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reinx's Issues

Not starting

I have de 1.2 version and it works fine, but if i put in the sd card the last release the splash screen appears but is not loading the reinx... I don't know why :(

There are some compilation errors with the lastest libstratosphere

it looks like the new libstratosphere had refactored the file structure, the NX_Sysmodules file still used the old version include to implement the function.

/ReiNX/NX_Sysmodules/loader/source/ldr_debug_monitor.hpp:4:10: fatal error: stratosphere/iserviceobject.hpp: No such file or directory
#include <stratosphere/iserviceobject.hpp>

Sysmodules dont boot

Title.
original code does atmo version check and booting depends a little on that i think, mixed with kips depending on each other.

ReiNX splash and then reboot

Hi! I updated reinx to 1.7, and i turn it off to put some games in my sd card. When i try to start it again i inject the payload, i get the success message and the splash screen but then it just reboot.I tried formatins the sd card and doing it again but nothing happens

My sd sctructure is like this
imagen

imagen

bad return value

Hello,

Why you return NULL in your fopen function instead of -1 or 0 ?

The function return a u32 value.

I have several warning when i compile the code.

e.g :

src/fs.c: In function 'fopen':
src/fs.c:45:16: warning: returning 'void *' from a function with return type 'u32' {aka 'long unsigned int'} makes integer from pointer without a cast [-Wint-conversion]
         return NULL;
                ^~~~

ReiNX/src/fs.c

Line 43 in 2bee04a

u32 fopen(const char *path, const char *mode) {

White screen after the Splash screen

Hello ^^ My switch does an white "crash" screen after the splash screen apparead and it worked well yesterday and this morning , I can still boot on ofw. I use ReiNX 1.6 with AutoRCM and FW 5.1.0 (Sorry if my english is not very understable, i do my best)

3.0.1 Blackscreen after boot

The Switch is virgin, we only made a nand-backup and then tried to install ReiNX.

The folder-structure is correct, but we get a blackscreen after ReiNx bootsplash and switch bootsplash appears.

The version is 3.0.1

Bitmap Splashes

Implement a transformation function to read bitmaps into frame buffer. Issue is making one that isnt noticeably slow.

FS drivers are garbage. Nintendo plz

Some games (cart and digital) randomly shutoff the console. No error or anything. Can't seem to find a surefire way to trigger it. FS patches are suspect though.

Shutdown instead of Sleep Mode (Issue)

Hey, i installed ReiNX on 6.0.0 through ChoidujourNX and using AutoRCM. It seems to be when i press "sleep mode" my switch fully shutdown.

How can i resolve this?

Info; Im not sure what is causing this issues, it could be Hekate, ChoidujourNX or ReiNX. Im really not sure. But i thought i would post some information to see what can be resolved.

compile failed

aarch64-none-elf-g++ -MMD -MP -MF /home/centos/opensource/ReiNX/NX_Sysmodules/loader/build/ldr_process_manager.d -g -Wall -O2 -ffunction-sections -march=armv8-a -mtune=cortex-a57 -mtp=soft -fPIE -DDISABLE_IPC -I/home/centos/opensource/ReiNX/NX_Sysmodules/loader/include -I/opt/devkitpro/portlibs/switch/include -I/opt/devkitpro/libnx/include -I/home/centos/opensource/ReiNX/NX_Sysmodules/loader/../libstratosphere/include -I/home/centos/opensource/ReiNX/NX_Sysmodules/loader/build -D__SWITCH__ -fno-rtti -fno-exceptions -std=gnu++17 -c /home/centos/opensource/ReiNX/NX_Sysmodules/loader/source/ldr_process_manager.cpp -o ldr_process_manager.o
/home/centos/opensource/ReiNX/NX_Sysmodules/loader/source/ldr_process_manager.cpp: In member function 'std::tuple<unsigned int, MovedHandle> ProcessManagerService::create_process(u64, u64, CopiedHandle)':
/home/centos/opensource/ReiNX/NX_Sysmodules/loader/source/ldr_process_manager.cpp:39:5: error: 'ON_SCOPE_EXIT' was not declared in this scope
ON_SCOPE_EXIT {
^~~~~~~~~~~~~

Idea: Reinx's own fw upgrade function

So, since just booting cfw itself would get the superban flag. The only way to update fw for cfw users are only a certain homebrew. And since this certain homebrew developer seems to not having a good relationship with reinx, I'm just thinking that having this functionality at reinx itself would be very great addition.

error 2011 0301

After updating the console to 6.0 and injecting the payload 1.7 it gives error 2011 0301 and the console ask for a reboot

Not exactly a problem, but more a heads up

just got a 2124-4007 today after switching to this at the start of online services. Its possible this can be detected on Nintendo's end.

What likely earned the ban, so others can avoid it: I used this and FTPD to move some screen caps from my SD (still in my Switch) to my PC over wifi and found the error message (ban) shortly thereafter. I had done everythign else shy of using FTPD before with no issue (as there wasn't a working FTPD for Atmosphere)

sleep mode fails on latest commit

as of the last few commits, sleep mode has stopped working.
i'll try and find the commit that it stopped working on and report back.

Silent launch

Not actually an issue, but having a way to launch Reinx without seeing the small text at bootup would be nice. Either a launch option or an alternative RCM payload if its coming from the bin. Thanks for the CFW!

Dragon Ball xenoverse 2 freezes up

Whenever i play dragon ball xenoverse 2, it freezes my swith up, example i go to the option of eshop, or if i select to conect online, it freezes up as well i have reinstalled it from scratch, i am using reinx V2.

dev menu

thanks for your work
my problem is cant run dev menu in pokemon

NBA 2k18 is frozen from the start.

Please I need help. Every time I start the game it is frozen in the Nintendo icons and I have to reboot the console fiercely.
I'm waiting for your answer soon. Thank you.

Missing source code for kips in data/?

sm.kip and loader.kip are included in the repository, but appear to have no source code to go with it.

Either these are builds of your own modules, in which case action is not required (though I think people would like to see the source code), or they are builds of Atmosphere's modules, licenced under GPLv2, and at the very least the commit used to build these should be noted somewhere. If they have been modified, please post the source code, etc.

ReiNX boots but goes into stock FW

Whenever the payload is being launched for ReiNX, the switch displays the ReiNX splashscreen, however, it does not boot into the CFW, it instead boots into the stock FW. Not really sure what to do to fix this. I am on firmware 6.0.0 but that shouldn't really be the problem, right? Anyway, I do hope that this issue can be resolved as I would like to use this wonderful CFW :)

eFuses

I hate to ask here but I don't have anywhere else to ask.

I was lucky enough to get a brand new switch that is vulnerable to Fusee Gelee. It came installed with 4.1.0. Could I update to the latest version (at the time of writing, 6.0.1) and still load ReiNX, and use other homebrew? I don't want to start blowing fuses for no reason. Plus I want to play Pokemon Let's Go and I'm assuming I would need the latest OFW to play it, when it comes out.

Modified NSPs appearing as "corrupted" when launched

Hello,

I released a batch script a week ago to modify NSP files so the title rights are removed, the header is rewritten to no longer read the ticket file and the ticket is deleted.

It works flawlessly on SX OS (the CFW I personally use), but it's been reported to me that people on ReiNX can't get the modified NSPs to run on their console. When they launch the title, they get a message that the game is corrupted and are prompted to connect to Big-N's servers to redownload the game.

I searched online to understand why that's happening or if there is a fix that was released for this issue, and I've read that since about a month ago, ReiNX supports modified NSPs.

The batch script uses nut, which is itself a python script that uses hactool to modify the NSPs.
The issue occur both on firmware 5.1 and 6.0 (two different people on two different consoles).
Also, the issue occurs even on the latest ReiNX nightly build.

Do you know why this happens and/or do you know what these people can do to fix it?
I don't know much about ReiNX since I personally don't use it, but is there some modified sysmodule these people should install in order for modified NSPs to be supported?

Thank you very much in advance for your help in this matter!!

6.0 sleep/wake issue

Running latest build, system on 6.0, once booted, if the power button is pressed, it goes to sleep but will no wake.

SD mount false return makes Switch hang

Honestly a minor nitpick, but when you try to inject the ReiNx payload and forget to insert the SD card the Switch just hangs and you have to hard reset it.

I'd like to suggest you change the following piece of code to loop until the payload is injected instead:
if (!sd_mount()){ error("Failed to init SD card); return; }

Thank you so much for all the hard work in ReiNX :)

System Crash After 32 Game Launches

Me and a few people have reported an issue with the sigpatch we use. We need more people to test. But the issue is - over time in a boot of any CFW of your choice. Launching a game (the same game or different games) 18 times (sometimes more depending on the CFW) causes a crash.
Sleep mode does not affect it. It seems to just be closing a game and launching another.
The counter does not reset with sleep mode. Only with a reboot.
My stats have show SX as 18, reiNX as 32, Atmosphere as 32 and Exosphere as 35. It may vary though.
On SX it seems to say software closed, and then any game you launch, error to 2144-0001 If you have time, boot into a CFW (SX, Rei or Hekate), and open and close a game 20 times.

Can´t play some original cartridge

guys, hello.
i have Zelda original cartridge and i can´t play it, my console is in airplane mode since i use reinx. i am in 5.1.0 original firmware. the error is "there are an update" but i have offline my console. if i cancel the update the play dosnt start.
i delete de nogc file too.
i think that is a bug
can anybody helpme?

i tested another games, mario kart 8 original cart runs fine, splatoon 2 original cart , runs fine too, but zelda and bomberman, don´t run. ( origianl cartridge. ) allways in reinx cfw,

SDSC cards not supported

Tested by multiple users in Discord, ReiNX doesn't seem to support SD cards smaller than 4GB (Tested with 2GB and 64MB, both return "Failed to init SD card")

Most likely an SD vs SDHC/SDXC but really, who would run a 2GB or smaller SD card in a Switch? :)

Note: Same issue occurs in Hekate. Returns a FAT error 13

6.1.0 (possibly) breaks AutoRCM

Updated to 6.1.0 while using AutoRCM, my switch does not boot into AutoRCM anymore and disabling/re-enabling auto rcm does not seem to do anything. No idea if i'm the only one with this occurrence.

Idea: Control switch fan speeds

Not sure if it is possible and how far are we able to control hardware atm. It would be great to control fan speeds at least while docked.

Still poorly / not compatible with LayeredFS?

In light of the recently-released Pokemon Let's Go Eevee / Pikachu which, like mainstream Pokemon titles, is modded to enhance gameplay experience, the LayeredFS feature of a jailbroken Switch remains as significant as ever. The problem, however, is that the said feature does not seem too compatible with ReiNX, even at its current latest version (1.7.1).

Or am I just wrong?

Unusable downloadable content: MODDED game

I have been playing BOTW using the linkle mods (player model/armor, voice patch, and the title menu mods) and it works fine on atmosphere, on ReiNX i can play with the mods and all seems to be fine it plays with all of them but when I go to launch it it says..."
Unusable downloadable content was found.

Please connect to the Internet to check for more
information,
[Start Software]
[Cancel] [Check]
"
If I hit Start Software it launches just fine and plays with the mods as far as I have tested. I thought I would bring this up and just say it does this, it does not do this on atmosphere so I figure its a problem, albeit a small one.
(Info on mod install. Files copied from the atmosphere\title\ directory. File name (title id) 01007EF00011E000 (Zelda: Breath of the Wild))

Compression for NAND dumping

The longest part of the NAND dump is the disk transfer, Since all of the dump files are ~3 Gb is it possible to load it into the Switch's ram and then run compression on it before saving to the SD? Just by using a zip compression i was able to reduce the 30Gb dump down to 604Mb after it was transfered to my machine, this would greatly increase the speed of the NAND dump.

Devmenu

Can't boot devmenu (via installed to Pokemon quest in the titles for Reinx) it gets stuck on the nintendo branded loading screen then you have to shutdown

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