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hhyyrylainen avatar hhyyrylainen commented on July 17, 2024 1

I ended up using an older SDK version, as a workaround, that seems to work fine. I hope I don't run into any problems with the older SDK missing any features I would care about.

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rlabrecque avatar rlabrecque commented on July 17, 2024 1

#614

Just a note you should never mix and match the SDK dlls with either the C++ headers or Steamworks.NET; you should ALWAYS be using a matching set of DLLs

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Albeoris avatar Albeoris commented on July 17, 2024

Same here. :(

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willWashington avatar willWashington commented on July 17, 2024

Also running into this issue with a new config. Started a framework project to wrap all the stuff I'd need for a game into one asset and I wanted to include Steamworks with a ScriptableObject that would let me set the AppId per instance.

That all went well till runtime when I encountered this. I'm going to roll back SDK versions also.

Steamworks SDK release notes:
Feb 9 | 1.59 | Download | Adds a new initialization entry point, SteamAPI_InitFlat, intended for non-C++ projects.

1.58 won't work either.

I think 1.57 will solve the issue. Init works perfectly on startup.
https://partner.steamgames.com/downloads/list

I'd also assume we'd just need to update to 1.x for Steamworks once rlabbq gets this fixed.

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