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empty_unity_3d_project's Introduction

  • ๐Ÿ‘‹ Hi, Iโ€™m @ricmua

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empty_unity_3d_project's Issues

Unity Editor Version

This is not a real Issue

Wanted to post this as an issue to see if it'd get through to you @ricmua (in case you're wondering why I raised as an issue)-- with Cyrus here I've been working on some Unity & ROS2 tutorials in the short chunks of spare time when he's napping so figured I'd check if you had any Unity projects on GitHub that I could use to initialize for example a center out task, and if so then I could link the corresponding repos to documentation on the NML-Org landing README.

Question 1

What is the version of the Unity Editor that you used when making this project?

Question 2

I noticed that, for example, if I'm looking to connect my Unity Project to a ROS2 network, then I can do so using (with some modifications) the tools provided by third-parties like the RosSharp RosBridgeClient and/or the ROS-TCP-Endpoint ROS2 package. Depending on version of the Unity Editor, there are different ways I can import these things into the Unity Project, so generally-speaking I'm wondering if there is some template or general strategy for what to import in order to initialize a Unity Project that interacts with ROS2 (or LSL, given that some of the lab will be using that)?

Best,
Max

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