Comments (12)
Tested Krypton and NoChatReports, it is neither of them
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You're kidding me...
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Try build from this zip please https://github.com/Skidamek/AutoModpack/actions/runs/8220906687/artifacts/1312665988
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Btw which version of fabric loader are you using?
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Btw which version of fabric loader are you using?
0.15.6
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Ok.. could you try the original (modrinth/curseforge) build with 0.15.7?
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I just checked. Server is 0.15.6
Client is original Modrinth build. I might try updating fabric loader on server.
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In this issue, server matters more
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In this issue, server matters more
Updated server to fabric loader 0.15.7, connects properly now, thanks
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With official original beta build?
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With official original beta build?
Yes, didn't even need to test with your custom build
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Great thanks makes sense
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Related Issues (20)
- Exception when trying to load singleplayer world HOT 1
- Forge 1.20.1 just displays normal mismatched mod list HOT 7
- Add extra mods on client HOT 7
- Possibility of using an external web host HOT 4
- Files marked as editable still get redownloaded HOT 1
- How to set mod exclusions?
- Custom Message for Non-Automodpack clients HOT 10
- Forge Version 1.19.2 ResourceLocationException FAILED TO CONNECT TO SERVER HOT 1
- Open to lan working HOT 6
- Specifically tell where will the files exist on the client HOT 3
- How to auto delete resourcepack that is not in my modspack HOT 1
- Failed to download fabric 1.20.1 HOT 8
- Support for adding Client-side only mods to the Modpack that the Server does not load HOT 4
- server-side mod selector HOT 2
- Isolate the client mods HOT 2
- Automodpack won't work with Sodium for 1.21 NeoForge HOT 12
- Properly handle Neo/Forge external mod locators HOT 6
- Integration into AutoPlug HOT 10
- "editable" files are no longer applied on first modpack install HOT 5
- [NEO/FORGE] Kotlin auto install HOT 9
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