Comments (3)
Yeah, sorry for the long delayed response. I am having issues re-creating it. Sorry, I will update this when I have more time to look into this again, sorry
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Hey MorganMoon,
It should consider each tile only once, but can update the cost to an already reached cell. Are you really seeing 1800+ iterations. That must be a bug. Can you share the exact make-up of your grid?
Note that all standard cells should have a cost of 1 for the path finding to work best, so I',m not sure what you mean by weighted here.
from astar.
I've looked at the code again, just to make sure I do not work twice. All seems good. I'm closing this issue until there is more feedback.
from astar.
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from astar.