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xnagamestudio's Introduction

XNA Game Studio Archive

Please consider sponsoring the XNA Game Studio archive using the Github Sponsor button above, we welcome any support.

XNA Game Studio

The Education library from XNA Game Studios, valuable for MonoGame Developers for advanced samples.

If you are new to the archive and want to get started with the sample here. Check out the Getting Started page on the wiki This will tell you what you need to know to open the XNA projects (that haven't been converted yet) in this archive

The archive is now complete and all but two samples can be found here, next step MonoGaming the samples where applicable. (The two missing are Mojapi and Racing Game as their files are too big for GIT. I've downloaded and will source a difference host for the sample files)

If you have comments or suggestions for the archive, please let me know on twitter @SimonDarksideJ or on this site.

The XNA Game Studio archive contains all of the content (over 100 articles, samples and more) from the now retired XNA Educational Library, broken up in to several distinct sections:

  • Complete solutions
  • Shaders and effects
  • Physics and AI
  • Content Pipeline
  • Networking samples
  • Misc Tools / Audio and Assets
  • Assorted documentation
  • Avatar samples
  • Archived (pre XNA 4.0) samples

All the samples are available in both source and include a downloadable zip for the project.

For converting any of the XNA samples to MonoGame, check out the migration guide on the MonoGame Documentation site.

Over time a lot of these samples will be upgraded to MonoGame, or even included in the MonoGame.Samples collection.

What should be required reading for any XNA/MonoGame developer is the blog by one of the original developers of the XNA Framework at Microsoft.

Only one set of articles here at the moment, but this should be mandatory reading if you deal with XML!

Ziggyware was a massive tutorial site back in the day and the place developers went to go to get their daily feed of interesting stuff.

We've grabbed a load of articles from the site, including:

  • C++ tutorials
  • C# tutorials
  • XNA tutorials (even a couple of MonoGame articles too)

Riemers was considered the premier tutorial site back in the early days of XNA and its author Riemer Grootjans also wrote several books on advanced programming techniques for XNA.

We have managed to archive the entire site's XNA content (with the exception of his books :D) and are upgrading this to the latest MonoGame version.

Here you will find the following tutorial series

MechCommander 2

For you strategy fans out there, I was reminded that Microsoft did release the entire source code for the game MechCommander 2 which is awesome, now its source is published on GitHub for you to use (within the confines of the EULA which basecially states, do not sell this game as-is)

https://github.com/SimonDarksideJ/MechCommander2-Source

Contribute more

If you find an XNA / MonoGame article that is worth preserving, be sure to drop us an Issue and let us know where to get it as we'll grab it as soon as we can.

ko-fi

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xnagamestudio's Issues

Signing Assemblies

Will you please sign The XNA framework assemblies because the references aren't showing int the games. You also might need to install into the GAC.

XMLLoadingSample - particles only render in OpenGL and not in DirectX

Whilst writing the XMLLoading sample, using the XML Particles XNA sample as a base, I ran in to an issue.
The Shader only currently works for GL platforms and not for DX (e.g. WindowsDX / UWP / Etc)

I suspect it's an issue with the shader somewhere but haven't found the cause yet.

if anyone can help, please dig in and look.

Query on Riemers 3D tutorial

Although in Riemer's original tutorial code the lampposts are never drawn, you shouldn't just add the pictures as if they were drawn and then contend everything works like it should do.

Racing Game & Mojapi sources

(The two missing are Mojapi and Racing Game as their files are too big for GIT. I've downloaded and will source a difference host for the sample files)

Was there a chance to make this happen? Thanks.

Int becomes short

I'm going through Riemer's 3D tutorials and have gotten to Lesson 6. The tutorial itself says SetUpIndices should have an int array, but the finished code shows a short array.

Code instead of zipped up archives

It would be nice if the code from all samples is on GitHub directly rather than zipped up. That way people can browse through the code before downloading stuff. If you like the idea I can do a PR for this.

A nice way to handle all the assets would be Git Large File Storage. That way Mojapi and Racing Game can also be added.

Some wrong links

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