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License: MIT License
Library for reading, writing, processing meshes from different 3D file formats.
License: MIT License
Currently it can load obj file having text coords, normals and vertex positions and Facets having {index]/{index]/{index} syntax.
There must be an option to specify coordinate space traits and geometry memory layout traits while creating meshes.
What problem does it tend to solve?
In V3DShaderLang SL2023, we can specify sge_optimal
, sge_separate
, and sge_interleaved
vertex buffer layouts; currently only sge_separate
can work correctly, to further add support for sge_optimal and interleaved, we need something more customizable while creating the geometries.
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