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dsp_mods's Issues

失效

MOD:
https://dsp.thunderstore.io/package/soarqin/UXAssist/
问题描述:
今天中午,我使用r2modman更新插件,突然本MOD无法被唤出。功能也无法使用
我无论怎么禁用哪个都不行。
后来,我重新创建了一个新的配置文件,重新安装我的所有MOD,突然又好了。

但是,我发现,这个MOD支持的功能,比之前少了一些。左边只有3个tab分页了,我记得之前是7个

Inserters with LabOptimization issue

This is not caused/directly related to the mod - however when trying to use inserters/sorters on the higher up labs, you will find that those can not be powered. This is due to the powerfield generated by power poles etc. is actually a sphere and not a cylinder. This also affects my vertical Assembler mod. Do you have a suggestion to fix this?

[HideTips]隐藏教学会导致教学菜单中所有文本消失

复现步骤:
1.安装[HideTips] mod,使用默认配置
2.在游戏内按G打开教学面板
3.发现所有条目消失,没有任何教学文本

希望的解决方案:
可以屏蔽游戏内的教学弹窗提示,但主动按G打开教学面板依然能看到游戏内置教学

Dustbin not working

Stopped working after some dsp patch,. when i check dustbin checkbox sorters stop

LabOpt速度不太对

不知道是不是和别的mod冲突,开了之后差不多20秒才能造一个红块

使用poolopt后,逻辑帧锁定40帧

游戏版本:0.10.28.21308

如题,该mod在黑雾崛起版本中虽没有报错,也能减少大规模拆除建筑的卡顿,但会导致逻辑帧锁定40帧

Cannot open the panel

Hello there,

i am having a hard time figuring out which key combination i need to press to open the control panel. Tried the one mentioned under usage but no success, using a German Keyboard Layout.

[Dustbin] Mod not working

An error has occurred! Game version 0.10.29.21950
10 Mods used: [IlLine1.0.0] [LDBTool3.0.1] [DSP Mod Save1.2.1] [DSP Common API1.6.5.0] [NebulaMultiplayerMod0.9.1.6] [NebulaMultiplayerModApi2.0.0.135] [BulletTime1.4.6] [Common API Nebula Compatibility1.6.5.0] [Dustbin1.3.3] [Power_Network_Manager0.0.7] 
System.MissingFieldException: Field 'StorageComponent.IsDustbin' not found.
  at UIStorageWindow._OnUpdate () [0x00115] ;IL_0115 
  at ManualBehaviour._Update () [0x0001f] ;IL_001F 

There was an issue loading data of mod org.soardev.dustbin.
Your save game could be corrupted! Please report this to mod author.

Message: Unable to read beyond the end of the stream., Stacktrace:
at System.IO.BinaryReader.FillBuffer (System.Int32 numBytes) [0x0007a] in <2fa7a6a452ca43df998f07fd1486c0df>:IL_007A
at System.IO.BinaryReader.ReadUInt16 () [0x00000] in <2fa7a6a452ca43df998f07fd1486c0df>:IL_0000
at Dustbin.Dustbin.Import (System.IO.BinaryReader r) [0x00000] in :IL_0000
at crecheng.DSPModSave.DSPModSavePlugin.CallImports (crecheng.DSPModSave.LoadOrder currentState) [0x000b3] in :IL_00B3

MechaDronesTweaks skipstage1 doesnt work

Seems like the reason is

matcher.MatchForward(false,
            new CodeMatch(OpCodes.Ldc_I4_1),
            new CodeMatch(OpCodes.Stfld, AccessTools.Field(typeof(DroneComponent), nameof(DroneComponent.stage)))
        ).Operand = 2;

last line should be ).Opcode = OpCodes.Ldc_I4_2 instead of ).Operand = 2

[UXAssist] Interactive Range/Build Range appear to be broken

I'm running GalacticScale with a few other mods (including Giga Stations)

I can't seem to get the build range/interactive range/OC Quick Build to function with some of the massive gas giants.

Is there a debug log I can provide to help figure out why this isn't working?

MechaDronesTweaks not working?

Hi, I noticed that the mod stopped working today. Do you think it's because they rolled out a new version? 0.10.29.21863 is the latest one. The other option is that I've somehow disabled it by accident and I can't figure out how to enable it again, if it can be enabled/disabled ingame at all. Thanks for your contribution of course, the slow game is not enjoyable to me whatsoever.

Kind Regards,

Reizorar

LabOpt: NullReferenceException

Hit this error just before completing research on a universe matrix tech. The error repeated almost 300 times, then research completed and it stopped. I had researched other universe matrix techs without issue.

Unfortunately I'm playing with a few other mods installed (including GenesisBook) AND I'm playing on an M1 macOS via Wine, so there are a lot of variables at play. Please keep that in mind before spending too much time on this.

Mod list:

  • GenesisBook (experimental)
  • SphereOpt
  • DSPOptimizations
  • DSPMac
  • PoolOpt
  • Bottleneck

I can provide the full bepinex or DSP log if needed.

NullReferenceException: Object reference not set to an instance of an object
  at LabComponent.InternalUpdateResearch (System.Single power, System.Single speed, System.Int32[] consumeRegister, TechState& ts, System.Int32& techHashedThisFrame, System.Int64& uMatrixPoint, System.Int64& hashRegister) [0x003d1] in <f9cfe06fd0c34de5931365d39eb61020>:0 
  at FactorySystem.GameTickLabResearchMode (System.Int64 time, System.Boolean isActive) [0x00279] in <f9cfe06fd0c34de5931365d39eb61020>:0 
  at GameData.GameTick (System.Int64 time) [0x002a2] in <f9cfe06fd0c34de5931365d39eb61020>:0 
  at GameMain.FixedUpdate () [0x00158] in <f9cfe06fd0c34de5931365d39eb61020>:0 

UniverseGenTweak

image
请问可以将这三个参数保存到配置中或者存档中吗,现在每次打开游戏都需要修改这三个参数,不然存档里的星系位置就会出现变动

Planets over 255 generate error

Attempting to put slider past 255 planets creates an index out of range exception
index
This happens when moving slider past 255 or on loading a save with over this amount.

更新1.20后储液罐BUG

Dustbin 1.2.0 DSP 0.9.27.15033

更新1.2.0后,放下储液罐就会持续报错
并且删除储液罐会变成 储液罐数量+1(删不掉)

图片
图片

[CheatEnabler] Architect mode and drones

I thought I'd give architect mode a go to build some massive blueprints that cover the whole planet.
but it doesn't take into account logistics drones and logistics vessels, and still uses them from my inventory.
anyway you can fix it?

Mods updated for Dark Fog not working

I have tried the UniverseGenTweaks and CheatEnabler mods after they were updated for the Dark Fog release, and they don't seem to be working. The UXAssist menu is also not available through the UI or the hotkey.

For the UniverseGenTweaks mod, none of the options show up when you try to start a new game.

For CheatEnabler, I am unable to open the menu and my one previously selected option (Infinite Natural Resources) is not working.

[CheatEnabler] How to disable sandbox mode

When enabling sandbox mode with the mod, adding a few veins and disabling it again, how can you avoid that the save is flagged with sandbox mode and how do you remove the sandbox mode flag from an existing save.

[Bug UXAssist] Cruise assist without energy

Experienced a minor bug with UXAssist.
If I use Cruise Assist, but have no energy, it will consume all my warpers instantly.

I also couldn't stop it trying to warp and get to my destination. I tried flying off but it took over again and kept trying to travel. Perhaps there is some key combination to clear my target?

Can't Enable Developer Mode Shortcuts

IT worked fine yesterday, but Today the Shortcuts won't stay enabled. They get automatically disabled immediately after enabling
image
I have tried reloading previous saves, restarting the game, disabling mod. But nothing helps.

Modlist.txt

Bug: Crash when "remotely" deleting or repairing during large DF attacks

Crash report
I am not 100% sure this is from UXAssist but seems to occur when I select something far away with "unlimited interaction range" setting enabled in this mod.
Typically crash occurs when interacting with a signal tower but it has happened with miners too. Basically, deleting (when building is near death) or repairing immediately after it is destroyed causes the crash. Seems to occur when a large mass of DF is around, but also this is when I do the delete or repair function. This seems to be pretty often during the time when I push bases.

[Dustbin] Error after the mod disable

Dustbin 1.1.0 DSP 0.9.27.15033
Steps to reproduce:

  1. Turn a stroage box into Dustbin
  2. Fill stroage box to full
  3. Save, disable the mod and load again
  4. Error when sorters trying to insert

error

我觉得把StorageComponent.bans设为负数, 以此来判断是否为垃圾桶不太安全
建议可以用DSPModSave另外储存数据, 或着改用能和原版游戏相容的安全作法

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