully if I disable the plugin. Here is a video of it. The Godot version I am using is 3.4.4 stable, visible in the video's bottom part.
The Video:
Conv2.mp4
There's one thing that I can't understand is that how does 'drawable-hidpi' folder become a valid directory name when I disable the plugin.
from godot-admob-plugin.
Hi, just saw the video now, you are exporting with the Use Custom Build
disabled, please try to export with Use Custom Build
enabled and Ad Mob
disabled
Other thing: Try to export your game outside your game source folder
from godot-admob-plugin.
Ok @gumaciel . I tried everything you just suggested. Here is the video. It is still not working.
Conv3.mp4
.
I tried to export in both source folder and outside the source folder, as recorded in the video. Problem still persists. Please help.
from godot-admob-plugin.
Hi, the problem is not part of our Plugin since you are exporting with Ad Mob
plugin disabled.
Note: The Use Custom Build most of the time is for you to install external Plugins from Godot in your game, you can even try to install some other plugin like: Facebook Auto Login that will present the same error, because the error is not the Plugin, but it's from your computer.
Maybe you configurated something wrong on your computer, i recommend you read these docs:
https://docs.godotengine.org/en/stable/tutorials/export/exporting_for_android.html
https://docs.godotengine.org/en/stable/tutorials/export/android_custom_build.html
Maybe reinstalling everything Android related on your computer and following the documentation will work, I just tested it on my computer on version 3.4.4 and it's working.
My Java Version:
java --version
java 17.0.1 2021-10-19 LTS
I'm going to close this Issue as it's not directly related to the Plugin, but anything I can help with I'll be here.
There is also the Godot Q&A: https://godotengine.org/qa/
from godot-admob-plugin.
Also try exporting an empty project with Use Custom Build
enabled to see if it works, if it works, add our Plugin and test with this scene: https://github.com/Poing-Studios/godot-admob-editor/blob/master/addons/admob/test/Example.tscn
from godot-admob-plugin.
Related Issues (20)
- Godot Android Library 3.5.3 HOT 1
- IDFA explainer popup on iOS HOT 3
- App crash on remove node from tree after loading ad HOT 3
- Download of android component via tools does not work HOT 3
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- Add Support for C# HOT 1
- Error opening file ''. when exporting apk failed HOT 3
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- [FEATURE] Implement Unit-Tests
- Update docs iOSAppPauseOnBackground
- Import error HOT 10
- Adjust documentation about IDFA
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- Implement EU User Consent Policy - missing plugin HOT 1
- Interstitial Timeout HOT 5
- Update documentation to v3.2.0
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