Comments (1)
Every time you render a rectangle a new random rectangle is generated. If you want to have most consistent rendering, you should provide a seed number. Seed could be any integer but you can always ask rough to create a new seed for you.
node = roughSVG.rectangle(startX, startY, endX - startX, endY - startY, { seed: rough.newSeed() })
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Related Issues (20)
- Solid fill goes out of bounds for arcs larger than 180 degrees HOT 4
- Disable floating points HOT 6
- "Dots" fill looks weird when units are scaled up HOT 6
- Is there a way to use other attributes of the the SVG rectangle, such as "rx?" HOT 4
- 0-roughness ellipse not closed in specific cases HOT 3
- Ellipse not completely filled HOT 1
- Feature Request HOT 3
- mermaid language to rough HOT 2
- support inside/outside strokes
- Scanline hachutre lines drawing outside polygon for certain angles HOT 1
- Roughjs not running on Typescript files
- Compatibility roughs.js - gsap for animation HOT 1
- Interoperability with Pencil HOT 2
- Ability to pass fill rule through options HOT 2
- Dot filling is not constant with fixed seed
- Is this project abandoned?
- Any examples of this used in React Typescript? HOT 1
- Hachure fill is randomly missing for certain fractional hachureGap values HOT 2
- how to stroke with gradient?
- Interactive code examples
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