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bitbot's Introduction

BitBot

Intercepted transmission:

From: R. W. Friedman <[email protected]>
To: L. L. Dreyfus <[email protected]>
Subject: Re: Bot Training Program

I'm working on it. Expect to start soon. Will let you know. -- R

From: L. L. Dreyfus <[email protected]>
To: R. W. Friedman <[email protected]>
Subject: BOT Training Program

Dr. Friedman,

I wanted to inquire about the status of the Bot-in-training for Bots Program. As you know, our current generation of robots have limited energy supplies, and also have limited sensory and action systems. As I understand it, when they sense, they can't act, but when they want to act, they must first plan. However, by the time they act, their sense of the world will be outdated!

The reason I instituted the Bot-in-training for Bots Program is to try to achieve a new kind of revolutionary intelligence. As chief scientist, I hope you know what this means for the company. We must push these robots to their operational limits for maximal profit!

Please let me know what the status of the program is, and when I can expect the program to start.

Sincerely,

Lloyd

About BitBot

Screenshot

You control a Bot-in-training Bot with a limited energy supply who is stuck in a loop of sensing, planning, and acting - when you sense, you can’t act. To act you must first plan, and by the time you act, your senses may have been outdated. You must make it from the start to the goal while balancing your energy supply, and anticipating how the world might be when you begin to act.

Use the arrow keys to control your robot in planning mode, and be aware that when you execute, the world might have changed!

Meta

BitBot is an HTML5/JS game built primarily using the jaws.js library. It's procedurally rhetorical in that it aims to show what it's like to be a bot that follows the Robotic Paradigm of [Sensing-Planning-Acting][5]. BitBot is Copyright 2013 Rogelio E. Cardona-Rivera and José D. Vélez.

[5]: http://en.wikipedia.org/wiki/Robotic_paradigms#Hierarchical.2FDeliberative_Paradigm.

Referenced Open Source Projects

Team

Special Thanks

  • Ian Coleman, M.S. Student and Professional Web Developer.

bitbot's People

Contributors

arocho avatar ipcoleman avatar leereilly avatar

Stargazers

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bitbot's Issues

Asset licenses?

Are your assets licensed the same way as your code, or differently? I saw the music licenses, but not for everything else.

Audio crackles over time

If you play the game for an extended period of time, the game's audio begins to crackle, and makes speakers pop.

Refreshing the page makes it go away, so I'm thinking it's a memory issue. We will soon find out.

Sound bug

When I don't wait for it to fully load and play, the title song starts playing during the instructions sequence and keeps looping, overlapping over the other sounds, until I refresh the page.

Game Design: Decide the patterns of movement for robots

Currently robots move only in a straight line. I'm thinking Robots should move in 4 patterns, but I am not sure which ones. My thoughts are:

  1. Move in straight line (the direction would be parameterizable)
  2. Move in a square path (the rotation would be parameterizable)
  3. Move in a ping-pong pattern (the direction would be parameterizable)
  4. Move in an L pattern

What does everyone think?

Fix collision between robots.

When moving into the path of moving robots, crazy things can happen:

  1. The player can get stuck because the enemy keeps running into her
  2. The player can land on top of the robot and make the enemy disappear and make the game grind to a halt (thanks @arocho )
  3. The player could be forced back onto the tile she came from (admittedly, this is the best outcome).

Mixed content

There's mixed content on the page, which prevents the game from working over HTTPS, even if I disable mixed content protection. The only solution is to disable HTTPS Everywhere for GitHub Pages.

screenshot

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