An implementation for the Godot 4 Engine of the Valve's Response System used in games like Left 4 Dead. Used also as references the implementation by Naughty Dog in Last Of Us and by Campo Santo developers in Firewatch videogame. Credits also to aarthificial developer for the implementation for Unity3D called TypeWriter, that also serve as guide for this plugin.
This plugin is still on early development and testing, at the moment is a barebone implementation. Hoping to be able to keep working on it while developing my own game.