Giter VIP home page Giter VIP logo

Comments (5)

Dregu avatar Dregu commented on September 9, 2024

That does sound like a better check for variable fade lengths, I don't know what I was thinking. Also sounds more and more like you should just make this stuff exactly like you want in your script and maybe I'll port it back to OL, or you could just make a PR to fix OL along with making your script... I still find myself not interested to open vscode this whole week anyway.

from overlunky.

Cosine256 avatar Cosine256 commented on September 9, 2024

If you're taking a break from working on this stuff, then that's fine. I'm pretty sure I can fix this particular issue myself in OL.

Regarding implementing my own pause system in TASW, that was what I originally wanted to do, but I ran into some gross issues with the hotkey system. It's possible that I'm not using the hotkey system correctly, so I haven't reported anything for those issues. In the meantime, I thought it might be easier if I keep using OL for now and migrate users from fade pauses to game loop freeze pauses. I'm willing to release a TASW version where the pauses are a little hacky since this is still way better than the fade pause limitations that exist in the live version.

Independent TASW pausing is still on my backlog, and I'll give some thought to how I could port my own pause system back into OL.

from overlunky.

Cosine256 avatar Cosine256 commented on September 9, 2024

I'm working on a PR to fix this issue, as well as rename the fade variables. What cases was this particular check meant to catch?

or state.fadevalue > 0

You can set state.fadevalue to anything you want while state.loading is 0 and it doesn't seem to do anything except dim the screen, so I don't think it really counts as "loading". Was there a screen where this check mattered?

from overlunky.

Dregu avatar Dregu commented on September 9, 2024

I think there was a screen that fades without setting loading. Maybe out of character selection?

from overlunky.

Cosine256 avatar Cosine256 commented on September 9, 2024

I see it flicker a fade_value of 1 for a couple frames when it loads the character selection. I didn't check every single screen and I'm not really confident about whether that check is unimportant, so I'm just going to revert that particular change in my PR.

from overlunky.

Related Issues (20)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.