Topic: wolfenstein Goto Github
Some thing interesting about wolfenstein
Some thing interesting about wolfenstein
wolfenstein,Rust port of the Warlock project, from the "Tricks of the Game-Programming Gurus" book
User: 64kramsystem
wolfenstein,Mobile game recreating the Enigma Machine in the Wolfenstein II The New Order.
User: abarichello
wolfenstein,An improved version of the original wolf3d-browser from id Software
User: bikossor
Home Page: https://bikossor.github.io/wolf3d-WebGL/
wolfenstein,A clone in the style original Doom games complete with doors, pickups, different enemy types, and two levels. This was created using the engine in https://github.com/BKPrograms/GameEngine
User: bkprograms
wolfenstein,๐พ ๐ฒ This project is inspired by the world-famous game of the same name of the 90s, which became the first FPS in history. The goal of the project is to create a dynamic view inside the maze, using raycasting technology.
User: cherdantsevilya
wolfenstein,I found the source of Wolfenstein 3-D Redux somewhere and tried porting it to OSX
User: cooljeanius
wolfenstein,this is not a raytracer
User: daedalus
wolfenstein,Wolfenstein 3D style game engine implemented in haskell
User: danielholmes
wolfenstein,A doom like raycaster in python created as part of a school project for the end of the high school year.
User: deltahmed
wolfenstein,Creating a 3D world using ray casting on a randomly generated maze.
User: djmgit
wolfenstein,A :suspect: card game based on OS's icons and sense of humour.
User: dmitry-white
wolfenstein,๐ก Raycasting program in C/C++
User: dylanbt928
wolfenstein,ETJump is a mod for Wolfenstein: Enemy Territory that focuses on using strafe jumping and other movement mechanics to complete purpose-built trickjump maps.
Organization: etjump
Home Page: https://etjump.com
wolfenstein,ET: Legacy is an open source project based on the code of Wolfenstein: Enemy Territory which was released in 2010 under the terms of the GPLv3 license.
Organization: etlegacy
Home Page: https://www.etlegacy.com
wolfenstein,Archived repository. For current repo, see: https://github.com/etlegacy/etlegacy
Organization: etlegacy
wolfenstein,Creating game, I will take the Wolfenstein 3D game (raycasting technique) as a basis and stylize it as a Doom game.
User: gigachad-pixeldick
wolfenstein,A tiny software graphics and game engine
User: glouw
Home Page: http://glouw.com/2018/03/11/littlewolf.html
wolfenstein,The aim of this project is to explore ray-casting with the goal to make a dynamic view inside a maze, using a graphical representation.
User: isousa42
wolfenstein,Modification of Wolf3D for DOS to use modern WASD control scheme
User: jamesdunne
wolfenstein,RTCW Demo Analyzer
User: jellegrammens
wolfenstein,Basic Raycaster in C
User: jlebre
wolfenstein,A ray-casting game inspired by Wolfenstein 3D.
User: julienmousset
wolfenstein,42 Seoul Cub3D
User: kimjinho1
wolfenstein,Config to Wolfenstein Enemy Territory: Legacy
User: kujaw
wolfenstein,Simple raycaster in Go using SDL
User: kyriacos
wolfenstein,Wolfenstein 3D like raycaster using Macroquad in Rust running on the web
User: lelserslasers
wolfenstein,Wolfenstein 3D Game Engine implemented in java using only standard libraries (Java2D, AWT, Swing and Java Sound API), so no external libraries is required. The current version supports only the Shareware version. Video: https://youtu.be/_-DBxbrOXPM
User: leonardo-ono
wolfenstein,Transformed a 2D Map into Immersive 3D Environment with Textured Walls
User: lkabuci
wolfenstein,Pseudo 3D game written in C
User: lycorisdev
wolfenstein,My first RayCaster with miniLibX
User: magnitopic
wolfenstein,
User: mhedeon
wolfenstein,An archive of John Carmackโs .plan files in readable markdown format
User: oliverbenns
wolfenstein,My own implementation of Wolfenstein 3D game using C language and self written engine on sdl
User: omiroshn
wolfenstein,Raycaster made in C++ with SFML.
User: paul-passeron
wolfenstein,Clone of ET-XreaL project (XreaL renderer for Wolfenstein: Enemy Territory)
Organization: quakeengines
wolfenstein,Clone of Open Territory project (based on the Wolfenstein: Enemy Territory)
Organization: quakeengines
Home Page: https://sourceforge.net/projects/openterritory/
wolfenstein,Structured List of Quake Engines
Organization: quakeengines
wolfenstein,Miscellaneous documentation and Information backups for Wolfenstein Enemy Territory.
User: rorgoroth
wolfenstein,RtcwPro - Competition Mod for Return to Castle Wolfenstein
Organization: rtcwmp-com
Home Page: http://rtcwpro.com
wolfenstein,This repository stores scripts that make setting up Wolfenstein: Enemy Territory 2.60b server much easier than it normally is.
User: rudissaar
wolfenstein,[42School project] My Raycasting with MinilibX
User: shimon42
wolfenstein,Clip Mouse Cursor to Windowed Wolfenstein
User: smoorke
wolfenstein,md3 models for mapping purposes for wolfenstein or ETL
Organization: thewolfteam
wolfenstein,Raycaster render in C/OpenGL
User: thiagolopes
wolfenstein,WolfAdmin is a game manager for Wolfenstein: Enemy Territory servers. Written as a Lua module, it provides you with extra tools to administrate your server.
User: timosmit
Home Page: https://dev.timosmit.com/wolfadmin/
wolfenstein,My first RayCaster with miniLibX
User: tomkrueger42
wolfenstein,๐ฎ CSS 3D Shooter. https://yurkagon.github.io/Doom-Nukem-CSS/
User: yurkagon
wolfenstein,Raycasting engine that renders scene in HTML using React (no canvas) and renders as text in textarea or console ๐
User: yurkagon
Home Page: https://yurkagon.github.io/ReactCasting/
wolfenstein,A port of Lode Vandevenne's C++ raycaster example to JavaScript/HTML5.
User: zerodayarcade
Home Page: https://zerodayarcade.com/demos/raycaster
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