Comments (3)
That sounds like a good idea, but making the PathFinder generic is something I experimented with before, and it will reduce the performance more than the benefit of being able to use an integer. For an integer pathfinder I would need to duplicate most of the code. Not necessarily an insurmountable obstacle. But do you think performance is not good enough right now?
(This testing was several years ago on an older A* implementation, results might vary :) )
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Another question would be. Do we really need integers, or are in this case bytes enough?
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After thinking some more about this, I think its not a good idea. Using integers or bytes will not give you the ability to make cells only a little bit more expensive. The memory consumption for floats and ints is the same and even on the processing side I'm not sure if it will gain much as CPUs are very getting better and better at doing floating point work. (Though I think it still costs multiple cycles). :)
If you see other reasons, please feel free to re-open this ticket.
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Related Issues (20)
- Index was outside the bounds of the array error HOT 2
- Memory allocation number is unacceptable and library author ignoring the concerns HOT 5
- Considering the size of the agent
- Finding closest path to unreachable end cell HOT 4
- Deterministic? HOT 2
- Info: v2 WIP version available on Master HOT 2
- Hidden Connect method HOT 3
- Documentation / IntelliSense support HOT 5
- Isometric Support HOT 1
- Coming to v3 HOT 3
- Path. HOT 3
- No issue just a question. HOT 3
- Saving and loading graphs HOT 7
- TODO: release new minor version with save/load changes HOT 1
- just question HOT 2
- Question: GPS coordinates HOT 3
- Question HOT 1
- Explanation on how velocity is used HOT 6
- Question : Bidirectional graph search HOT 1
- Question: obstacles HOT 3
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