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QuakeEngines.github.io

Structured List of Quake Engines. Includes sourceports and derivatives of idTech engine, and also mods and games made on Quake and Quake-related engines, with links to its original git repositories.

View as web page: http://QuakeEngines.github.io

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quakeengines.github.io's Issues

Kind request for listing Polyhedron, a Q2RTX based engine.

Hello, I'd like to request for enlisting https://github.com/PolyhedronStudio/Polyhedron-Engine on quakeengines.github.io

It is a fork of Q2RTX targeting features for people who want to use this engine but want to see new and more modernized features.

Major changes so far:

  • Switched to C++20.
  • Rewrite of the math lib code which makes reading and writing math code more clear.
  • Client Game DLL.
  • Rewrite of the Server Game DLL. (Exploiting C++ features making it really slick to iterate over entities by querying for them using ranges. TypeInfo for inheritance based entities. Game Mode classes.)
  • Shared Game folder including a new Player Move system that has a Quake World feel, can do proper stair stepping and with adjusting a few constants can easily be used for more realism like games. (Blessed be the Quetoo project which let me use their PMove for reference and helping out when times were hard.)
  • Increased tick rate (50hz), can easily be adjusted by changing a few constexpr values.
  • Floating point precision, no more snapping to grid.
  • Huge BSP extend support. (Can load qbism bsp and bspx formats.)
  • IQM Support.

Please note that not all of these features are 100% complete yet, however for people who know what they are doing it can already be fun to hack with.

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