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xnagamestudio's Issues

Signing Assemblies

Will you please sign The XNA framework assemblies because the references aren't showing int the games. You also might need to install into the GAC.

Racing Game & Mojapi sources

(The two missing are Mojapi and Racing Game as their files are too big for GIT. I've downloaded and will source a difference host for the sample files)

Was there a chance to make this happen? Thanks.

XMLLoadingSample - particles only render in OpenGL and not in DirectX

Whilst writing the XMLLoading sample, using the XML Particles XNA sample as a base, I ran in to an issue.
The Shader only currently works for GL platforms and not for DX (e.g. WindowsDX / UWP / Etc)

I suspect it's an issue with the shader somewhere but haven't found the cause yet.

if anyone can help, please dig in and look.

Some wrong links

Int becomes short

I'm going through Riemer's 3D tutorials and have gotten to Lesson 6. The tutorial itself says SetUpIndices should have an int array, but the finished code shows a short array.

Riemers3DXNA2flightsim02textures code does not compile

Error: System.InvalidOperationException: 'An error occurred while preparing to draw. This is probably because the current vertex declaration does not include all the elements required by the current vertex shader. The current vertex declaration includes these elements: SV_Position0, TEXCOORD0.'

Code instead of zipped up archives

It would be nice if the code from all samples is on GitHub directly rather than zipped up. That way people can browse through the code before downloading stuff. If you like the idea I can do a PR for this.

A nice way to handle all the assets would be Git Large File Storage. That way Mojapi and Racing Game can also be added.

Query on Riemers 3D tutorial

Although in Riemer's original tutorial code the lampposts are never drawn, you shouldn't just add the pictures as if they were drawn and then contend everything works like it should do.

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