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License: MIT License
The Education library from the Xbox Live Indie games repository, valuable for MonoGame Developers for advanced samples
License: MIT License
MonoGame 3.8.1 is due for release soon. Reminder to update the samples that have already been upgraded to MonoGame when it is released.
Will you please sign The XNA framework assemblies because the references aren't showing int the games. You also might need to install into the GAC.
@SimonDarksideJ
Here's RocketCommander migrated to XNA 4.0 in case you would be interested to port it for MonoGame.
https://xneosite.000webhostapp.com/imppaa/lataukset/download.php?path=RocketCommanderXna.zip
(The two missing are Mojapi and Racing Game as their files are too big for GIT. I've downloaded and will source a difference host for the sample files)
Was there a chance to make this happen? Thanks.
Whilst writing the XMLLoading sample, using the XML Particles XNA sample as a base, I ran in to an issue.
The Shader only currently works for GL platforms and not for DX (e.g. WindowsDX / UWP / Etc)
I suspect it's an issue with the shader somewhere but haven't found the cause yet.
if anyone can help, please dig in and look.
@SimonDarksideJ
I got both the original lamppost.x (binary) model file and its ascii conversion to work by using basiceffect. So now the model can be drawn as is. There are only two things I've could not resolve yet, the emissive of the lamp still is missing and the shadow of the lamp post against the wall disappears.
XNAseries3.zip
Hi! Thanks for the work of keeping all these examples ๐.
While looking at the Shaders and Effects section, I noticed that 2 wiki pages have wrong links, I don't know how to collaborate with the wiki (sorry). I leave here how the links should be:
Wiki page: https://github.com/SimonDarksideJ/XNAGameStudio/wiki/Shader-Series-Coordinate-Spaces
Wrong link: https://github.com/SimonDarksideJ/XNAGameStudio/blob/master/Documents/CoordinateSpaces.docx?raw=true
The extension is doc not docx.
Link: https://github.com/SimonDarksideJ/XNAGameStudio/blob/master/Documents/CoordinateSpaces.doc?raw=true
Wiki page: https://github.com/SimonDarksideJ/XNAGameStudio/wiki/Generated-Geometry
Wrong link: https://github.com/DDReaper/XNAGameStudio/blob/master/Samples/XNA_GeneratedGeometry_01_small.jpg?raw=true
Wrong link: https://github.com/DDReaper/XNAGameStudio/blob/master/Samples/XNA_GeneratedGeometry_02_small.jpg?raw=true
Wrong folder, the files are in Images
Wrong link: https://github.com/DDReaper/XNAGameStudio/blob/master/Documents/GeneratedGeometrySample_4_0.zip?raw=true
Wrong folder, the file is in Samples
Links:
https://github.com/DDReaper/XNAGameStudio/blob/master/Images/XNA_GeneratedGeometry_01_small.jpg?raw=true
https://github.com/DDReaper/XNAGameStudio/blob/master/Images/XNA_GeneratedGeometry_02_small.jpg?raw=true
https://github.com/DDReaper/XNAGameStudio/blob/master/Samples/GeneratedGeometrySample_4_0.zip?raw=true
Particles3D sample is missing in
https://github.com/SimonDarksideJ/XNAGameStudio/wiki/Particles-3D
Any chance to upload?
I'm going through Riemer's 3D tutorials and have gotten to Lesson 6. The tutorial itself says SetUpIndices should have an int array, but the finished code shows a short array.
Error: System.InvalidOperationException: 'An error occurred while preparing to draw. This is probably because the current vertex declaration does not include all the elements required by the current vertex shader. The current vertex declaration includes these elements: SV_Position0, TEXCOORD0.'
It would be nice if the code from all samples is on GitHub directly rather than zipped up. That way people can browse through the code before downloading stuff. If you like the idea I can do a PR for this.
A nice way to handle all the assets would be Git Large File Storage. That way Mojapi and Racing Game can also be added.
Thank you for doing this! Would it make sense to also archive older/alternative stuff e.g. Rocket Commander?
Originals:
https://channel9.msdn.com/coding4fun/articles/Rocket-Commander-Tutorials
https://sec.ch9.ms/ecn/c4fcontent/migration/997852/RocketCommanderSource.msi
https://sec.ch9.ms/ecn/c4fcontent/migration/997852/RocketCommanderv1.1.msi
Ported to XNA:
Although in Riemer's original tutorial code the lampposts are never drawn, you shouldn't just add the pictures as if they were drawn and then contend everything works like it should do.
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