Comments (3)
Nice idea for sure. especially if it's done gradually rather than in blocks.
I am a bit hesitant to add another shader right now because I am envisioning that next major release will make shaders pluggable. So instead of having lots of shaders built in, people can use a specific shader as a separate module that plugs in.
from rough.
Yeah, of course, the final implementation wouldn't be in blocks but based on length and angle user has selected.
Just want to know if the pluggable shaders are they going to be external libraries?
from rough.
Related Issues (20)
- How would someone draw a rectangle without repeating elements via mouse events? HOT 1
- ellipse with 0 roughness is still irregular HOT 1
- Use in Nextjs HOT 5
- Solid fill goes out of bounds for arcs larger than 180 degrees HOT 4
- Disable floating points HOT 6
- "Dots" fill looks weird when units are scaled up HOT 6
- Is there a way to use other attributes of the the SVG rectangle, such as "rx?" HOT 4
- 0-roughness ellipse not closed in specific cases HOT 3
- Ellipse not completely filled HOT 1
- mermaid language to rough HOT 2
- support inside/outside strokes
- Scanline hachutre lines drawing outside polygon for certain angles HOT 1
- Roughjs not running on Typescript files
- Compatibility roughs.js - gsap for animation HOT 1
- Interoperability with Pencil HOT 2
- Ability to pass fill rule through options HOT 2
- Dot filling is not constant with fixed seed
- Is this project abandoned?
- Any examples of this used in React Typescript? HOT 1
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from rough.