Comments (2)
for XBox UWP was used and worked but microsoft killed it without a replacement sooo if microsoft gives a replacement then it would be probably possible again
for playstation you will need a compiler to something playstation understands, ie IL2CPP that unity made and maybe its possible to do with AOT in near future but making stride AOT compatible is far in the future
from stride.
I'd like to point towards the recent MonoGame decision to migrate to using NativeAOT instead of their own IL2CPP equivalent here: MonoGame/MonoGame#8194
The general gist is that while their BRUTE solution worked, it has become a long term maintenance blocker leaving the people who do need it stuck on old versions of .NET with no upgrade path. .NET now has a better first-party solution for this in the form of NativeAOT.
This issue depends on #2069
from stride.
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from stride.